Format support for Direct3D Feature Level 12.1 hardware

This section specifies the formats (DXGI_FORMAT_* values) that are supported in Direct3D Feature Level 12.1 hardware.

The table summarizes the feature support, using the following key.

Symbol Description
- Disallowed or not available.
required Hardware support is required.
optional Hardware support optional, the format may or may not be hardware accelerated.
dependant Required if related optional feature is supported.

This topic contains a section per format. A format target (the tables contain one row per target) can be a resource type, an HLSL intrinsic function, or a particular functionality that is dependent on a particular format.

To programmatically verify format support in D3D11 and D3D12, refer to Checking hardware feature support.

Note

The numbers of the formats are mostly, but not all, in ascending numerical order—some are out of numerical order, and listed alongside other relevant formats. Note also that typeless in a format name can mean partially typed, and not strictly typeless (refer to the Format notes section at the end of the topic).

DXGI_FORMAT_UNKNOWNL (0)

Target Support
Bits Per Element (BPE) 0
Format Support required
Buffer required
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D -
Texture3D -
TextureCube -
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV required
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R32G32B32A32_TYPELESSPCS (1)

Target Support
Bits Per Element (BPE) 128
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R32G32B32A32_FLOATFCS (2)

Target Support
Bits Per Element (BPE) 128
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer required
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load required
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget optional
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R32G32B32A32_UINTFCS (3)

Target Support
Bits Per Element (BPE) 128
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer required
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op required
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load required
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget optional
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R32G32B32A32_SINTFCS (4)

Target Support
Bits Per Element (BPE) 128
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer required
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load required
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget optional
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R32G32B32_TYPELESSPCS (5)

Target Support
Bits Per Element (BPE) 96
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_R32G32B32_FLOATFCS (6)

Target Support
Bits Per Element (BPE) 96
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer required
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) optional
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 optional
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation optional
RenderTarget optional
Blendable RenderTarget dependant
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget dependant
8x Multisample RenderTarget dependant
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_R32G32B32_UINTFCS (7)

Target Support
Bits Per Element (BPE) 96
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer required
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget optional
Blendable RenderTarget -
Output Merger Logic Op required
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget dependant
8x Multisample RenderTarget dependant
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_R32G32B32_SINTFCS (8)

Target Support
Bits Per Element (BPE) 96
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer required
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget optional
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget dependant
8x Multisample RenderTarget dependant
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_R16G16B16A16_TYPELESSPCS (9)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R16G16B16A16_FLOATFCS (10)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load required
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out required
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input optional
Video Processor Output required
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R16G16B16A16_UNORMFCS (11)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load optional
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R16G16B16A16_UINTFCS (12)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op required
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load required
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R16G16B16A16_SNORMFCS (13)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load optional
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R16G16B16A16_SINTFCS (14)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load required
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R32G32_TYPELESSPCS (15)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R32G32_FLOATFCS (16)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer required
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load optional
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R32G32_UINTFCS (17)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer required
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op required
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load optional
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R32G32_SINTFCS (18)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer required
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load optional
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R32G8X24_TYPELESSV (19)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D -
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_D32_FLOAT_S8X24_UINTV (20)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D -
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target required
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESSV (21)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D -
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) required
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c required
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_X32_TYPELESS_G8X24_UINTV (22)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D -
TextureCube required
Shader ld required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_R10G10B10A2_TYPELESSPCS (23)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R10G10B10A2_UNORMFCS (24)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load optional
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out required
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input optional
Video Processor Output required
Shared Resource required
BackBuffer Castable Even Fully Typed required
Tiled Resource required

DXGI_FORMAT_R10G10B10A2_UINTFCS (25)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op required
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load optional
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORMFCS (89)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out required
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input optional
Video Processor Output required
Shared Resource required
BackBuffer Castable Even Fully Typed required
Tiled Resource required

DXGI_FORMAT_R11G11B10_FLOATFNS (26)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load optional
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R8G8B8A8_TYPELESSPCS (27)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R8G8B8A8_UNORMFCS (28)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load required
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out required
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input optional
Video Processor Output required
Shared Resource required
BackBuffer Castable Even Fully Typed required
Tiled Resource required

DXGI_FORMAT_R8G8B8A8_UNORM_SRGBFCS (29)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out required
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input optional
Video Processor Output required
Shared Resource required
BackBuffer Castable Even Fully Typed required
Tiled Resource required

