GL.GetShaderSource Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Sobrecargas
GetShaderSource(Int32, Int32, Int32, StringBuilder)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
public static void GetShaderSource (int shader, int bufsize, out int length, System.Text.StringBuilder source);
static member GetShaderSource : int * int * * System.Text.StringBuilder -> unit
Parámetros
- shader
- Int32
- bufsize
- Int32
- length
- Int32
- source
- StringBuilder
- Atributos
Se aplica a
GetShaderSource(Int32, Int32, Int32*, StringBuilder)
Importante
Esta API no es conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderSource (int shader, int bufsize, int* length, System.Text.StringBuilder source);
static member GetShaderSource : int * int * nativeptr<int> * System.Text.StringBuilder -> unit
Parámetros
- shader
- Int32
- bufsize
- Int32
- length
- Int32*
- source
- StringBuilder
- Atributos
Se aplica a
GetShaderSource(Int32, Int32, Int32[], StringBuilder)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
public static void GetShaderSource (int shader, int bufsize, int[] length, System.Text.StringBuilder source);
static member GetShaderSource : int * int * int[] * System.Text.StringBuilder -> unit
Parámetros
- shader
- Int32
- bufsize
- Int32
- length
- Int32[]
- source
- StringBuilder
- Atributos
Se aplica a
GetShaderSource(UInt32, Int32, Int32, StringBuilder)
Importante
Esta API no es conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderSource (uint shader, int bufsize, out int length, System.Text.StringBuilder source);
static member GetShaderSource : uint32 * int * * System.Text.StringBuilder -> unit
Parámetros
- shader
- UInt32
- bufsize
- Int32
- length
- Int32
- source
- StringBuilder
- Atributos
Se aplica a
GetShaderSource(UInt32, Int32, Int32*, StringBuilder)
Importante
Esta API no es conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderSource (uint shader, int bufsize, int* length, System.Text.StringBuilder source);
static member GetShaderSource : uint32 * int * nativeptr<int> * System.Text.StringBuilder -> unit
Parámetros
- shader
- UInt32
- bufsize
- Int32
- length
- Int32*
- source
- StringBuilder
- Atributos
Se aplica a
GetShaderSource(UInt32, Int32, Int32[], StringBuilder)
Importante
Esta API no es conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderSource (uint shader, int bufsize, int[] length, System.Text.StringBuilder source);
static member GetShaderSource : uint32 * int * int[] * System.Text.StringBuilder -> unit
Parámetros
- shader
- UInt32
- bufsize
- Int32
- length
- Int32[]
- source
- StringBuilder
- Atributos