Modifier

Partager via


InteractionStateInactiveEvent Class

Definition

A Unity event with two Interaction States as event data. The first Interaction State represents the state that was deactivated and the second is the state that is currently active. This event is used in the StateManager when a state is set to off/deactivated.

public ref class InteractionStateInactiveEvent : UnityEngine::Events::UnityEvent<Microsoft::MixedReality::Toolkit::Experimental::InteractiveElement::InteractionState ^, Microsoft::MixedReality::Toolkit::Experimental::InteractiveElement::InteractionState ^>
[System.Serializable]
public class InteractionStateInactiveEvent : UnityEngine.Events.UnityEvent<Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement.InteractionState,Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement.InteractionState>
[<System.Serializable>]
type InteractionStateInactiveEvent = class
    inherit UnityEvent<InteractionState, InteractionState>
Public Class InteractionStateInactiveEvent
Inherits UnityEvent(Of InteractionState, InteractionState)
Inheritance
UnityEngine.Events.UnityEvent<InteractionState,InteractionState>
InteractionStateInactiveEvent
Attributes

Constructors

InteractionStateInactiveEvent()

Applies to