MatrixCamera Constructores

Definición

Crea un nuevo MatrixCamera.

Sobrecargas

MatrixCamera()

Crea una nueva instancia de MatrixCamera.

MatrixCamera(Matrix3D, Matrix3D)

Crea MatrixCamera a partir de la vista y las matrices de proyección.

MatrixCamera()

Crea una nueva instancia de MatrixCamera.

public:
 MatrixCamera();
public MatrixCamera ();
Public Sub New ()

Ejemplos

El código siguiente crea una matrizCamera y establece las propiedades ViewMatrix y ProjectionMatrix.

private void SetMatrixCamera(object sender, EventArgs e)
{
    //Define matrices for ViewMatrix and ProjectionMatrix properties.
    Matrix3D vmatrix = new Matrix3D(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
    Matrix3D pmatrix = new Matrix3D(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);

    MatrixCamera mCamera = new MatrixCamera(vmatrix, pmatrix);
    myViewport.Camera = mCamera;
}
Private Sub SetMatrixCamera(ByVal sender As Object, ByVal e As EventArgs)
    'Define matrices for ViewMatrix and ProjectionMatrix properties.
    Dim vmatrix As New Matrix3D(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
    Dim pmatrix As New Matrix3D(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)

    Dim mCamera As New MatrixCamera(vmatrix, pmatrix)
    myViewport.Camera = mCamera
End Sub

Se aplica a

MatrixCamera(Matrix3D, Matrix3D)

Crea MatrixCamera a partir de la vista y las matrices de proyección.

public:
 MatrixCamera(System::Windows::Media::Media3D::Matrix3D viewMatrix, System::Windows::Media::Media3D::Matrix3D projectionMatrix);
public MatrixCamera (System.Windows.Media.Media3D.Matrix3D viewMatrix, System.Windows.Media.Media3D.Matrix3D projectionMatrix);
new System.Windows.Media.Media3D.MatrixCamera : System.Windows.Media.Media3D.Matrix3D * System.Windows.Media.Media3D.Matrix3D -> System.Windows.Media.Media3D.MatrixCamera
Public Sub New (viewMatrix As Matrix3D, projectionMatrix As Matrix3D)

Parámetros

viewMatrix
Matrix3D

Especifica la matriz de vista de la cámara.

projectionMatrix
Matrix3D

Especifica la matriz de proyección de la cámara.

Ejemplos

El código siguiente crea una matrizCamera y establece las propiedades ViewMatrix y ProjectionMatrix.

private void SetMatrixCamera(object sender, EventArgs e)
{
    //Define matrices for ViewMatrix and ProjectionMatrix properties.
    Matrix3D vmatrix = new Matrix3D(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
    Matrix3D pmatrix = new Matrix3D(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);

    MatrixCamera mCamera = new MatrixCamera(vmatrix, pmatrix);
    myViewport.Camera = mCamera;
}
Private Sub SetMatrixCamera(ByVal sender As Object, ByVal e As EventArgs)
    'Define matrices for ViewMatrix and ProjectionMatrix properties.
    Dim vmatrix As New Matrix3D(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
    Dim pmatrix As New Matrix3D(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)

    Dim mCamera As New MatrixCamera(vmatrix, pmatrix)
    myViewport.Camera = mCamera
End Sub

Se aplica a