Compartir a través de


FileStream.IsAsync Propiedad

Definición

Obtiene un valor que indica si se ha abierto FileStream de forma sincrónica o asincrónica.

public:
 virtual property bool IsAsync { bool get(); };
public virtual bool IsAsync { get; }
member this.IsAsync : bool
Public Overridable ReadOnly Property IsAsync As Boolean

Valor de propiedad

Es true si FileStream se abrió de forma asincrónica; de lo contrario, es false.

Ejemplos

Este ejemplo de código forma parte de un ejemplo más grande proporcionado para el FileStream(String, FileMode, FileAccess, FileShare, Int32, Boolean) constructor.

int main()
{
   
   // Create a synchronization object that gets 
   // signaled when verification is complete.
   ManualResetEvent^ manualEvent = gcnew ManualResetEvent( false );
   
   // Create the data to write to the file.
   array<Byte>^writeArray = gcnew array<Byte>(100000);
   (gcnew Random)->NextBytes( writeArray );
   FileStream^ fStream = gcnew FileStream(  "Test#@@#.dat",FileMode::Create,FileAccess::ReadWrite,FileShare::None,4096,true );
   
   // Check that the FileStream was opened asynchronously.
   Console::WriteLine( "fStream was {0}opened asynchronously.", fStream->IsAsync ? (String^)"" : "not " );
   
   // Asynchronously write to the file.
   IAsyncResult^ asyncResult = fStream->BeginWrite( writeArray, 0, writeArray->Length, gcnew AsyncCallback( &FStream::EndWriteCallback ), gcnew State( fStream,writeArray,manualEvent ) );
   
   // Concurrently do other work and then wait 
   // for the data to be written and verified.
   manualEvent->WaitOne( 5000, false );
}
static void Main()
{
    // Create a synchronization object that gets
    // signaled when verification is complete.
    ManualResetEvent manualEvent = new ManualResetEvent(false);

    // Create random data to write to the file.
    byte[] writeArray = new byte[100000];
    new Random().NextBytes(writeArray);

    FileStream fStream =
        new FileStream("Test#@@#.dat", FileMode.Create,
        FileAccess.ReadWrite, FileShare.None, 4096, true);

    // Check that the FileStream was opened asynchronously.
    Console.WriteLine("fStream was {0}opened asynchronously.",
        fStream.IsAsync ? "" : "not ");

    // Asynchronously write to the file.
    IAsyncResult asyncResult = fStream.BeginWrite(
        writeArray, 0, writeArray.Length,
        new AsyncCallback(EndWriteCallback),
        new State(fStream, writeArray, manualEvent));

    // Concurrently do other work and then wait
    // for the data to be written and verified.
    manualEvent.WaitOne(5000, false);
}
// Create a synchronization object that gets
// signaled when verification is complete.
let manualEvent = new ManualResetEvent false

// Create random data to write to the file.
let writeArray = Array.zeroCreate 100000
Random.Shared.NextBytes writeArray

let fStream =
    new FileStream("Test#@@#.dat", FileMode.Create, FileAccess.ReadWrite, FileShare.None, 4096, true)

// Check that the FileStream was opened asynchronously.

if fStream.IsAsync then "" else "not "
|> printfn "fStream was %sopened asynchronously."

// Asynchronously write to the file.
let asyncResult =
    fStream.BeginWrite(
        writeArray,
        0,
        writeArray.Length,
        AsyncCallback endWriteCallback,
        State(fStream, writeArray, manualEvent)
    )

// Concurrently do other work and then wait
// for the data to be written and verified.
manualEvent.WaitOne(5000, false) |> ignore
Shared Sub Main()

    ' Create a synchronization object that gets 
    ' signaled when verification is complete.
    Dim manualEvent As New ManualResetEvent(False)

    ' Create random data to write to the file.
    Dim writeArray(100000) As Byte
    Dim randomGenerator As New Random()
    randomGenerator.NextBytes(writeArray)

    Dim fStream As New FileStream("Test#@@#.dat", _
        FileMode.Create, FileAccess.ReadWrite, _
        FileShare.None, 4096, True)

    ' Check that the FileStream was opened asynchronously.
    If fStream.IsAsync = True
        Console.WriteLine("fStream was opened asynchronously.")
    Else
        Console.WriteLine("fStream was not opened asynchronously.")
    End If

    ' Asynchronously write to the file.
    Dim asyncResult As IAsyncResult = fStream.BeginWrite( _
        writeArray, 0, writeArray.Length, _
        AddressOf EndWriteCallback , _
        New State(fStream, writeArray, manualEvent))

    ' Concurrently do other work and then wait
    ' for the data to be written and verified.
    manualEvent.WaitOne(5000, False)
End Sub

Comentarios

La IsAsync propiedad detecta si el FileStream identificador se abrió de forma asincrónica, lo que permite que el código use la Handle propiedad correctamente. En Win32, IsAsync ser true significa que el identificador se abrió para E/S superpuesta y, por tanto, requiere parámetros diferentes para ReadFile y WriteFile.

Este valor se especifica al crear una instancia de la FileStream clase mediante un constructor que tenga un isAsyncparámetro , useAsynco options . Cuando la propiedad es true, la secuencia utiliza E/S superpuesta para realizar operaciones de archivo de forma asincrónica. Sin embargo, la IsAsync propiedad no tiene que ser true para llamar al ReadAsyncmétodo , WriteAsynco CopyToAsync . Cuando la IsAsync propiedad es false y llama a las operaciones asincrónicas de lectura y escritura, el subproceso de interfaz de usuario sigue sin bloquearse, pero la operación de E/S real se realiza de forma sincrónica.

Se aplica a

Consulte también