IDesignerSerializationManager IDesignerSerializationManager IDesignerSerializationManager IDesignerSerializationManager Interface

Definición

Proporciona una interfaz que puede administrar la serialización en tiempo de diseño.Provides an interface that can manage design-time serialization.

public interface class IDesignerSerializationManager : IServiceProvider
public interface IDesignerSerializationManager : IServiceProvider
type IDesignerSerializationManager = interface
    interface IServiceProvider
Public Interface IDesignerSerializationManager
Implements IServiceProvider
Derivado
Implementaciones

Ejemplos

En el ejemplo siguiente se muestra cómo usar IDesignerSerializationManager para serializar y deserializar instrucciones de código Dom.The following example illustrates how to use IDesignerSerializationManager to serialize and deserialize Code DOM statements.

#using <System.Drawing.dll>
#using <System.dll>
#using <System.Design.dll>

using namespace System;
using namespace System::CodeDom;
using namespace System::ComponentModel;
using namespace System::ComponentModel::Design;
using namespace System::ComponentModel::Design::Serialization;
using namespace System::Drawing;
using namespace System::Windows::Forms;

namespace CodeDomSerializerSample
{
   ref class MyComponent;
   private ref class MyCodeDomSerializer: public CodeDomSerializer
   {
   public:
      Object^ Deserialize( IDesignerSerializationManager^ manager, Object^ codeObject ) new
      {
         // This is how we associate the component with the serializer.
         CodeDomSerializer^ baseClassSerializer = (CodeDomSerializer^)(
            manager->GetSerializer(
               MyComponent::typeid->BaseType, CodeDomSerializer::typeid ));
         
         /* This is the simplest case, in which the class just calls the base class
            to do the work. */
         return baseClassSerializer->Deserialize( manager, codeObject );
      }

      Object^ Serialize( IDesignerSerializationManager^ manager, Object^ value ) new
      {
         /* Associate the component with the serializer in the same manner as with
            Deserialize */
         CodeDomSerializer^ baseClassSerializer = (CodeDomSerializer^)(
            manager->GetSerializer(
               MyComponent::typeid->BaseType, CodeDomSerializer::typeid ));

         Object^ codeObject = baseClassSerializer->Serialize( manager, value );
         
         /* Anything could be in the codeObject.  This sample operates on a
            CodeStatementCollection. */
         if ( (CodeStatementCollection^)(codeObject) )
         {
            CodeStatementCollection^ statements = (CodeStatementCollection^)(codeObject);
            
            // The code statement collection is valid, so add a comment.
            String^ commentText = "This comment was added to this object by a custom serializer.";
            CodeCommentStatement^ comment = gcnew CodeCommentStatement( commentText );
            statements->Insert( 0, comment );
         }
         return codeObject;
      }
   };

   [DesignerSerializer(CodeDomSerializerSample::MyCodeDomSerializer::typeid,
      CodeDomSerializer::typeid)]
   public ref class MyComponent: public Component
   {
   private:
      String^ localProperty;

   public:
      MyComponent()
      {
         localProperty = "Component Property Value";
      }

      property String^ LocalProperty 
      {
         String^ get()
         {
            return localProperty;
         }
         void set( String^ value )
         {
            localProperty = value;
         }
      }
   };
}
using System;
using System.CodeDom;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.ComponentModel.Design.Serialization;
using System.Drawing;
using System.Windows.Forms;
 
namespace CodeDomSerializerSample
{
    internal class MyCodeDomSerializer : CodeDomSerializer {
        public override object Deserialize(IDesignerSerializationManager manager, object codeObject) {
            // This is how we associate the component with the serializer.
                CodeDomSerializer baseClassSerializer = (CodeDomSerializer)manager.
                GetSerializer(typeof(MyComponent).BaseType, typeof(CodeDomSerializer));

            /* This is the simplest case, in which the class just calls the base class
                to do the work. */
            return baseClassSerializer.Deserialize(manager, codeObject);
        }
 
        public override object Serialize(IDesignerSerializationManager manager, object value) {
            /* Associate the component with the serializer in the same manner as with
                Deserialize */
            CodeDomSerializer baseClassSerializer = (CodeDomSerializer)manager.
                GetSerializer(typeof(MyComponent).BaseType, typeof(CodeDomSerializer));
 
            object codeObject = baseClassSerializer.Serialize(manager, value);
 
            /* Anything could be in the codeObject.  This sample operates on a
                CodeStatementCollection. */
            if (codeObject is CodeStatementCollection) {
                CodeStatementCollection statements = (CodeStatementCollection)codeObject;
 
                // The code statement collection is valid, so add a comment.
                string commentText = "This comment was added to this object by a custom serializer.";
                CodeCommentStatement comment = new CodeCommentStatement(commentText);
                statements.Insert(0, comment);
            }
            return codeObject;
        }
    }
 
    [DesignerSerializer(typeof(MyCodeDomSerializer), typeof(CodeDomSerializer))]
    public class MyComponent : Component {
        private string localProperty = "Component Property Value";
        public string LocalProperty {
            get {
                return localProperty;
            }
            set {
                localProperty = value;
            }
        }
    }

}
Imports System.CodeDom
Imports System.ComponentModel
Imports System.ComponentModel.Design
Imports System.ComponentModel.Design.Serialization
Imports System.Drawing
Imports System.Windows.Forms

Namespace CodeDomSerializerSample
   Friend Class MyCodeDomSerializer
      Inherits CodeDomSerializer

      Public Overrides Function Deserialize(ByVal manager As IDesignerSerializationManager, _
                                                ByVal codeObject As Object) As Object
         ' This is how we associate the component with the serializer.
         Dim baseClassSerializer As CodeDomSerializer = CType(manager.GetSerializer( _
                GetType(MyComponent).BaseType, GetType(CodeDomSerializer)), CodeDomSerializer)

