GL.UniformMatrix3x4 Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Sobrecargas
UniformMatrix3x4(Int32, Int32, Boolean, Single[]) | |
UniformMatrix3x4(Int32, Int32, Boolean, Single) | |
UniformMatrix3x4(Int32, Int32, Boolean, Single*) |
UniformMatrix3x4(Int32, Int32, Boolean, Single[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix3x4fv", Version="3.0")]
public static void UniformMatrix3x4 (int location, int count, bool transpose, float[] value);
static member UniformMatrix3x4 : int * int * bool * single[] -> unit
Parámetros
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single[]
- Atributos
Se aplica a
UniformMatrix3x4(Int32, Int32, Boolean, Single)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix3x4fv", Version="3.0")]
public static void UniformMatrix3x4 (int location, int count, bool transpose, ref float value);
static member UniformMatrix3x4 : int * int * bool * -> unit
Parámetros
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single
- Atributos
Se aplica a
UniformMatrix3x4(Int32, Int32, Boolean, Single*)
Importante
Esta API no es conforme a CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix3x4fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void UniformMatrix3x4 (int location, int count, bool transpose, float* value);
static member UniformMatrix3x4 : int * int * bool * nativeptr<single> -> unit
Parámetros
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single*
- Atributos