Eye Focus Handler Class
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Base Component for handling Eye Focus on GameObjects.
public ref class BaseEyeFocusHandler abstract : Microsoft::MixedReality::Toolkit::Input::BaseFocusHandler
public abstract class BaseEyeFocusHandler : Microsoft.MixedReality.Toolkit.Input.BaseFocusHandler
type BaseEyeFocusHandler = class inherit BaseFocusHandler
Public MustInherit Class BaseEyeFocusHandler Inherits BaseFocusHandler
Is focus enabled for this Component?(Inherited from BaseFocusHandler)
Does this object currently have focus by any IMixedRealityPointer?(Inherited from BaseFocusHandler)
Triggered once the eye gaze ray has intersected with this target's collider for a specified amount of time.
Triggered once the eye gaze ray starts intersecting with this target's collider.
Triggered while the eye gaze ray is intersecting with this target's collider.
Triggered once the eye gaze ray stops intersecting with this target's collider.
Focus event that is raised when the focused object is changed.(Inherited from BaseFocusHandler)
Handles highlighting targets when the cursor enters its hit box.