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IDebugPendingBreakpoint2::Delete

Supprime ce point d’arrêt en attente et tous les points d’arrêt liés.

Syntaxe

int Delete();

Valeur de retour

En cas de réussite, retourne S_OK , sinon, retourne un code d'erreur. Retourne E_BP_DELETED si le point d’arrêt a été supprimé.

Exemple

L’exemple suivant montre comment implémenter cette méthode pour un objet simple CPendingBreakpoint qui implémente l’interface IDebugPendingBreakpoint2 .

HRESULT CPendingBreakpoint::Delete(void)
{
    HRESULT hr;

    // Verify that the pending breakpoint has not been deleted. If deleted,
    // then return hr = E_BP_DELETED.
    if (m_state.state != PBPS_DELETED)
    {
        // If the pending breakpoint has bound and has an associated bound
        // breakpoint, delete and release the bound breakpoint and set the
        // pointer to NULL.
        if (m_pBoundBP)
        {
            m_pBoundBP->Delete();
            m_pBoundBP->Release();
            m_pBoundBP = NULL;
        }
        // If the pending breakpoint did not bind and has an associated
        // error breakpoint, release the error breakpoint and set the
        // pointer to NULL.
        if (m_pErrorBP)
        {
            m_pErrorBP->Release();
            m_pErrorBP = NULL;
        }

        // Set the PENDING_BP_STATE in the PENDING_BP_STATE_INFO structure
        // to deleted.
        m_state.state = PBPS_DELETED;
    }
    else
    {
        hr = E_BP_DELETED;
    }

    return hr;
}

Voir aussi