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GL.GetShaderSource Método

Definición

Sobrecargas

GetShaderSource(Int32, Int32, Int32, StringBuilder)
GetShaderSource(Int32, Int32, Int32*, StringBuilder)
GetShaderSource(Int32, Int32, Int32[], StringBuilder)
GetShaderSource(UInt32, Int32, Int32, StringBuilder)
GetShaderSource(UInt32, Int32, Int32*, StringBuilder)
GetShaderSource(UInt32, Int32, Int32[], StringBuilder)

GetShaderSource(Int32, Int32, Int32, StringBuilder)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
public static void GetShaderSource (int shader, int bufsize, out int length, System.Text.StringBuilder source);
static member GetShaderSource : int * int *  * System.Text.StringBuilder -> unit

Parámetros

shader
Int32
bufsize
Int32
length
Int32
source
StringBuilder
Atributos

Se aplica a

GetShaderSource(Int32, Int32, Int32*, StringBuilder)

Importante

Esta API no es conforme a CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderSource (int shader, int bufsize, int* length, System.Text.StringBuilder source);
static member GetShaderSource : int * int * nativeptr<int> * System.Text.StringBuilder -> unit

Parámetros

shader
Int32
bufsize
Int32
length
Int32*
source
StringBuilder
Atributos

Se aplica a

GetShaderSource(Int32, Int32, Int32[], StringBuilder)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
public static void GetShaderSource (int shader, int bufsize, int[] length, System.Text.StringBuilder source);
static member GetShaderSource : int * int * int[] * System.Text.StringBuilder -> unit

Parámetros

shader
Int32
bufsize
Int32
length
Int32[]
source
StringBuilder
Atributos

Se aplica a

GetShaderSource(UInt32, Int32, Int32, StringBuilder)

Importante

Esta API no es conforme a CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderSource (uint shader, int bufsize, out int length, System.Text.StringBuilder source);
static member GetShaderSource : uint32 * int *  * System.Text.StringBuilder -> unit

Parámetros

shader
UInt32
bufsize
Int32
length
Int32
source
StringBuilder
Atributos

Se aplica a

GetShaderSource(UInt32, Int32, Int32*, StringBuilder)

Importante

Esta API no es conforme a CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderSource (uint shader, int bufsize, int* length, System.Text.StringBuilder source);
static member GetShaderSource : uint32 * int * nativeptr<int> * System.Text.StringBuilder -> unit

Parámetros

shader
UInt32
bufsize
Int32
length
Int32*
source
StringBuilder
Atributos

Se aplica a

GetShaderSource(UInt32, Int32, Int32[], StringBuilder)

Importante

Esta API no es conforme a CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderSource (uint shader, int bufsize, int[] length, System.Text.StringBuilder source);
static member GetShaderSource : uint32 * int * int[] * System.Text.StringBuilder -> unit

Parámetros

shader
UInt32
bufsize
Int32
length
Int32[]
source
StringBuilder
Atributos

Se aplica a