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SCNPhysicsBodyType Enumeración

Definición

Enumeración que especifica si SCNPhysicsBody es dinámico, cinemático o estático. Se usa con CreateBody(SCNPhysicsBodyType, SCNPhysicsShape).

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public enum SCNPhysicsBodyType
type SCNPhysicsBodyType = 
Herencia
SCNPhysicsBodyType
Atributos

Campos

Dynamic 1
Kinematic 2
Static 0

Se aplica a