NumberFormatInfo.InvariantInfo Propiedad

Definición

Obtiene un objeto NumberFormatInfo de solo lectura que es independiente de la referencia cultural (invariable).Gets a read-only NumberFormatInfo object that is culture-independent (invariant).

public:
 static property System::Globalization::NumberFormatInfo ^ InvariantInfo { System::Globalization::NumberFormatInfo ^ get(); };
public static System.Globalization.NumberFormatInfo InvariantInfo { get; }
member this.InvariantInfo : System.Globalization.NumberFormatInfo
Public Shared ReadOnly Property InvariantInfo As NumberFormatInfo

Valor de propiedad

Objeto de solo lectura que es independiente de la referencia cultural (invariable).A read-only object that is culture-independent (invariant).

Ejemplos

En el ejemplo siguiente se muestran los valores de propiedad predeterminados del InvariantInfo.The following example displays the default property values of the InvariantInfo.

using namespace System;
using namespace System::Globalization;
using namespace System::Text;
int main()
{
   
   // Gets the InvariantInfo.
   NumberFormatInfo^ myInv = NumberFormatInfo::InvariantInfo;
   
   // Gets a UnicodeEncoding to display the Unicode value of symbols.
   UnicodeEncoding^ myUE = gcnew UnicodeEncoding( true,false );
   array<Byte>^myCodes;
   
   // Displays the default values for each of the properties.
   Console::WriteLine( "InvariantInfo:\nNote: Symbols might not display correctly on the console, \ntherefore, Unicode values are included." );
   Console::WriteLine( "\tCurrencyDecimalDigits\t\t {0}", myInv->CurrencyDecimalDigits );
   Console::WriteLine( "\tCurrencyDecimalSeparator\t {0}", myInv->CurrencyDecimalSeparator );
   Console::WriteLine( "\tCurrencyGroupSeparator\t\t {0}", myInv->CurrencyGroupSeparator );
   Console::WriteLine( "\tCurrencyGroupSizes\t\t {0}", myInv->CurrencyGroupSizes[ 0 ] );
   Console::WriteLine( "\tCurrencyNegativePattern\t\t {0}", myInv->CurrencyNegativePattern );
   Console::WriteLine( "\tCurrencyPositivePattern\t\t {0}", myInv->CurrencyPositivePattern );
   myCodes = myUE->GetBytes( myInv->CurrencySymbol );
   Console::WriteLine( "\tCurrencySymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})", myInv->CurrencySymbol, myCodes[ 0 ], myCodes[ 1 ] );
   Console::WriteLine( "\tNaNSymbol\t\t\t {0}", myInv->NaNSymbol );
   Console::WriteLine( "\tNegativeInfinitySymbol\t\t {0}", myInv->NegativeInfinitySymbol );
   Console::WriteLine( "\tNegativeSign\t\t\t {0}", myInv->NegativeSign );
   Console::WriteLine( "\tNumberDecimalDigits\t\t {0}", myInv->NumberDecimalDigits );
   Console::WriteLine( "\tNumberDecimalSeparator\t\t {0}", myInv->NumberDecimalSeparator );
   Console::WriteLine( "\tNumberGroupSeparator\t\t {0}", myInv->NumberGroupSeparator );
   Console::WriteLine( "\tNumberGroupSizes\t\t {0}", myInv->NumberGroupSizes[ 0 ] );
   Console::WriteLine( "\tNumberNegativePattern\t\t {0}", myInv->NumberNegativePattern );
   Console::WriteLine( "\tPercentDecimalDigits\t\t {0}", myInv->PercentDecimalDigits );
   Console::WriteLine( "\tPercentDecimalSeparator\t\t {0}", myInv->PercentDecimalSeparator );
   Console::WriteLine( "\tPercentGroupSeparator\t\t {0}", myInv->PercentGroupSeparator );
   Console::WriteLine( "\tPercentGroupSizes\t\t {0}", myInv->PercentGroupSizes[ 0 ] );
   Console::WriteLine( "\tPercentNegativePattern\t\t {0}", myInv->PercentNegativePattern );
   Console::WriteLine( "\tPercentPositivePattern\t\t {0}", myInv->PercentPositivePattern );
   myCodes = myUE->GetBytes( myInv->PercentSymbol );
   Console::WriteLine( "\tPercentSymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})", myInv->PercentSymbol, myCodes[ 0 ], myCodes[ 1 ] );
   myCodes = myUE->GetBytes( myInv->PerMilleSymbol );
   Console::WriteLine( "\tPerMilleSymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})", myInv->PerMilleSymbol, myCodes[ 0 ], myCodes[ 1 ] );
   Console::WriteLine( "\tPositiveInfinitySymbol\t\t {0}", myInv->PositiveInfinitySymbol );
   Console::WriteLine( "\tPositiveSign\t\t\t {0}", myInv->PositiveSign );
}

