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PartyLocalUser::UpdateEntityToken

Updates the PlayFab Entity Token associated with this local user, for use in future authenticated operations.

Syntax

PartyError UpdateEntityToken(  
    PartyString titlePlayerEntityToken  
)  

Parameters

titlePlayerEntityToken   PartyString

The PlayFab Entity Token to associate with the local user.

Return value

PartyError

c_partyErrorSuccess if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PartyManager::GetErrorMessage().

Remarks

This method takes a PlayFab Entity Token as titlePlayerEntityToken. No synchronous validation is performed on this value. When the library performs operations that require user authentication or authorization, such as creating a network, authenticating into a network, or performing speech-to-text transcription, the Party service will validate that the token is valid, is not expired, is associated with the same Entity ID that was provided to the PartyManager::CreateLocalUser() call, and is authorized to perform the operation. If these conditions aren't met, the operation will fail.

A PlayFab Entity Token can be obtained from the output of a PlayFab login operation and then provided as input to this method. The token must be associated with a PlayFab Entity of type title_player_account, which, for most developers, represents the "player" in the most traditional way.

The provided titlePlayerEntityToken must have been acquired using the same Title ID that was passed to PartyManager::Initialize().

The Party library makes a copy of the supplied PlayFab Entity Token for use in subsequent operations that require authentication or authorization of the local user, such as PartyManager::CreateNewNetwork() or PartyNetwork::AuthenticateLocalUser(). If the token provided to this call is expired or otherwise invalid, operations that require a valid token will fail. A new, valid token can be provided to the Party library by another call to this method.

The caller is responsible for monitoring the expiration of the entity token provided to this method and PartyManager::CreateLocalUser(). When the token is nearing or past the expiration time a new token should be obtained by performing a PlayFab login operation and provided to the Party library by calling this method. It is recommended to acquire a new token when the previously supplied token is halfway through its validity period. On platforms that may enter a low power state or otherwise cause the application to pause execution for a long time, preventing the token from being refreshed before it expires, the token should be checked for expiration once execution resumes.

Requirements

Header: Party.h

See also

PartyLocalUser
PartyManager::GetErrorMessage
PartyManager::CreateLocalUser
PartyManager::CreateNewNetwork
PartyNetwork::AuthenticateLocalUser