D3DXIMT FLAGS enumeration

Texture wrapping options for IMT computation APIs.

Syntax

typedef enum D3DXIMT_FLAGS { 
  D3DXIMT_WRAP_U   = 1,
  D3DXIMT_WRAP_V   = 2,
  D3DXIMT_WRAP_UV  = 3
} D3DXIMT FLAGS, *LPD3DXIMT FLAGS;

Constants

D3DXIMT_WRAP_U

The texture wraps in the U direction.

D3DXIMT_WRAP_V

The texture wraps in the V direction.

D3DXIMT_WRAP_UV

The texture wraps in both the U and V direction.

Requirements

Requirement Value
Header
D3dx9mesh.h

See also

D3DX Enumerations

D3DXComputeIMTFromSignal

D3DXComputeIMTFromTexture

D3DXComputeIMTFromPerTexelSignal

D3DXComputeIMTFromPerVertexSignal