MDLTexture.GetTexelDataWithBottomLeftOrigin Método

Definición

Sobrecargas

GetTexelDataWithBottomLeftOrigin()

Obtiene los datos de textura de forma que el primer elemento de textura representa la esquina inferior izquierda de la textura.

GetTexelDataWithBottomLeftOrigin(nint, Boolean)

GetTexelDataWithBottomLeftOrigin()

Obtiene los datos de textura de forma que el primer elemento de textura representa la esquina inferior izquierda de la textura.

[Foundation.Export("texelDataWithBottomLeftOrigin")]
public virtual Foundation.NSData GetTexelDataWithBottomLeftOrigin ();
abstract member GetTexelDataWithBottomLeftOrigin : unit -> Foundation.NSData
override this.GetTexelDataWithBottomLeftOrigin : unit -> Foundation.NSData

Devoluciones

Atributos

Se aplica a

GetTexelDataWithBottomLeftOrigin(nint, Boolean)

[Foundation.Export("texelDataWithBottomLeftOriginAtMipLevel:create:")]
public virtual Foundation.NSData GetTexelDataWithBottomLeftOrigin (nint mipLevel, bool create);
abstract member GetTexelDataWithBottomLeftOrigin : nint * bool -> Foundation.NSData
override this.GetTexelDataWithBottomLeftOrigin : nint * bool -> Foundation.NSData

Parámetros

mipLevel
System.System.IntPtr System.nativeint
create
Boolean

Devoluciones

Atributos

Se aplica a