glRectdv function
The glRectdv function draws a rectangle.
Syntax
void WINAPI glRectdv(
const GLdouble *v1,
const GLdouble *v2
);
Parameters

v1

A pointer to one vertex of a rectangle.

v2

a pointer to the opposite vertex of the rectangle.
Return value
This function does not return a value.
Error codes
The following error code can be retrieved by the glGetError function.
Name  Meaning 


The function was called between a call to glBegin and the corresponding call to glEnd. 
Remarks
The glRectd function supports efficient specification of rectangles as two corner points. Each rectangle command takes four arguments, organized either as two consecutive pairs of (x, y) coordinates, or as two pointers to arrays, each containing an (x, y) pair. The resulting rectangle is defined in the z = 0 plane.
The glRectd(x1, y1, x2, y2) function is exactly equivalent to the following sequence:
glBegin(GL_POLYGON);
glVertex2( x1, y1 );
glVertex2( x2, y1 );
glVertex2( x2, y2 );
glVertex2( x1, y2 );
glEnd( );
Notice that if the second vertex is above and to the right of the first vertex, the rectangle is constructed with a counterclockwise winding.
Requirements
Requirement  Value 

Minimum supported client 
Windows 2000 Professional [desktop apps only] 
Minimum supported server 
Windows 2000 Server [desktop apps only] 
Header 

Library 

DLL 
