AdvSimd.Arm64.StoreVector128x4AndZip Méthode

Définition

Surcharges

StoreVector128x4AndZip(Single*, ValueTuple<Vector128<Single>,Vector128<Single>,Vector128<Single>,Vector128<Single>>)
StoreVector128x4AndZip(UInt64*, ValueTuple<Vector128<UInt64>,Vector128<UInt64>,Vector128<UInt64>,Vector128<UInt64>>)
StoreVector128x4AndZip(UInt32*, ValueTuple<Vector128<UInt32>,Vector128<UInt32>,Vector128<UInt32>,Vector128<UInt32>>)
StoreVector128x4AndZip(UInt16*, ValueTuple<Vector128<UInt16>,Vector128<UInt16>,Vector128<UInt16>,Vector128<UInt16>>)
StoreVector128x4AndZip(SByte*, ValueTuple<Vector128<SByte>,Vector128<SByte>,Vector128<SByte>,Vector128<SByte>>)
StoreVector128x4AndZip(Byte*, ValueTuple<Vector128<Byte>,Vector128<Byte>,Vector128<Byte>,Vector128<Byte>>)
StoreVector128x4AndZip(Int32*, ValueTuple<Vector128<Int32>,Vector128<Int32>,Vector128<Int32>,Vector128<Int32>>)
StoreVector128x4AndZip(Int16*, ValueTuple<Vector128<Int16>,Vector128<Int16>,Vector128<Int16>,Vector128<Int16>>)
StoreVector128x4AndZip(Double*, ValueTuple<Vector128<Double>,Vector128<Double>,Vector128<Double>,Vector128<Double>>)
StoreVector128x4AndZip(Int64*, ValueTuple<Vector128<Int64>,Vector128<Int64>,Vector128<Int64>,Vector128<Int64>>)

StoreVector128x4AndZip(Single*, ValueTuple<Vector128<Single>,Vector128<Single>,Vector128<Single>,Vector128<Single>>)

public:
 static void StoreVector128x4AndZip(float* address, ValueTuple<System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>, System::Runtime::Intrinsics::Vector128<float>> value);
public static void StoreVector128x4AndZip (float* address, (System.Runtime.Intrinsics.Vector128<float> Value1, System.Runtime.Intrinsics.Vector128<float> Value2, System.Runtime.Intrinsics.Vector128<float> Value3, System.Runtime.Intrinsics.Vector128<float> Value4) value);
static member StoreVector128x4AndZip : nativeptr<single> * ValueTuple<System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>, System.Runtime.Intrinsics.Vector128<single>> -> unit

Paramètres

address
Single*

S’applique à

StoreVector128x4AndZip(UInt64*, ValueTuple<Vector128<UInt64>,Vector128<UInt64>,Vector128<UInt64>,Vector128<UInt64>>)

public:
 static void StoreVector128x4AndZip(System::UInt64* address, ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>, System::Runtime::Intrinsics::Vector128<System::UInt64>> value);
public static void StoreVector128x4AndZip (ulong* address, (System.Runtime.Intrinsics.Vector128<ulong> Value1, System.Runtime.Intrinsics.Vector128<ulong> Value2, System.Runtime.Intrinsics.Vector128<ulong> Value3, System.Runtime.Intrinsics.Vector128<ulong> Value4) value);
static member StoreVector128x4AndZip : nativeptr<uint64> * ValueTuple<System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>, System.Runtime.Intrinsics.Vector128<uint64>> -> unit

Paramètres

address
UInt64*

S’applique à

StoreVector128x4AndZip(UInt32*, ValueTuple<Vector128<UInt32>,Vector128<UInt32>,Vector128<UInt32>,Vector128<UInt32>>)

public:
 static void StoreVector128x4AndZip(System::UInt32* address, ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>, System::Runtime::Intrinsics::Vector128<System::UInt32>> value);
public static void StoreVector128x4AndZip (uint* address, (System.Runtime.Intrinsics.Vector128<uint> Value1, System.Runtime.Intrinsics.Vector128<uint> Value2, System.Runtime.Intrinsics.Vector128<uint> Value3, System.Runtime.Intrinsics.Vector128<uint> Value4) value);
static member StoreVector128x4AndZip : nativeptr<uint32> * ValueTuple<System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>, System.Runtime.Intrinsics.Vector128<uint32>> -> unit

Paramètres

address
UInt32*

S’applique à

StoreVector128x4AndZip(UInt16*, ValueTuple<Vector128<UInt16>,Vector128<UInt16>,Vector128<UInt16>,Vector128<UInt16>>)

public:
 static void StoreVector128x4AndZip(System::UInt16* address, ValueTuple<System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>, System::Runtime::Intrinsics::Vector128<System::UInt16>> value);
public static void StoreVector128x4AndZip (ushort* address, (System.Runtime.Intrinsics.Vector128<ushort> Value1, System.Runtime.Intrinsics.Vector128<ushort> Value2, System.Runtime.Intrinsics.Vector128<ushort> Value3, System.Runtime.Intrinsics.Vector128<ushort> Value4) value);
static member StoreVector128x4AndZip : nativeptr<uint16> * ValueTuple<System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>, System.Runtime.Intrinsics.Vector128<uint16>> -> unit