/*

This code produces the following output.

InvariantInfo:
Note: Symbols might not display correctly on the console,
therefore, Unicode values are included.
CurrencyDecimalDigits           2
CurrencyDecimalSeparator        .
CurrencyGroupSeparator          ,
CurrencyGroupSizes              3
CurrencyNegativePattern         0
CurrencyPositivePattern         0
CurrencySymbol                         (U+00a4)
NaNSymbol                       NaN
NegativeInfinitySymbol          -Infinity
NegativeSign                    -
NumberDecimalDigits             2
NumberDecimalSeparator          .
NumberGroupSeparator            ,
NumberGroupSizes                3
NumberNegativePattern           1
PercentDecimalDigits            2
PercentDecimalSeparator         .
PercentGroupSeparator           ,
PercentGroupSizes               3
PercentNegativePattern          0
PercentPositivePattern          0
PercentSymbol                   %       (U+0025)
PerMilleSymbol                  %       (U+2030)
PositiveInfinitySymbol          Infinity
PositiveSign                    +

*/
using System;
using System.Globalization;
using System.Text;

class SamplesNumberFormatInfo  {

   public static void Main()  {

      // Gets the InvariantInfo.
      NumberFormatInfo myInv = NumberFormatInfo.InvariantInfo;

      // Gets a UnicodeEncoding to display the Unicode value of symbols.
      UnicodeEncoding myUE = new UnicodeEncoding( true, false );
      byte[] myCodes;

      // Displays the default values for each of the properties.
      Console.WriteLine( "InvariantInfo:\nNote: Symbols might not display correctly on the console,\ntherefore, Unicode values are included." );
      Console.WriteLine( "\tCurrencyDecimalDigits\t\t{0}", myInv.CurrencyDecimalDigits );
      Console.WriteLine( "\tCurrencyDecimalSeparator\t{0}", myInv.CurrencyDecimalSeparator );
      Console.WriteLine( "\tCurrencyGroupSeparator\t\t{0}", myInv.CurrencyGroupSeparator );
      Console.WriteLine( "\tCurrencyGroupSizes\t\t{0}", myInv.CurrencyGroupSizes[0] );
      Console.WriteLine( "\tCurrencyNegativePattern\t\t{0}", myInv.CurrencyNegativePattern );
      Console.WriteLine( "\tCurrencyPositivePattern\t\t{0}", myInv.CurrencyPositivePattern );
      myCodes = myUE.GetBytes( myInv.CurrencySymbol );
      Console.WriteLine( "\tCurrencySymbol\t\t\t{0}\t(U+{1:x2}{2:x2})", myInv.CurrencySymbol, myCodes[0], myCodes[1] );
      Console.WriteLine( "\tNaNSymbol\t\t\t{0}", myInv.NaNSymbol );
      Console.WriteLine( "\tNegativeInfinitySymbol\t\t{0}", myInv.NegativeInfinitySymbol );
      Console.WriteLine( "\tNegativeSign\t\t\t{0}", myInv.NegativeSign );
      Console.WriteLine( "\tNumberDecimalDigits\t\t{0}", myInv.NumberDecimalDigits );
      Console.WriteLine( "\tNumberDecimalSeparator\t\t{0}", myInv.NumberDecimalSeparator );
      Console.WriteLine( "\tNumberGroupSeparator\t\t{0}", myInv.NumberGroupSeparator );
      Console.WriteLine( "\tNumberGroupSizes\t\t{0}", myInv.NumberGroupSizes[0] );
      Console.WriteLine( "\tNumberNegativePattern\t\t{0}", myInv.NumberNegativePattern );
      Console.WriteLine( "\tPercentDecimalDigits\t\t{0}", myInv.PercentDecimalDigits );
      Console.WriteLine( "\tPercentDecimalSeparator\t\t{0}", myInv.PercentDecimalSeparator );
      Console.WriteLine( "\tPercentGroupSeparator\t\t{0}", myInv.PercentGroupSeparator );
      Console.WriteLine( "\tPercentGroupSizes\t\t{0}", myInv.PercentGroupSizes[0] );
      Console.WriteLine( "\tPercentNegativePattern\t\t{0}", myInv.PercentNegativePattern );
      Console.WriteLine( "\tPercentPositivePattern\t\t{0}", myInv.PercentPositivePattern );
      myCodes = myUE.GetBytes( myInv.PercentSymbol );
      Console.WriteLine( "\tPercentSymbol\t\t\t{0}\t(U+{1:x2}{2:x2})", myInv.PercentSymbol, myCodes[0], myCodes[1] );
      myCodes = myUE.GetBytes( myInv.PerMilleSymbol );
      Console.WriteLine( "\tPerMilleSymbol\t\t\t{0}\t(U+{1:x2}{2:x2})", myInv.PerMilleSymbol, myCodes[0], myCodes[1] );
      Console.WriteLine( "\tPositiveInfinitySymbol\t\t{0}", myInv.PositiveInfinitySymbol );
      Console.WriteLine( "\tPositiveSign\t\t\t{0}", myInv.PositiveSign );
   }
}


/*

This code produces the following output.

InvariantInfo:
Note: Symbols might not display correctly on the console,
therefore, Unicode values are included.
        CurrencyDecimalDigits           2
        CurrencyDecimalSeparator        .
        CurrencyGroupSeparator          ,
        CurrencyGroupSizes              3
        CurrencyNegativePattern         0
        CurrencyPositivePattern         0
        CurrencySymbol                         (U+00a4)
        NaNSymbol                       NaN
        NegativeInfinitySymbol          -Infinity
        NegativeSign                    -
        NumberDecimalDigits             2
        NumberDecimalSeparator          .
        NumberGroupSeparator            ,
        NumberGroupSizes                3
        NumberNegativePattern           1
        PercentDecimalDigits            2
        PercentDecimalSeparator         .
        PercentGroupSeparator           ,
        PercentGroupSizes               3
        PercentNegativePattern          0
        PercentPositivePattern          0
        PercentSymbol                   %       (U+0025)
        PerMilleSymbol                  %       (U+2030)
        PositiveInfinitySymbol          Infinity
        PositiveSign                    +

*/

Imports System.Globalization
Imports System.Text

Class SamplesNumberFormatInfo
   
   
   Public Shared Sub Main()
      
      ' Gets the InvariantInfo.
      Dim myInv As NumberFormatInfo = NumberFormatInfo.InvariantInfo
      
      ' Gets a UnicodeEncoding to display the Unicode value of symbols.
      Dim myUE As New UnicodeEncoding(True, False)
      Dim myCodes() As Byte
      
