XFILECOMPRESSEDANIMATIONSET structure

Identifies compressed key frame animation data.

Syntax

typedef struct XFILECOMPRESSEDANIMATIONSET {
  DWORD CompressedBlockSize;
  FLOAT TicksPerSec;
  DWORD PlaybackType;
  DWORD BufferLength;
} XFILECOMPRESSEDANIMATIONSET, *LPXFILECOMPRESSEDANIMATIONSET;

Members

CompressedBlockSize

Type: DWORD

Total size, in bytes, of the compressed data in the compressed key frame animation data buffer.

TicksPerSec

Type: FLOAT

Number of animation key frame ticks that occur per second.

PlaybackType

Type: DWORD

Type of the animation set playback loop. See D3DXPLAYBACK_TYPE.

BufferLength

Type: DWORD

Minimum buffer size, in bytes, required to hold compressed key frame animation data. Value is equal to ( ( CompressedBlockSize + 3 ) / 4 ).

Requirements

Header
D3dx9mesh.h

See also

D3DX X File Structures

ID3DXCompressedAnimationSet