GL.ShaderSource Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Sobrecargas
ShaderSource(UInt32, Int32, String[], Int32[])
Importante
Esta API no es conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderSource (uint shader, int count, string[] string, int[] length);
static member ShaderSource : uint32 * int * string[] * int[] -> unit
Parámetros
- shader
- UInt32
- count
- Int32
- string
- String[]
- length
- Int32[]
- Atributos
Se aplica a
ShaderSource(UInt32, Int32, String[], Int32*)
Importante
Esta API no es conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderSource (uint shader, int count, string[] string, int* length);
static member ShaderSource : uint32 * int * string[] * nativeptr<int> -> unit
Parámetros
- shader
- UInt32
- count
- Int32
- string
- String[]
- length
- Int32*
- Atributos
Se aplica a
ShaderSource(UInt32, Int32, String[], Int32)
Importante
Esta API no es conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderSource (uint shader, int count, string[] string, ref int length);
static member ShaderSource : uint32 * int * string[] * -> unit
Parámetros
- shader
- UInt32
- count
- Int32
- string
- String[]
- length
- Int32
- Atributos
Se aplica a
ShaderSource(Int32, Int32, String[], Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderSource", Version="3.0")]
public static void ShaderSource (int shader, int count, string[] string, ref int length);
static member ShaderSource : int * int * string[] * -> unit
Parámetros
- shader
- Int32
- count
- Int32
- string
- String[]
- length
- Int32
- Atributos
Se aplica a
ShaderSource(Int32, Int32, String[], Int32*)
Importante
Esta API no es conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderSource (int shader, int count, string[] string, int* length);
static member ShaderSource : int * int * string[] * nativeptr<int> -> unit
Parámetros
- shader
- Int32
- count
- Int32
- string
- String[]
- length
- Int32*
- Atributos
Se aplica a
ShaderSource(Int32, String)
ShaderSource(Int32, Int32, String[], Int32[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderSource", Version="3.0")]
public static void ShaderSource (int shader, int count, string[] string, int[] length);
static member ShaderSource : int * int * string[] * int[] -> unit
Parámetros
- shader
- Int32
- count
- Int32
- string
- String[]
- length
- Int32[]
- Atributos