DIBDATA structure

[The feature associated with this page, DirectShow, is a legacy feature. It has been superseded by MediaPlayer, IMFMediaEngine, and Audio/Video Capture in Media Foundation. Those features have been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use MediaPlayer, IMFMediaEngine and Audio/Video Capture in Media Foundation instead of DirectShow, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]

The DIBDATA structure contains information about a GDI device-independent bitmap (DIB).

Syntax

typedef struct tagDIBDATA {
  LONG       PaletteVersion;
  DIBSECTION DibSection;
  HBITMAP    hBitmap;
  HANDLE     hMapping;
  BYTE       *pBase;
} DIBDATA;

Members

PaletteVersion

This member should be incremented whenever the palette changes.

DibSection

DIBSECTION structure that contains information about the DIB. See the GDI documentation for details.

hBitmap

Handle to the bitmap.

hMapping

Handle to a file-mapping object that is used to share memory between GDI and a CImageSample object.

pBase

Address of the bitmap.

Requirements

Requirement Value
Header
Winutil.h (include Streams.h)