DesignerVerb DesignerVerb DesignerVerb DesignerVerb Class

Definición

Representa un verbo que se puede invocar desde un diseñador.Represents a verb that can be invoked from a designer.

public ref class DesignerVerb : System::ComponentModel::Design::MenuCommand
[System.Runtime.InteropServices.ComVisible(true)]
public class DesignerVerb : System.ComponentModel.Design.MenuCommand
type DesignerVerb = class
    inherit MenuCommand
Public Class DesignerVerb
Inherits MenuCommand
Herencia
DesignerVerbDesignerVerbDesignerVerbDesignerVerb
Derivado
Atributos

Ejemplos

En el ejemplo de código siguiente se muestra DesignerVerb cómo crear objetos y cómo agregarlos al menú contextual en tiempo de diseño de un componente.The following code example demonstrates how to create DesignerVerb objects and add them to the design-time shortcut menu for a component.

#using <system.dll>
#using <system.design.dll>
#using <system.windows.forms.dll>

using namespace System;
using namespace System::ComponentModel;
using namespace System::ComponentModel::Design;
using namespace System::Windows::Forms;

/* This sample demonstrates a designer that adds menu commands
to the design-time shortcut menu for a component.

To test this sample, build the code for the component as a class library,
add the resulting component to the toolbox, open a form in design mode,
and drag the component from the toolbox onto the form.

The component should appear in the component tray beneath the form.
Right-click the component.  The verbs should appear in the shortcut menu.
*/
// This is a designer class which provides designer verb menu commands for
// the associated component. This code is called by the design environment at design-time.
private ref class MyDesigner: public ComponentDesigner
{
public:

   property DesignerVerbCollection^ Verbs 
   {
      // DesignerVerbCollection is overridden from ComponentDesigner
      virtual DesignerVerbCollection^ get() override
      {
         if ( m_Verbs == nullptr )
         {
            // Create and initialize the collection of verbs
            m_Verbs = gcnew DesignerVerbCollection;
            m_Verbs->Add( gcnew DesignerVerb( "First Designer Verb",gcnew EventHandler( this, &MyDesigner::OnFirstItemSelected ) ) );
            m_Verbs->Add( gcnew DesignerVerb( "Second Designer Verb",gcnew EventHandler( this, &MyDesigner::OnSecondItemSelected ) ) );
         }

         return m_Verbs;
      }
   }
   MyDesigner(){}

private:
   DesignerVerbCollection^ m_Verbs;
   void OnFirstItemSelected( Object^ /*sender*/, EventArgs^ /*args*/ )
   {
      // Display a message
      MessageBox::Show( "The first designer verb was invoked." );
   }

   void OnSecondItemSelected( Object^ /*sender*/, EventArgs^ /*args*/ )
   {
      // Display a message
      MessageBox::Show( "The second designer verb was invoked." );
   }
};

// Associate MyDesigner with this component type using a DesignerAttribute
[Designer(MyDesigner::typeid)]
public ref class Component1: public System::ComponentModel::Component{};
using System;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Collections;

/* This sample demonstrates a designer that adds menu commands
    to the design-time shortcut menu for a component.

    To test this sample, build the code for the component as a class library, 
    add the resulting component to the toolbox, open a form in design mode, 
    and drag the component from the toolbox onto the form. 

    The component should appear in the component tray beneath the form. 
    Right-click the component.  The verbs should appear in the shortcut menu.
*/

namespace CSDesignerVerb
{
    // Associate MyDesigner with this component type using a DesignerAttribute
    [Designer(typeof(MyDesigner))]
    public class Component1 : System.ComponentModel.Component
    {
    }

    // This is a designer class which provides designer verb menu commands for 
    // the associated component. This code is called by the design environment at design-time.
    internal class MyDesigner : ComponentDesigner
    {
        DesignerVerbCollection m_Verbs;

        // DesignerVerbCollection is overridden from ComponentDesigner
        public override DesignerVerbCollection Verbs
        {
            get 
            {
                if (m_Verbs == null) 
                {
                    // Create and initialize the collection of verbs
                    m_Verbs = new DesignerVerbCollection();
			
                    m_Verbs.Add( new DesignerVerb("First Designer Verb", new EventHandler(OnFirstItemSelected)) );
                    m_Verbs.Add( new DesignerVerb("Second Designer Verb", new EventHandler(OnSecondItemSelected)) );
                }
                return m_Verbs;
            }
        }

        MyDesigner() 
        {
        }

        private void OnFirstItemSelected(object sender, EventArgs args) 
        {
            // Display a message
            System.Windows.Forms.MessageBox.Show("The first designer verb was invoked.");
        }

        private void OnSecondItemSelected(object sender, EventArgs args) 
        {
            // Display a message
            System.Windows.Forms.MessageBox.Show("The second designer verb was invoked.");
        }
    }
}
Imports System
Imports System.ComponentModel
Imports System.Collections
Imports System.ComponentModel.Design

'  This sample demonstrates a designer that adds menu commands
'   to the design-time shortcut menu for a component.
'
'   To test this sample, build the code for the component as a class library, 
'   add the resulting component to the toolbox, open a form in design mode, 
'   and drag the component from the toolbox onto the form. 
'
'   The component should appear in the component tray beneath the form. 
'   Right-click the component.  The verbs should appear in the shortcut menu.