DXGI_FORMAT_R8G8B8A8_UINTFCS (30)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op required
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load required
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R8G8B8A8_SNORMFCS (31)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load optional
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R8G8B8A8_SINTFCS (32)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load required
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R16G16_TYPELESSPCS (33)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R16G16_FLOATFCS (34)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load optional
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R16G16_UNORMFCS (35)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load optional
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R16G16_UINTFCS (36)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op required
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load optional
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R16G16_SNORMFCS (37)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load optional
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R16G16_SINTFCS (38)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load optional
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R32_TYPELESSPCS (39)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV required
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_D32_FLOATFCS (40)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D -
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target required
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R32_FLOATFCS (41)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer required
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) required
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c required
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load required
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange required
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R32_UINTFCS (42)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer required
Stream Output Buffer required
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op required
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load required
UAV Atomic Add required
UAV Atomic Bitwise Ops required
UAV Atomic Cmp&Store/ Cmp&Exch required
UAV Atomic Exchange required
UAV Atomic Signed Min/Max required
UAV Atomic Unsigned Min/Max required
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R32_SINTFCS (43)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer required
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load required
UAV Atomic Add required
UAV Atomic Bitwise Ops required
UAV Atomic Cmp&Store/ Cmp&Exch required
UAV Atomic Exchange required
UAV Atomic Signed Min/Max required
UAV Atomic Unsigned Min/Max required
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R24G8_TYPELESSV (44)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D -
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_D24_UNORM_S8_UINTV (45)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D -
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target required
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_R24_UNORM_X8_TYPELESSV (46)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D -
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) required
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c required
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_X24_TYPELESS_G8_UINTV (47)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D -
TextureCube required
Shader ld required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_R8G8_TYPELESSPCS (48)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R8G8_UNORMFCS (49)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load optional
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R8G8_UINTFCS (50)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op required
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load optional
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R8G8_SNORMFCS (51)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load optional
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R8G8_SINTFCS (52)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load optional
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R16_TYPELESSPCS (53)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R16_FLOATFCS (54)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load required
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_D16_UNORMFCS (55)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D -
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target required
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R16_UNORMFCS (56)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) required
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c required
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load optional
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R16_UINTFCS (57)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer required
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op required
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load required
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R16_SNORMFCS (58)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load optional
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R16_SINTFCS (59)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load required
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R8_TYPELESSPCS (60)

Target Support
Bits Per Element (BPE) 8
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R8_UNORMFCS (61)

Target Support
Bits Per Element (BPE) 8
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load required
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R8_UINTFCS (62)

Target Support
Bits Per Element (BPE) 8
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op required
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load required
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R8_SNORMFCS (63)

Target Support
Bits Per Element (BPE) 8
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load optional
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R8_SINTFCS (64)

Target Support
Bits Per Element (BPE) 8
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget required
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load required
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve -
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_A8_UNORMFNS (65)

Target Support
Bits Per Element (BPE) 8
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load optional
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R9G9B9E5_SHAREDEXPFNC (67)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_R8G8_B8G8_UNORMFNC (68)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_G8R8_G8B8_UNORMFNC (69)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_BC1_TYPELESSPCC (70)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_BC1_UNORM FCC (71)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_BC1_UNORM_SRGB FCC (72)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_BC2_TYPELESSPCC (73)

Target Support
Bits Per Element (BPE) 128
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_BC2_UNORM FCC (74)

Target Support
Bits Per Element (BPE) 128
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_BC2_UNORM_SRGB FCC (75)

Target Support
Bits Per Element (BPE) 128
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_BC3_TYPELESSPCC (76)

Target Support
Bits Per Element (BPE) 128
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_BC3_UNORM FCC (77)

Target Support
Bits Per Element (BPE) 128
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_BC3_UNORM_SRGB FCC (78)

Target Support
Bits Per Element (BPE) 128
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_BC4_TYPELESSPCC (79)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_BC4_UNORM FCC (80)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_BC4_SNORM FCC (81)

Target Support
Bits Per Element (BPE) 64
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_BC5_TYPELESSPCC (82)

Target Support
Bits Per Element (BPE) 128
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_BC5_UNORM FCC (83)

Target Support
Bits Per Element (BPE) 128
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_BC5_SNORM FCC (84)

Target Support
Bits Per Element (BPE) 128
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_B5G6R5_UNORMFNS (85)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer optional
Input Assembler Vertex Buffer optional
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV optional
UAV Typed Store optional
UAV Typed Load optional
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT required
Multisample Resolve required
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_B5G5R5A1_UNORMFNS (86)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer optional
Input Assembler Vertex Buffer optional
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation optional
RenderTarget optional
Blendable RenderTarget optional
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV optional
UAV Typed Store optional
UAV Typed Load optional
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget optional
8x Multisample RenderTarget optional
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load optional
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_B8G8R8A8_TYPELESSPCS (90)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_B8G8R8A8_UNORMFCS (87)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out required
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input optional
Video Processor Output required
Shared Resource required
BackBuffer Castable Even Fully Typed required
Tiled Resource required

DXGI_FORMAT_B8G8R8A8_UNORM_SRGBFCS (91)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out required
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input optional
Video Processor Output required
Shared Resource required
BackBuffer Castable Even Fully Typed required
Tiled Resource required

DXGI_FORMAT_B8G8R8X8_TYPELESSPCS (92)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_B8G8R8X8_UNORMFCS (88)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer required
Input Assembler Vertex Buffer required
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input optional
Video Processor Output optional
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_B8G8R8X8_UNORM_SRGBFCS (93)

