GL.GetAttachedShaders Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Sobrecargas
GetAttachedShaders(UInt32, Int32, Int32[], UInt32[])
Importante
Esta API no es conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (uint program, int maxcount, int[] count, uint[] shaders);
static member GetAttachedShaders : uint32 * int * int[] * uint32[] -> unit
Parámetros
- program
- UInt32
- maxcount
- Int32
- count
- Int32[]
- shaders
- UInt32[]
- Atributos
Se aplica a
GetAttachedShaders(UInt32, Int32, Int32, UInt32)
Importante
Esta API no es conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (uint program, int maxcount, out int count, out uint shaders);
static member GetAttachedShaders : uint32 * int * * -> unit
Parámetros
- program
- UInt32
- maxcount
- Int32
- count
- Int32
- shaders
- UInt32
- Atributos
Se aplica a
GetAttachedShaders(UInt32, Int32, Int32*, UInt32*)
Importante
Esta API no es conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (uint program, int maxcount, int* count, uint* shaders);
static member GetAttachedShaders : uint32 * int * nativeptr<int> * nativeptr<uint32> -> unit
Parámetros
- program
- UInt32
- maxcount
- Int32
- count
- Int32*
- shaders
- UInt32*
- Atributos
Se aplica a
GetAttachedShaders(Int32, Int32, Int32*, Int32*)
Importante
Esta API no es conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (int program, int maxcount, int* count, int* shaders);
static member GetAttachedShaders : int * int * nativeptr<int> * nativeptr<int> -> unit
Parámetros
- program
- Int32
- maxcount
- Int32
- count
- Int32*
- shaders
- Int32*
- Atributos
Se aplica a
GetAttachedShaders(Int32, Int32, Int32, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
public static void GetAttachedShaders (int program, int maxcount, out int count, out int shaders);
static member GetAttachedShaders : int * int * * -> unit
Parámetros
- program
- Int32
- maxcount
- Int32
- count
- Int32
- shaders
- Int32
- Atributos
Se aplica a
GetAttachedShaders(Int32, Int32, Int32[], Int32[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
public static void GetAttachedShaders (int program, int maxcount, int[] count, int[] shaders);
static member GetAttachedShaders : int * int * int[] * int[] -> unit
Parámetros
- program
- Int32
- maxcount
- Int32
- count
- Int32[]
- shaders
- Int32[]
- Atributos