Matrix4x4.CreateLookAt(Vector3, Vector3, Vector3) Méthode

Définition

Crée une matrice de vue.Creates a view matrix.

public:
 static System::Numerics::Matrix4x4 CreateLookAt(System::Numerics::Vector3 cameraPosition, System::Numerics::Vector3 cameraTarget, System::Numerics::Vector3 cameraUpVector);
public static System.Numerics.Matrix4x4 CreateLookAt (System.Numerics.Vector3 cameraPosition, System.Numerics.Vector3 cameraTarget, System.Numerics.Vector3 cameraUpVector);
static member CreateLookAt : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateLookAt (cameraPosition As Vector3, cameraTarget As Vector3, cameraUpVector As Vector3) As Matrix4x4

Paramètres

cameraPosition
Vector3

Position de la caméra.The position of the camera.

cameraTarget
Vector3

Cible vers laquelle pointe la caméra.The target towards which the camera is pointing.

cameraUpVector
Vector3

La direction « vers le haut » du point de vue de la caméra.The direction that is "up" from the camera's point of view.

Retours

Matrice de vue.The view matrix.

S’applique à