D3DX_UINT2_to_R16G16_UINT function

Packs the given XMUINT2 back into a DXGI_FORMAT_R16G16_UINT.

Syntax

UINT D3DX_UINT2_to_R16G16_UINT(
   hlsl_precise XMUINT2 unpackedInput
);

Parameters

unpackedInput

The shader data to pack.

Return value

The packed shader data.

Requirements

Requirement Value
Header
D3DX_DXGIFormatConvert.inl

See also

Functions

Unpacking and Packing DXGI_FORMAT for In-Place Image Editing