glLoadMatrixf function

The glLoadMatrixd and glLoadMatrixf functions replace the current matrix with an arbitrary matrix.

Syntax

void WINAPI glLoadMatrixf(
   const GLfloat *m
);

Parameters

m

A pointer to a 4x4 matrix stored in column-major order as 16 consecutive values.

Return value

This function does not return a value.

Error codes

The following error code can be retrieved by the glGetError function.

Name Meaning
GL_INVALID_OPERATION
The function was called between a call to glBegin and the corresponding call to glEnd.

Remarks

The glLoadMatrix function replaces the current matrix with the one specified in m. The current matrix is the projection matrix, modelview matrix, or texture matrix, determined by the current matrix mode (see glMatrixMode).

The m parameter points to a 4x4 matrix of single-precision or double-precision floating-point values stored in column-major order. That is, the matrix is stored as shown in the following image.

Diagram showing the 4x4 matrix that the m parameter points to.

The following functions retrieve information related to glLoadMatrix:

glGet with argument GL_MATRIX_MODE

glGet with argument GL_MODELVIEW_MATRIX

glGet with argument GL_PROJECTION_MATRIX

glGet with argument GL_TEXTURE_MATRIX

Requirements

Requirement Value
Minimum supported client
Windows 2000 Professional [desktop apps only]
Minimum supported server
Windows 2000 Server [desktop apps only]
Header
Gl.h
Library
Opengl32.lib
DLL
Opengl32.dll

See also

glBegin

glEnd

glLoadIdentity

glMatrixMode

glMultMatrix

glPushMatrix