         ' This is the simplest case, in which the class just calls the base class
         '  to do the work. 
         Return baseClassSerializer.Deserialize(manager, codeObject)
      End Function 'Deserialize

      Public Overrides Function Serialize(ByVal manager As IDesignerSerializationManager, _
                                            ByVal value As Object) As Object
         ' Associate the component with the serializer in the same manner as with
         '  Deserialize
         Dim baseClassSerializer As CodeDomSerializer = CType(manager.GetSerializer( _
                GetType(MyComponent).BaseType, GetType(CodeDomSerializer)), CodeDomSerializer)

         Dim codeObject As Object = baseClassSerializer.Serialize(manager, value)

         ' Anything could be in the codeObject.  This sample operates on a
         '  CodeStatementCollection.
         If TypeOf codeObject Is CodeStatementCollection Then
            Dim statements As CodeStatementCollection = CType(codeObject, CodeStatementCollection)

            ' The code statement collection is valid, so add a comment.
            Dim commentText As String = "This comment was added to this object by a custom serializer."
            Dim comment As New CodeCommentStatement(commentText)
            statements.Insert(0, comment)
         End If
         Return codeObject
      End Function 'Serialize
   End Class 'MyCodeDomSerializer

   <DesignerSerializer(GetType(MyCodeDomSerializer), GetType(CodeDomSerializer))> _
   Public Class MyComponent
      Inherits Component
      Private localProperty As String = "Component Property Value"

      Public Property LocalProp() As String
         Get
            Return localProperty
         End Get
         Set(ByVal Value As String)
            localProperty = Value
         End Set
      End Property
   End Class 'MyComponent

End Namespace

Comentarios

Un diseñador puede utilizarse IDesignerSerializationManager para tener acceso a servicios útiles para administrar los procesos de serialización en tiempo de diseño.A designer can utilize IDesignerSerializationManager to access services useful to managing design-time serialization processes. Por ejemplo, una clase que implementa el administrador de serialización del diseñador puede utilizar esta interfaz para crear objetos, buscar tipos, identificar objetos y personalizar la serialización de tipos concretos.For example, a class that implements the designer serialization manager can use this interface to create objects, look up types, identify objects, and customize the serialization of particular types.

Propiedades

Context Context Context Context

Obtiene un área de almacenamiento definida por el usuario basada en pilas, útil para las comunicaciones entre los serializadores.Gets a stack-based, user-defined storage area that is useful for communication between serializers.

Properties Properties Properties Properties

Indica las propiedades personalizadas que se pueden serializar con los serializadores disponibles.Indicates custom properties that can be serializable with available serializers.

Métodos

AddSerializationProvider(IDesignerSerializationProvider) AddSerializationProvider(IDesignerSerializationProvider) AddSerializationProvider(IDesignerSerializationProvider) AddSerializationProvider(IDesignerSerializationProvider)

Agrega el proveedor de serialización especificado al administrador de serialización.Adds the specified serialization provider to the serialization manager.

CreateInstance(Type, ICollection, String, Boolean) CreateInstance(Type, ICollection, String, Boolean) CreateInstance(Type, ICollection, String, Boolean) CreateInstance(Type, ICollection, String, Boolean)

Crea una instancia del tipo especificado y la agrega a la colección de instancias designadas.Creates an instance of the specified type and adds it to a collection of named instances.

GetInstance(String) GetInstance(String) GetInstance(String) GetInstance(String)

Obtiene una instancia de un objeto creado a partir del nombre especificado, o null si el objeto no existe.Gets an instance of a created object of the specified name, or null if that object does not exist.

GetName(Object) GetName(Object) GetName(Object) GetName(Object)

Obtiene el nombre del objeto especificado o null si el objeto no tiene nombre.Gets the name of the specified object, or null if the object has no name.

GetSerializer(Type, Type) GetSerializer(Type, Type) GetSerializer(Type, Type) GetSerializer(Type, Type)

Obtiene un serializador del tipo solicitado para el tipo de objeto especificado.Gets a serializer of the requested type for the specified object type.

GetService(Type) GetService(Type) GetService(Type) GetService(Type)

Obtiene el objeto de servicio del tipo especificado.Gets the service object of the specified type.

(Inherited from IServiceProvider)
GetType(String) GetType(String) GetType(String) GetType(String)

Obtiene un tipo del nombre especificado.Gets a type of the specified name.

RemoveSerializationProvider(IDesignerSerializationProvider) RemoveSerializationProvider(IDesignerSerializationProvider) RemoveSerializationProvider(IDesignerSerializationProvider) RemoveSerializationProvider(IDesignerSerializationProvider)

Quita un proveedor de serialización personalizado del administrador de serialización.Removes a custom serialization provider from the serialization manager.

ReportError(Object) ReportError(Object) ReportError(Object) ReportError(Object)

Notifica un error en la serialización.Reports an error in serialization.

SetName(Object, String) SetName(Object, String) SetName(Object, String) SetName(Object, String)

Establece el nombre del objeto existente especificado.Sets the name of the specified existing object.

Eventos

ResolveName ResolveName ResolveName ResolveName

Tiene lugar cuando GetName(Object) no puede encontrar el nombre especificado en la tabla de nombres del administrador de serialización.Occurs when GetName(Object) cannot locate the specified name in the serialization manager's name table.

SerializationComplete SerializationComplete SerializationComplete SerializationComplete

Se produce al finalizar la serialización.Occurs when serialization is complete.

Se aplica a

Consulte también: