Modifier

Partager via


TileGridObjectCollection.Centered Field

Definition

Will the grid be centered or start in the top corner

protected: bool Centered;
[UnityEngine.SerializeField]
[UnityEngine.Tooltip("Should the layout center itself on the startPosition?")]
protected bool Centered;
[<UnityEngine.SerializeField>]
[<UnityEngine.Tooltip("Should the layout center itself on the startPosition?")>]
val mutable Centered : bool
Protected Centered As Boolean 

Field Value

Attributes
UnityEngine.SerializeFieldAttribute UnityEngine.TooltipAttribute

Applies to