METADATA_TYPE

Applies to: yesVisual Studio noVisual Studio for Mac

Note

This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here

This structure specifies information about a field type taken from metadata.

Syntax

typedef struct _tagTYPE_METADATA {
   ULONG32  ulAppDomainID;
   GUID     guidModule;
   _mdToken tokClass;
} METADATA_TYPE;
public struct METADATA_TYPE {
   public uint ulAppDomainID;
   public Guid guidModule;
   public int  tokClass;
};

Parameters

ulAppDomainID
ID of the application from which the symbol came. This is used to uniquely identify an instance of the application.

guidModule
The GUID of the module that contains this field.

tokClass
The metadata token ID of this type.

[C++] _mdToken is a typedef for a 32-bit int.

Remarks

This structure appears as part of the union in the TYPE_INFO structure when the dwKind field of the TYPE_INFO structure is set to TYPE_KIND_METADATA (a value from the dwTYPE_KIND enumeration).

The tokClass value is a metadata token that uniquely identifies a type. For details on how to interpret the upper bits of the metadata token ID, see the CorTokenType enumeration in the corhdr.h file in the .NET Framework SDK.

Requirements

Header: sh.h

Namespace: Microsoft.VisualStudio.Debugger.Interop

Assembly: Microsoft.VisualStudio.Debugger.Interop.dll

See also