Namespace VBDesignerVerb
    ' Associate MyDesigner with this component type using a DesignerAttribute
    <Designer(GetType(MyDesigner))> _
    Public Class Component1
        Inherits System.ComponentModel.Component
    End Class 


    '  This is a designer class which provides designer verb menu commands for 
    '  the associated component. This code is called by the design environment at design-time.    
    Friend Class MyDesigner
        Inherits ComponentDesigner

        Private m_Verbs As DesignerVerbCollection

        ' DesignerVerbCollection is overridden from ComponentDesigner
        Public Overrides ReadOnly Property Verbs() As DesignerVerbCollection
            Get
                If m_Verbs Is Nothing Then
                    ' Create and initialize the collection of verbs
                    m_Verbs = New DesignerVerbCollection()
                    m_Verbs.Add( New DesignerVerb("First Designer Verb", New EventHandler(AddressOf OnFirstItemSelected)) )
                    m_Verbs.Add( New DesignerVerb("Second Designer Verb", New EventHandler(AddressOf OnSecondItemSelected)) )
                End If
                Return m_Verbs
            End Get
        End Property

        Sub New()
        End Sub 

        Private Sub OnFirstItemSelected(ByVal sender As Object, ByVal args As EventArgs)
            ' Display a message
            System.Windows.Forms.MessageBox.Show("The first designer verb was invoked.")
        End Sub 

        Private Sub OnSecondItemSelected(ByVal sender As Object, ByVal args As EventArgs)
            ' Display a message
            System.Windows.Forms.MessageBox.Show("The second designer verb was invoked.")
        End Sub 
    End Class 
End Namespace

Comentarios

Un verbo de diseñador es un comando de menú vinculado a un controlador de eventos.A designer verb is a menu command linked to an event handler. Los verbos de diseñador se agregan al menú contextual de un componente en tiempo de diseño.Designer verbs are added to a component's shortcut menu at design time. En Visual Studio, cada verbo del diseñador también se muestra, mediante LinkLabel, en el panel Descripción del ventana Propiedades.In Visual Studio, each designer verb is also listed, using a LinkLabel, in the Description pane of the Properties window.

Constructores

DesignerVerb(String, EventHandler) DesignerVerb(String, EventHandler) DesignerVerb(String, EventHandler) DesignerVerb(String, EventHandler)

Inicializa una nueva instancia de la clase DesignerVerb.Initializes a new instance of the DesignerVerb class.

DesignerVerb(String, EventHandler, CommandID) DesignerVerb(String, EventHandler, CommandID) DesignerVerb(String, EventHandler, CommandID) DesignerVerb(String, EventHandler, CommandID)

Inicializa una nueva instancia de la clase DesignerVerb.Initializes a new instance of the DesignerVerb class.

Propiedades

Checked Checked Checked Checked

Obtiene o establece un valor que indica si el elemento de menú está activado.Gets or sets a value indicating whether this menu item is checked.

(Inherited from MenuCommand)
CommandID CommandID CommandID CommandID

Obtiene el CommandID asociado al comando de menú.Gets the CommandID associated with this menu command.

(Inherited from MenuCommand)
Description Description Description Description

Obtiene o establece la descripción del elemento de menú para el verbo.Gets or sets the description of the menu item for the verb.

Enabled Enabled Enabled Enabled

Obtiene un valor que indica si el elemento de menú está disponible.Gets a value indicating whether this menu item is available.

(Inherited from MenuCommand)
OleStatus OleStatus OleStatus OleStatus

Obtiene el código de estado del comando OLE para el elemento de menú.Gets the OLE command status code for this menu item.

(Inherited from MenuCommand)
Properties Properties Properties Properties

Obtiene las propiedades públicas asociadas a la clase MenuCommand.Gets the public properties associated with the MenuCommand.

(Inherited from MenuCommand)
Supported Supported Supported Supported

Obtiene o establece un valor que indica si se admite el elemento de menú.Gets or sets a value indicating whether this menu item is supported.

(Inherited from MenuCommand)
Text Text Text Text

Obtiene la descripción de texto para el comando de verbo del menú.Gets the text description for the verb command on the menu.

Visible Visible Visible Visible

Obtiene o establece un valor que indica si el elemento de menú es visible.Gets or sets a value indicating whether this menu item is visible.

(Inherited from MenuCommand)

Métodos

Equals(Object) Equals(Object) Equals(Object) Equals(Object)

Determina si el objeto especificado es igual al objeto actual.Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetHashCode() GetHashCode() GetHashCode() GetHashCode()

Sirve como la función hash predeterminada.Serves as the default hash function.

(Inherited from Object)
GetType() GetType() GetType() GetType()

Obtiene el Type de la instancia actual.Gets the Type of the current instance.

(Inherited from Object)
Invoke() Invoke() Invoke() Invoke()

Invoca el comando.Invokes the command.

(Inherited from MenuCommand)
Invoke(Object) Invoke(Object) Invoke(Object) Invoke(Object)

Llama al comando con el parámetro determinado.Invokes the command with the given parameter.

(Inherited from MenuCommand)
MemberwiseClone() MemberwiseClone() MemberwiseClone() MemberwiseClone()

Crea una copia superficial del objeto Object actual.Creates a shallow copy of the current Object.

(Inherited from Object)
OnCommandChanged(EventArgs) OnCommandChanged(EventArgs) OnCommandChanged(EventArgs) OnCommandChanged(EventArgs)

Genera el evento CommandChanged.Raises the CommandChanged event.

(Inherited from MenuCommand)
ToString() ToString() ToString() ToString()

Invalida ToString().Overrides ToString().

Eventos

CommandChanged CommandChanged CommandChanged CommandChanged

Se produce cuando cambia el comando de menú.Occurs when the menu command changes.

(Inherited from MenuCommand)

Seguridad

NamedPermissionSet
para obtener acceso completo a los recursos del sistema.for full access to system resources. Valores de petición LinkDemand: InheritanceDemand,.Demand values: LinkDemand, InheritanceDemand. Estado asociado:Associated state:

Se aplica a

Consulte también: