enumeración D3D12_STATE_SUBOBJECT_TYPE (d3d12.h)
El tipo de un subobjeto de estado. Use con D3D12_STATE_SUBOBJECT.
Syntax
typedef enum D3D12_STATE_SUBOBJECT_TYPE {
D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0,
D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 1,
D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 2,
D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 3,
D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 5,
D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 6,
D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 7,
D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 8,
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 9,
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 10,
D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 11,
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1,
D3D12_STATE_SUBOBJECT_TYPE_WORK_GRAPH,
D3D12_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT,
D3D12_STATE_SUBOBJECT_TYPE_BLEND,
D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_MASK,
D3D12_STATE_SUBOBJECT_TYPE_RASTERIZER,
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL,
D3D12_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT,
D3D12_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE,
D3D12_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY,
D3D12_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS,
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT,
D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_DESC,
D3D12_STATE_SUBOBJECT_TYPE_FLAGS,
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1,
D3D12_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING,
D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM,
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2,
D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID
} ;
Constantes
D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG Valor: 0 El tipo de subobjeto es D3D12_STATE_OBJECT_CONFIG. |
D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE Valor: 1 El tipo de subobjeto es D3D12_GLOBAL_ROOT_SIGNATURE. |
D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE Valor: 2 El tipo de subobjeto es D3D12_LOCAL_ROOT_SIGNATURE. |
D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK Valor: 3 El tipo de subobjeto es D3D12_NODE_MASK. IMPORTANTE En algunas versiones de DirectX Runtime, especificando un nodo a través de D3D12_NODE_MASK en un D3D12_STATE_SUBOBJECT con tipo D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK, el tiempo de ejecución controlará incorrectamente un valor de máscara de nodo de |
D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY Valor: 5 El tipo de subobjeto es D3D12_DXIL_LIBRARY_DESC. |
D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION Valor: 6 El tipo de subobjeto es D3D12_EXISTING_COLLECTION_DESC. |
D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION Valor: 7 El tipo de subobjeto es D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION. |
D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION Valor: 8 El tipo de subobjeto es D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION. |
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG Valor: 9 El tipo de subobjeto es D3D12_RAYTRACING_SHADER_CONFIG. |
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG Valor: 10 El tipo de subobjeto es D3D12_RAYTRACING_PIPELINE_CONFIG. |
D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP Valor: 11 El tipo de subobjeto es D3D12_HIT_GROUP_DESC |
D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID Valor máximo de tipo de subobjeto válido. |
Requisitos
Encabezado | d3d12.h |
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