WPF vs. Xamarin.Forms: Similarities & Differences

Control Templates

WPF supports the concept of Control Templates which provide the visualization instructions for a control (Button, ListBox, etc.). As mentioned above, Xamarin.Forms uses concrete rendering classes for this which interact with the native platform (iOS, Android, etc.) to visualize the control.

However, Xamarin.Forms does have a ControlTemplate type - it is used for theming Page objects. It provides a definition for a Page that provides consistent content, but allows the user of the page to change colors, fonts, etc. and even add elements to make it unique to the application.

Common usages for this are things such as authentication dialogs, prompts and to provide a standardized, but themable page look and feel that can be customized within the app. As part of this support, many familiar WPF-named controls are used:

  1. ContentPage
  2. ContentView
  3. ContentPresenter
  4. TemplateBinding

But it's important to know that these are not serving the same purpose in Xamarin.Forms. For more information on this feature, check out the documentation page.


XAML is used as the declarative markup language for WPF and Xamarin.Forms. For the most part, the syntax is identical - the primary difference is the objects that are defined/created by the XAML graphs.

  • Xamarin.Forms supports the XAML 2009 specification; this makes it easier to define data such as strings, ints, etc. as well as defining generic types and passing arguments to constructors.

  • There is currently no way to dynamically load XAML like WPF can with XamlReader. You can get the same basic functionality with a NuGet package though.

Markup Extensions

Xamarin.Forms supports extending XAML through markup extensions, much like WPF. Out of the box, it has the same basic building blocks:

  1. {x:Array}
  2. {Binding}
  3. {DynamicResource}
  4. {x:Null}
  5. {x:Static}
  6. {StaticResource}
  7. {x:Type}

In addition, it includes {x:Reference} from the XAML 2009 specification, and a {TemplateBinding} markup extension which is used for the specialized version of ControlTemplate supported by Xamarin.Forms.


The ControlTemplate support isn't the same - even though it has the same name.

Xamarin.Forms supports custom markup extensions as well - but the implementation is slightly different. In WPF, you must derive from MarkupExtension - an abstract base class. In Xamarin.Forms, that is replaced with an interface IMarkupExtension or IMarkupExtension<T> which is more flexible.

Just like WPF, the single required method is a ProvideValue method to return the value from the markup extension.

Binding infrastructure

One of the core concepts carried over is a data binding infrastructure to connect visual properties to .NET data properties. This enables architectural patterns such as MVVM. The basic design is identical - you have a bindable base class BindableObject, in WPF this is the DependencyObject class. This base class is used as the root ancestor for all objects that will participate as targets in data binding. The derived classes then expose BindableProperty objects which act as the backing storage for property values (these are defined as DependencyProperty objects in WPF).

Defining bindable properties

The definition for a bindable property in Xamarin.Forms is the same as WPF:

  1. The object must derive from BindableObject.
  2. There must be a public static field of type BindableProperty declared to define the backing storage key for the property.
  3. There should be a public instance property wrapper that uses GetValue and SetValue to retrieve and change the properties value.

For a complete example, see Bindable Properties in Xamarin.Forms.

Attached properties

Attached properties are a subset of the bindable property and they work the same way they do in WPF. The primary difference is that the property wrapper is ommitted in this case and replaced with a set of static get/set methods on the owning class. See Attached Properties in Xamarin.Forms for more information.

Using the binding engine

The process for using the binding engine is the same as it is in WPF. It can be utilized in code-behind by creating a Binding object tied to a source object (any .NET type) and an optional property value (if ommitted, it treats the source object as the property itself - just like WPF). You can then use SetBinding on any BindableObject to associate the binding to a BindableProperty.

Alternatively, you can define the binding relationship in XAML using the BindingExtension. It has the same basic values as the extension in WPF.

