Modifier

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Activity.SetCustomProperty(String, Object) Method

Definition

Attaches any custom object to this activity. If the specified propertyName was previously associated with another object, the property will be updated to be associated with the new propertyValue instead. It is recommended to use a unique property name to avoid conflicts with anyone using the same value.

public:
 void SetCustomProperty(System::String ^ propertyName, System::Object ^ propertyValue);
public void SetCustomProperty (string propertyName, object? propertyValue);
member this.SetCustomProperty : string * obj -> unit
Public Sub SetCustomProperty (propertyName As String, propertyValue As Object)

Parameters

propertyName
String

The name to associate the value with.

propertyValue
Object

The object to attach and map to the property name.

Applies to