Summary of Chapter 15. The interactive interface

Download Sample Download the sample

This chapter explores eight View derivatives that allow interaction with the user.

View overview

Xamarin.Forms contains 20 instantiable classes that derive from View but not Layout. Six of these have been covered in previous chapters:

The eight views in this chapter effectively allow the user to interact with basic .NET data types:

Data type Views
Double Slider, Stepper
Boolean Switch
String Entry, Editor, SearchBar
DateTime DatePicker, TimePicker

You can think of these views as visual interactive representations of the underlying data types. This concept is explored more in the next chapter, Chapter 16. Data binding.

The remaining six views are covered in the following chapters:

Slider and stepper

Both Slider and Stepper allow the user to choose a numeric value from a range. The Slider is a continuous range while the Stepper involves discrete values.

Slider basics

The Slider is a horizontal bar representing a range of values from a minimum on the left to a maximum on the right. It defines three public properties:

  • Value of type double, default value of 0
  • Minimum of type double, default value of 0
  • Maximum of type double, default value of 1

The bindable properties that back these properties ensure that they are consistent:

  • For all three properties, the coerceValue method specified for the bindable property ensures that Value is between Minimum and Maximum.
  • The validateValue method on MinimumProperty returns false if Minimum is being set to a value greater than or equal to Maximum, and similar for MaximumProperty. Returning false from the validateValue method causes an ArgumentException to be raised.

Slider fires the ValueChanged event with a ValueChangedEventArgs argument when the Value property changes, either programmatically or when the user manipulates the Slider.

The SliderDemo sample demonstrates the simple use of the Slider.

Common pitfalls

Both in code and in XAML, the Minimum and Maximum properties are set in the order that you specify. Be sure to initialize these properties so that Maximum is always greater than Minimum. Otherwise an exception will be raised.

Initializing the Slider properties can cause the Value property to change and the ValueChanged event to be fired. You should ensure that the Slider event handler doesn't access views that haven't yet been created during page initialization.

The ValueChanged event doesn't fire during Slider initialization unless the Value property changes. You can call the ValueChanged handler directly from code.

Slider color selection

The RgbSliders program contains three Slider elements that allow you to interactively select a color by specifying its RGB values:

Triple screenshot of R G B sliders

The TextFade sample uses two Slider elements to move two Label elements across an AbsoluteLayout and fade one into the other.

The Stepper difference

The Stepper defines the same properties and events as Slider but the Maximum property is initialized to 100 and Stepper defines a fourth property:

Visually, the Stepper consists of two buttons labeled and +. Pressing decreases Value by Increment to a minimum of Minimum. Pressing + increases Value by Increment to a maximum of Maximum.

This is demonstrated by the StepperDemo sample.

Switch and CheckBox

The Switch allows the user to specify a Boolean value.

Switch basics

Visually, the Switch consists of a toggle that can be turned off and on. The class defines one property:

Switch defines one event:

The SwitchDemo program demonstrates the Switch.

A traditional CheckBox

Some developers might prefer a more traditional CheckBox to the Switch. The Xamarin.FormsBook.Toolkit library contains a CheckBox class that derives from ContentView. CheckBox is implemented by the CheckBox.xaml and CheckBox.xaml.cs files. CheckBox defines three properties (Text, FontSize, and IsChecked) and a CheckedChanged event.

The CheckBoxDemo sample demonstrates this CheckBox.

Typing text

Xamarin.Forms defines three views that let the user enter and edit text:

  • Entry for a single line of text
  • Editor for multiple lines of text
  • SearchBar for a single line of text for search purposes.

Entry and Editor derive from InputView, which derives from View. SearchBar derives directly from View.

Keyboard and focus

On phones and tablets without physical keyboards, the Entry, Editor, and SearchBar elements all cause a virtual keyboard to pop up. The presence of this keyboard on the screen is related to input focus. A view must have both its IsVisible and IsEnabled properties set to true to get input focus.

Two methods, one read-only property, and two events are involved with input focus. These are all defined by VisualElement:

  • The Focus method attempts to set input focus to an element and returns true if successful
  • The Unfocus method removes input focus from an element
  • The IsFocused read-only property indicates if the element has input focus
  • The Focused event indicates when an element gets input focus
  • The Unfocused event indicates when an element loses input focus

Choosing the Keyboard

The InputView class from which Entry and Editor derive defines only one property:

This indicates the type of keyboard that is displayed. Some keyboards are optimized for URIs or numbers.

The Keyboard class allows defining a keyboard with a static Keyboard.Create method with an argument of type KeyboardFlags, an enumeration with the following bit flags:

When using the multiline Editor when a paragraph or more of text is expected, calling Keyboard.Create is a good approach to selecting a keyboard. For the single-line Entry, the following static read-only properties of Keyboard are useful:

The KeyboardTypeConverter allows specifying these properties in XAML as demonstrated by the EntryKeyboards program.

Entry properties and events

The single-line Entry defines the following properties:

The Entry also defines two events:

  • TextChanged with a TextChangedEventArgs object, fired whenever the Text property changes
  • Completed, fired when the user is finished and the keyboard is dismissed. The user indicates completion in a platform-specific manner

The QuadraticEquations sample demonstrates these two events.

The Editor difference

The multiline Editor defines the same Text and Font properties as Entry but not the other properties. Editor also defines the same two properties as Entry.

JustNotes is a free-form notes-taking program that saves and restores the contents of the Editor.

The SearchBar does not derive from InputView, so it does not have a Keyboard property. But it does have all the Text, Font, and Placeholder properties that Entry defines. In addition, SearchBar defines three additional properties:

The platform-specific cancel button erases the text. The SearchBar also has a platform-specific search button. Pressing either of those buttons raises one of the two events that SearchBar defines:

The SearchBarDemo sample demonstrates the SearchBar.

Date and time selection

The DatePicker and TimePicker views implement platform-specific controls that allow the user to specify a date or time.

The DatePicker

DatePicker defines four properties:

  • MinimumDate of type DateTime, initialized to January 1, 1900
  • MaximumDate of type DateTime, initialized to December 31, 2100
  • Date of type DateTime, initialized to DateTime.Today
  • Format of type string, the .NET formatting string initialized to "d", the short date pattern, resulting in a date display like "7/20/1969" in the US.

You can set the DateTime properties in XAML by expressing the properties as property elements and using the culture-invariant short-date format ("7/20/1969").

The DaysBetweenDates sample calculates the number of days between two dates selected by the user.

The TimePicker (or is it a TimeSpanPicker?)

TimePicker defines two properties and no events:

  • Time is of type TimeSpan rather than DateTime, indicating the time elapsed since midnight
  • Format of type string, the .NET formatting string initialized to "t", the short time pattern, resulting in a time display like "1:45 PM" in the US.

The SetTimer program demonstrates how to use the TimePicker to specify a time for a timer. The program only works if you keep it in the foreground.

SetTimer also demonstrates using the DisplayAlert method of Page to display an alert box.