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NetworkStream.Writeable Properti

Definisi

Mendapatkan nilai yang menunjukkan apakah NetworkStream dapat ditulis.

protected:
 property bool Writeable { bool get(); void set(bool value); };
protected bool Writeable { get; set; }
member this.Writeable : bool with get, set
Protected Property Writeable As Boolean

Nilai Properti

true jika data dapat ditulis ke aliran; jika tidak, false. Nilai defaultnya adalah true.

Contoh

Dalam contoh kode berikut, CanCommunicate properti memeriksa Writeable properti untuk menentukan apakah NetworkStream dapat ditulis.

#using <System.dll>

using namespace System;
using namespace System::Net;
using namespace System::Net::Sockets;

ref class MyNetworkStream_Sub_Class: public NetworkStream
{
public:
   MyNetworkStream_Sub_Class( System::Net::Sockets::Socket^ socket, bool ownsSocket )
      : NetworkStream( socket, ownsSocket )
   {
   }

   property bool IsConnected 
   {
      // You can use the Socket method to examine the underlying Socket.
      bool get()
      {
         return this->Socket->Connected;
      }
   }

   property bool CanCommunicate 
   {
      bool get()
      {
         if ( !this->Readable | !this->Writeable )
         {
            return false;
         }
         else
         {
            return true;
         }
      }
   }
using System;
using System.Net;
using System.Net.Sockets;

public class MyNetworkStream_Sub_Class : NetworkStream
{

    public MyNetworkStream_Sub_Class(Socket socket, bool ownsSocket) :
        base(socket, ownsSocket)
    {
    }
    // You can use the Socket method to examine the underlying Socket.
    public bool IsConnected
    {
        get
        {
            return this.Socket.Connected;
        }
    }

    public bool CanCommunicate
    {
        get
        {
            if (!this.Readable | !this.Writeable)
            {
                return false;
            }
            else
            {
                return true;
            }
        }
    }
Public Class MyNetworkStream_Sub_Class
   Inherits NetworkStream
   
   
   Public Sub New(socket As Socket, ownsSocket As Boolean)
      MyBase.New(socket, ownsSocket)
   End Sub
   
   ' Suppose you wanted a property for determining if Socket is connected. You can use
   ' the protected method 'Socket' to return underlying Socket.
   
   Public ReadOnly Property IsConnected() As Boolean
      Get
         Return Me.Socket.Connected
      End Get
   End Property
   
   ' You could also use public NetworkStream methods 'CanRead' and 'CanWrite'.
   
   Public ReadOnly Property CanCommunicate() As Boolean
      Get
         If Not Me.Readable Or Not Me.Writeable  Then
            Return False
         Else
            Return True
         End If
      End Get
   End Property
    
   Public Shared Sub DoSomethingSignificant()
   End Sub
    ' Do something significant in here

Keterangan

Anda harus berasal dari NetworkStream kelas untuk menggunakan Writeable properti . Jika Writeable adalah true, NetworkStream memungkinkan panggilan ke Write metode . Anda juga dapat menentukan apakah dapat NetworkStream ditulis dengan memeriksa properti yang dapat diakses CanWrite publik.

Properti Writeable diatur ketika diinisialisasi NetworkStream .

Berlaku untuk

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