Paramètres

address
UInt16*

S’applique à

StoreVector128x4AndZip(SByte*, ValueTuple<Vector128<SByte>,Vector128<SByte>,Vector128<SByte>,Vector128<SByte>>)

public:
 static void StoreVector128x4AndZip(System::SByte* address, ValueTuple<System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>, System::Runtime::Intrinsics::Vector128<System::SByte>> value);
public static void StoreVector128x4AndZip (sbyte* address, (System.Runtime.Intrinsics.Vector128<sbyte> Value1, System.Runtime.Intrinsics.Vector128<sbyte> Value2, System.Runtime.Intrinsics.Vector128<sbyte> Value3, System.Runtime.Intrinsics.Vector128<sbyte> Value4) value);
static member StoreVector128x4AndZip : nativeptr<sbyte> * ValueTuple<System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>, System.Runtime.Intrinsics.Vector128<sbyte>> -> unit

Paramètres

address
SByte*

S’applique à

StoreVector128x4AndZip(Byte*, ValueTuple<Vector128<Byte>,Vector128<Byte>,Vector128<Byte>,Vector128<Byte>>)

public:
 static void StoreVector128x4AndZip(System::Byte* address, ValueTuple<System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>, System::Runtime::Intrinsics::Vector128<System::Byte>> value);
public static void StoreVector128x4AndZip (byte* address, (System.Runtime.Intrinsics.Vector128<byte> Value1, System.Runtime.Intrinsics.Vector128<byte> Value2, System.Runtime.Intrinsics.Vector128<byte> Value3, System.Runtime.Intrinsics.Vector128<byte> Value4) value);
static member StoreVector128x4AndZip : nativeptr<byte> * ValueTuple<System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>, System.Runtime.Intrinsics.Vector128<byte>> -> unit

Paramètres

address
Byte*

S’applique à

StoreVector128x4AndZip(Int32*, ValueTuple<Vector128<Int32>,Vector128<Int32>,Vector128<Int32>,Vector128<Int32>>)

public:
 static void StoreVector128x4AndZip(int* address, ValueTuple<System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>, System::Runtime::Intrinsics::Vector128<int>> value);
public static void StoreVector128x4AndZip (int* address, (System.Runtime.Intrinsics.Vector128<int> Value1, System.Runtime.Intrinsics.Vector128<int> Value2, System.Runtime.Intrinsics.Vector128<int> Value3, System.Runtime.Intrinsics.Vector128<int> Value4) value);
static member StoreVector128x4AndZip : nativeptr<int> * ValueTuple<System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>, System.Runtime.Intrinsics.Vector128<int>> -> unit

Paramètres

address
Int32*

S’applique à

StoreVector128x4AndZip(Int16*, ValueTuple<Vector128<Int16>,Vector128<Int16>,Vector128<Int16>,Vector128<Int16>>)

public:
 static void StoreVector128x4AndZip(short* address, ValueTuple<System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>, System::Runtime::Intrinsics::Vector128<short>> value);
public static void StoreVector128x4AndZip (short* address, (System.Runtime.Intrinsics.Vector128<short> Value1, System.Runtime.Intrinsics.Vector128<short> Value2, System.Runtime.Intrinsics.Vector128<short> Value3, System.Runtime.Intrinsics.Vector128<short> Value4) value);
static member StoreVector128x4AndZip : nativeptr<int16> * ValueTuple<System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>, System.Runtime.Intrinsics.Vector128<int16>> -> unit

Paramètres

address
Int16*

S’applique à

StoreVector128x4AndZip(Double*, ValueTuple<Vector128<Double>,Vector128<Double>,Vector128<Double>,Vector128<Double>>)

public:
 static void StoreVector128x4AndZip(double* address, ValueTuple<System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>, System::Runtime::Intrinsics::Vector128<double>> value);
public static void StoreVector128x4AndZip (double* address, (System.Runtime.Intrinsics.Vector128<double> Value1, System.Runtime.Intrinsics.Vector128<double> Value2, System.Runtime.Intrinsics.Vector128<double> Value3, System.Runtime.Intrinsics.Vector128<double> Value4) value);
static member StoreVector128x4AndZip : nativeptr<double> * ValueTuple<System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>, System.Runtime.Intrinsics.Vector128<double>> -> unit

Paramètres

address
Double*

S’applique à

StoreVector128x4AndZip(Int64*, ValueTuple<Vector128<Int64>,Vector128<Int64>,Vector128<Int64>,Vector128<Int64>>)

public:
 static void StoreVector128x4AndZip(long* address, ValueTuple<System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>, System::Runtime::Intrinsics::Vector128<long>> value);
public static void StoreVector128x4AndZip (long* address, (System.Runtime.Intrinsics.Vector128<long> Value1, System.Runtime.Intrinsics.Vector128<long> Value2, System.Runtime.Intrinsics.Vector128<long> Value3, System.Runtime.Intrinsics.Vector128<long> Value4) value);
static member StoreVector128x4AndZip : nativeptr<int64> * ValueTuple<System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>, System.Runtime.Intrinsics.Vector128<int64>> -> unit

Paramètres

address
Int64*

S’applique à