DirectXMath Library Conversion Functions

Lists the conversion functions provided by DirectXMath.

In this section

Topic Description
XMConvertFloatToHalf
Converts a single-precision floating-point value to a half-precision floating-point value.
XMConvertFloatToHalfStream
Converts a stream of single-precision floating-point values to a stream of half-precision floating-point values.
XMConvertHalfToFloat
Converts a half-precision floating-point value to a single-precision floating-point value.
XMConvertHalfToFloatStream
Converts a stream of half-precision floating-point values to a stream of single-precision floating-point values.
XMConvertToDegrees
Converts an angle measured in radians into one measured in degrees.
XMConvertToRadians
Converts an angle measured in degrees into one measured in radians.
XMConvertVectorFloatToInt
Converts an XMVECTOR with float components to an XMVECTOR with int32_t components and applies a uniform bias.
XMConvertVectorFloatToUInt
Converts an XMVECTOR with float components to an XMVECTOR with uint32_t components and applies a uniform bias.
XMConvertVectorIntToFloat
Converts an XMVECTOR with int32_t components to an XMVECTOR with float components and applies a uniform bias.
XMConvertVectorUIntToFloat
Converts an XMVECTOR with uint32_t components to an XMVECTOR with float components and applies a uniform bias.

 

DirectXMath Library Functions