Target Support
Bits Per Element (BPE) 32
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D required
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget required
8x Multisample RenderTarget required
Other Multisample Count RT optional
Multisample Resolve required
Multisample Load required
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_BC6H_TYPELESSPCC (94)

Target Support
Bits Per Element (BPE) 128
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_BC6H_UF16 FCC (95)

Target Support
Bits Per Element (BPE) 128
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_BC6H_SF16 FCC (96)

Target Support
Bits Per Element (BPE) 128
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_BC7_TYPELESSPCC (97)

Target Support
Bits Per Element (BPE) 128
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_BC7_UNORM FCC (98)

Target Support
Bits Per Element (BPE) 128
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_BC7_UNORM_SRGB FCC (99)

Target Support
Bits Per Element (BPE) 128
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D required
TextureCube required
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout required
Video Decoder Support -
Video Processor Input -
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource required

DXGI_FORMAT_AYUVV (100)

Target Support
Bits Per Element (BPE) 32
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation required
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support optional
Video Processor Input required
Video Processor Output optional
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_Y410V (101)

Target Support
Bits Per Element (BPE) 32
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap -
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support optional
Video Processor Input optional
Video Processor Output optional
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_Y416V (102)

Target Support
Bits Per Element (BPE) 64
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap required
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support optional
Video Processor Input optional
Video Processor Output optional
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_NV12V (103)

Target Support
Bits Per Element (BPE) 8
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap -
Mipmap Auto- Generation -
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support required
Video Processor Input required
Video Processor Output required
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_P010V (104)

Target Support
Bits Per Element (BPE) 16
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap -
Mipmap Auto- Generation -
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support optional
Video Processor Input optional
Video Processor Output optional
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_P016V (105)

Target Support
Bits Per Element (BPE) 16
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap -
Mipmap Auto- Generation -
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support optional
Video Processor Input optional
Video Processor Output optional
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_420_OPAQUEV (106)

Target Support
Bits Per Element (BPE) 8
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable -
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support required
Video Processor Input required
Video Processor Output required
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_YUY2V (107)

Target Support
Bits Per Element (BPE) 16
Format Support required
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap -
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support optional
Video Processor Input required
Video Processor Output optional
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_Y210V (108)

Target Support
Bits Per Element (BPE) 32
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap -
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support optional
Video Processor Input optional
Video Processor Output optional
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_Y216V (109)

Target Support
Bits Per Element (BPE) 32
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap -
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support optional
Video Processor Input optional
Video Processor Output optional
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_NV11V (110)

Target Support
Bits Per Element (BPE) 8
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader ld required
Shader sample (any filter) required
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 required
Shader gather4_c -
Mipmap -
Mipmap Auto- Generation -
RenderTarget required
Blendable RenderTarget required
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV required
UAV Typed Store required
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support optional
Video Processor Input optional
Video Processor Output optional
Shared Resource required
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_AI44V (111)

Target Support
Bits Per Element (BPE) 8
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input required
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_IA44V (112)

Target Support
Bits Per Element (BPE) 8
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input required
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_P8V (113)

Target Support
Bits Per Element (BPE) 8
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input required
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource -

DXGI_FORMAT_A8P8V (114)

Target Support
Bits Per Element (BPE) 16
Format Support optional
Buffer -
Input Assembler Vertex Buffer -
Input Assembler Index Buffer -
Stream Output Buffer -
Texture1D -
Texture2D required
Texture3D -
TextureCube -
Shader ld -
Shader sample (any filter) -
Shader sample_c (comparison filter) -
Shader sample (mono 1_bit_filter) -
Shader gather4 -
Shader gather4_c -
Mipmap -
Mipmap Auto- Generation -
RenderTarget -
Blendable RenderTarget -
Output Merger Logic Op -
Depth/Stencil Target -
Raw UAV and SRV -
Structured UAV and SRV -
Typed UAV -
UAV Typed Store -
UAV Typed Load -
UAV Atomic Add -
UAV Atomic Bitwise Ops -
UAV Atomic Cmp&Store/ Cmp&Exch -
UAV Atomic Exchange -
UAV Atomic Signed Min/Max -
UAV Atomic Unsigned Min/Max -
CPU Lockable required
4x Multisample RenderTarget -
8x Multisample RenderTarget -
Other Multisample Count RT -
Multisample Resolve -
Multisample Load -
Display Scan-Out -
Cast Within Bit Layout -
Video Decoder Support -
Video Processor Input required
Video Processor Output -
Shared Resource -
BackBuffer Castable Even Fully Typed -
Tiled Resource -

Format notes

The purpose of the format can change from one hardware feature level to the next.

L : typeless format

PCS : partially typed, castable and simple layout

FCS : fully typed, castable and simple layout

FNS : fully typed, non-castable and simple layout

PCC : partially typed, castable and complex layout

FCC : fully typed, castable and complex layout

FNC : fully typed, non-castable and complex layout

V : video format

D3D12 Hardware Feature Levels

Programming Guide for DXGI