      ' Displays the default values for each of the properties.
      Console.WriteLine("InvariantInfo:")
      Console.WriteLine("Note: Symbols might not display correctly on the console,")
      Console.WriteLine("therefore, Unicode values are included.")
      Console.WriteLine(ControlChars.Tab + "CurrencyDecimalDigits" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyDecimalDigits)
      Console.WriteLine(ControlChars.Tab + "CurrencyDecimalSeparator" + ControlChars.Tab + "{0}", myInv.CurrencyDecimalSeparator)
      Console.WriteLine(ControlChars.Tab + "CurrencyGroupSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyGroupSeparator)
      Console.WriteLine(ControlChars.Tab + "CurrencyGroupSizes" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyGroupSizes(0))
      Console.WriteLine(ControlChars.Tab + "CurrencyNegativePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyNegativePattern)
      Console.WriteLine(ControlChars.Tab + "CurrencyPositivePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyPositivePattern)
      myCodes = myUE.GetBytes(myInv.CurrencySymbol)
      Console.WriteLine(ControlChars.Tab + "CurrencySymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}" + ControlChars.Tab + "(U+{1:x2}{2:x2})", myInv.CurrencySymbol, myCodes(0), myCodes(1))
      Console.WriteLine(ControlChars.Tab + "NaNSymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NaNSymbol)
      Console.WriteLine(ControlChars.Tab + "NegativeInfinitySymbol" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NegativeInfinitySymbol)
      Console.WriteLine(ControlChars.Tab + "NegativeSign" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NegativeSign)
      Console.WriteLine(ControlChars.Tab + "NumberDecimalDigits" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberDecimalDigits)
      Console.WriteLine(ControlChars.Tab + "NumberDecimalSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberDecimalSeparator)
      Console.WriteLine(ControlChars.Tab + "NumberGroupSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberGroupSeparator)
      Console.WriteLine(ControlChars.Tab + "NumberGroupSizes" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberGroupSizes(0))
      Console.WriteLine(ControlChars.Tab + "NumberNegativePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberNegativePattern)
      Console.WriteLine(ControlChars.Tab + "PercentDecimalDigits" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentDecimalDigits)
      Console.WriteLine(ControlChars.Tab + "PercentDecimalSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentDecimalSeparator)
      Console.WriteLine(ControlChars.Tab + "PercentGroupSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentGroupSeparator)
      Console.WriteLine(ControlChars.Tab + "PercentGroupSizes" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentGroupSizes(0))
      Console.WriteLine(ControlChars.Tab + "PercentNegativePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentNegativePattern)
      Console.WriteLine(ControlChars.Tab + "PercentPositivePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentPositivePattern)
      myCodes = myUE.GetBytes(myInv.PercentSymbol)
      Console.WriteLine(ControlChars.Tab + "PercentSymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}" + ControlChars.Tab + "(U+{1:x2}{2:x2})", myInv.PercentSymbol, myCodes(0), myCodes(1))
      myCodes = myUE.GetBytes(myInv.PerMilleSymbol)
      Console.WriteLine(ControlChars.Tab + "PerMilleSymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}" + ControlChars.Tab + "(U+{1:x2}{2:x2})", myInv.PerMilleSymbol, myCodes(0), myCodes(1))
      Console.WriteLine(ControlChars.Tab + "PositiveInfinitySymbol" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PositiveInfinitySymbol)
      Console.WriteLine(ControlChars.Tab + "PositiveSign" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PositiveSign)
   End Sub
End Class


' This code produces the following output.
'
' InvariantInfo:
' Note: Symbols might not display correctly on the console,
' therefore, Unicode values are included.
'         CurrencyDecimalDigits           2
'         CurrencyDecimalSeparator        .
'         CurrencyGroupSeparator          ,
'         CurrencyGroupSizes              3
'         CurrencyNegativePattern         0
'         CurrencyPositivePattern         0
'         CurrencySymbol                         (U+00a4)
'         NaNSymbol                       NaN
'         NegativeInfinitySymbol          -Infinity
'         NegativeSign                    -
'         NumberDecimalDigits             2
'         NumberDecimalSeparator          .
'         NumberGroupSeparator            ,
'         NumberGroupSizes                3
'         NumberNegativePattern           1
'         PercentDecimalDigits            2
'         PercentDecimalSeparator         .
'         PercentGroupSeparator           ,
'         PercentGroupSizes               3
'         PercentNegativePattern          0
'         PercentPositivePattern          0
'         PercentSymbol                   %       (U+0025)
'         PerMilleSymbol                  %       (U+2030)
'         PositiveInfinitySymbol          Infinity
'         PositiveSign                    +

Comentarios

Este objeto NumberFormatInfo devuelto por esta propiedad no cambia, independientemente de la referencia cultural actual.This NumberFormatInfo object returned by this property does not change, regardless of the current culture. Representa las convenciones de formato de la referencia cultural de todos los idiomas, que es una referencia cultural asociada con el idioma inglés, pero no con ningún país o región.It represents the formatting conventions of the invariant culture, which is a culture associated with the English language but not with any country/region. La referencia cultural de todos los idiomas se usa en operaciones de formato que son independientes de la referencia cultural o que generan cadenas de resultado adecuadas para su presentación en varias referencias culturales.The invariant culture is used in formatting operations that are culture-independent or that produce result strings suitable for display across multiple cultures.

Se aplica a