RemoteSystemSessionJoinRequest Class


Represents a remote device's request to join a session controlled by this device.

public ref class RemoteSystemSessionJoinRequest sealed
class RemoteSystemSessionJoinRequest sealed
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 262144)]
public sealed class RemoteSystemSessionJoinRequest
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 262144)]
public sealed class RemoteSystemSessionJoinRequest
Public NotInheritable Class RemoteSystemSessionJoinRequest

Windows 10 requirements

Device family
Windows 10 Creators Update (introduced in 10.0.15063.0)
API contract
Windows.Foundation.UniversalApiContract (introduced in v4.0)
App capabilities


See the following code for an example of how to create a remote session and handle join requests.

public async void StartNewSharedExperience() {
    var manager = new RemoteSystemSessionController("Bob’s Minecraft game");
    // register the following code to handle the JoinRequested event
    manager.JoinRequested += async (sender, args) => {
        // Get the deferral
        var deferral = args.GetDeferral();
        // display the participant (args.JoinRequest.Participant) on UI, giving the 
        // user an opportunity to respond
        // ...
        // If the user chooses "accept", accept this remote system as a participant
    // create and start the session
    RemoteSystemSessionCreationResult createResult = await manager.CreateSessionAsync();
    // handle the creation result
    if (createResult.Status == RemoteSystemSessionCreationStatus.Success) {
        // creation was successful
        RemoteSystemSession currentSession = createResult.Session;
        // optionally subscribe to the disconnection event
        currentSession.Disconnected += async (sender, args) => {
            // update the UI, using args.Reason
            // ...
        // Use session ...
    } else if (createResult.Status == RemoteSystemSessionCreationStatus.SessionLimitsExceeded) {
        // creation failed. Optionally update UI to indicate that there are too many sessions in progress
    } else {
        // creation failed for an unknown reason. Optionally update UI



Describes a request by a remote device to join a remote session.



Causes the app to accept the requesting device into the remote session it is controlling.

Applies to