The binding support and engine are more similar to the Silverlight implementation than WPF. There are several missing features which were not implemented in Xamarin.Forms:

  • There is no support for the following features in bindings:
    • BindingGroupName
    • BindsDirectlyToSource
    • IsAsync
    • MultiBinding
    • NotifyOnSourceUpdated
    • NotifyOnTargetUpdated
    • NotifyOnValidationError
    • UpdateSourceTrigger
    • UpdateSourceExceptionFilter
    • ValidatesOnDataErrors
    • ValidatesOnExceptions
    • ValidationRules collection
    • XPath
    • XmlNamespaceManager


There is no support for RelativeSource bindings. In WPF, these allow you to bind to other visual elements defined in XAML. In Xamarin.Forms, this same capability can be achieved using the {x:Reference} markup extension. For example, assuming we have a control with the name "otherControl" that has a Text property, we can bind to it like this:


Text={Binding RelativeSource={RelativeSource otherControl}, Path=Text}


Text={Binding Source={x:Reference otherControl}, Path=Text}

The same capability can be used for the {RelativeSource Self} feature. However there is no support for locating ancestors by type ({RelativeSource FindAncestor}).

Binding context

In WPF, you can define a DataContext property value which reprents the default binding source. If the source for a binding is not defined, this property value is used. The value is inherited down the visual tree, allowing it to be defined at a higher level and then used by children.

In Xamarin.Forms, this same feature is avaialable, but the property name is BindingContext.

Value converters

Value converters are fully supported in Xamarin.Forms - just like WPF. The same interface shape is used, but Xamarin.Forms has the interface defined in the Xamarin.Forms namespace.


MVVM is completely supported by both WPF and Xamarin.Forms.

WPF includes a built in RoutedCommand which is sometimes used; Xamarin.Forms has no built-in commanding support beyond the ICommand interface definition. You can include a variety of MVVM frameworks to add the necessary base classes to implement MVVM.

INotifyPropertyChanged and INotifyCollectionChanged

Both interfaces are fully supported in Xamarin.Forms bindings. Unlike many XAML-based frameworks, property change notifications can be raised on background threads in Xamarin.Forms (just like WPF) and the binding engine will properly transition to the UI thread.

In addition, both environments support SynchronziationContext and async/await to do proper thread marshalling. WPF includes the Dispatcher class on all visual elements, Xamarin.Forms has a static method Device.BeginInvokeOnMainThread which can also be used (although SynchronizationContext is preferred for cross-platform coding).

  • Xamarin.Forms includes an ObservableCollection<T> which supports collection change notifications.
  • You can use BindingBase.EnableCollectionSynchronization to enable cross-thread updates for a collection. The API is slightly different from the WPF variation, check the docs for usage details.

Data Templates

Data templates are supported in Xamarin.Forms to customize the rendering of a ListView row (cell). Unlike WPF which can utilize DataTemplates for any content-oriented control, Xamarin.Forms currently only uses them for ListView. The template definition can be defined inline (assigned to the ItemTemplate property), or as a resource in a ResourceDictionary.

In addition, they are not quite as flexible as their WPF counterpart.

  1. The root element of the DataTemplate must always be a ViewCell object.
  2. Data Triggers are fully supported in a Data Template, but must include a DataType property indicating the type of the property that the trigger is associated with.
  3. DataTemplateSelector is also supported, but derives from DataTemplate and is therefore just assigned directly to the ItemTemplate property (vs. ItemTemplateSelector in WPF).


There is no built-in equivelent to an ItemsControl in Xamarin.Forms; but there is a custom one for Xamarin.Forms available here.

User Controls

In WPF, UserControls are used to provide a section of UI which has associated behavior. In Xamarin.Forms, we use the ContentView for the same purpose. Both support binding and inclusion in XAML.

WPF includes a rarely used NavigationService which could be used to provide a "browser-like" navigation feature. Most apps didn't bother with this however and instead used different Window elements, or different sections of the window to display data.

On phone devices, different screens are often the solution and so Xamarin.Forms includes support for several forms of navigation:

Navigation Style Page Type
Stack-based (push/pop) NavigationPage
Master/Detail MasterDetailPage
Tabs TabbedPage
Swipe Left/Right CarouselView

The NavigationPage is the most common approach, and every page has a Navigation property which can be used to push or pop pages on and off the navigation stack. This is the closest equivelent to the NavigationService found in WPF.

URL navigation

WPF is a desktop-oriented technology and can accept command-line parameters to direct startup behavior. Xamarin.Forms can use deep URL linking to jump to a page on startup.