ID3DXBaseEffect::SetVectorArray method

Sets an array of vectors.

Syntax

HRESULT SetVectorArray(
  [in]       D3DXHANDLE  hParameter,
  [in] const D3DXVECTOR4 *pVector,
  [in]       UINT        Count
);

Parameters

hParameter [in]

Type: D3DXHANDLE

Unique identifier. See Handles (Direct3D 9).

pVector [in]

Type: const D3DXVECTOR4*

Array of 4D floating point vectors.

Count [in]

Type: UINT

Number of vectors in the array.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

If the destination vectors are smaller than the source vectors, the additional components of the source vectors will be ignored.

Requirements

Header
D3DX9Shader.h
Library
D3dx9.lib

See also

ID3DXBaseEffect

GetVectorArray