D3DXDebugMute function
Turns on or off all D3DX debug output.
Syntax
BOOL D3DXDebugMute(
_In_ BOOL Mute
);
Parameters
-
Mute [in]
-
Type: BOOL
If TRUE, debugger output is halted; if FALSE, debug output is enabled.
Return value
Type: BOOL
Returns the previous value of Mute.
Requirements
Requirement | Value |
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Header |
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Library |
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See also
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