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Timer.Enabled Properti

Definisi

Mendapatkan atau menetapkan nilai yang menunjukkan apakah Timer harus menaikkan Elapsed peristiwa.

public:
 property bool Enabled { bool get(); void set(bool value); };
public bool Enabled { get; set; }
[System.Timers.TimersDescription("TimerEnabled")]
public bool Enabled { get; set; }
member this.Enabled : bool with get, set
[<System.Timers.TimersDescription("TimerEnabled")>]
member this.Enabled : bool with get, set
Public Property Enabled As Boolean

Nilai Properti

trueTimer jika harus menaikkan Elapsed acara; jika tidak, false. Default adalah false.

Atribut

Pengecualian

Properti ini tidak dapat disetel karena pengatur waktu telah dibuang.

Properti Interval diatur ke nilai yang lebih besar dari Int32.MaxValue sebelum timer diaktifkan.

Contoh

Contoh berikut membuat instans Timer objek yang menembakkan peristiwanya Timer.Elapsed setiap dua detik (2000 milidetik), menyiapkan penanganan aktivitas untuk peristiwa, dan memulai timer. Penanganan aktivitas menampilkan nilai ElapsedEventArgs.SignalTime properti setiap kali dinaikkan.

using namespace System;
using namespace System::Timers;

public ref class Example
{
private:
    static System::Timers::Timer^ aTimer;

public:
    static void Demo()
    {
        // Create a timer and set a two second interval.
        aTimer = gcnew System::Timers::Timer();
        aTimer->Interval = 2000;

        // Hook up the Elapsed event for the timer. 
        aTimer->Elapsed += gcnew System::Timers::ElapsedEventHandler(Example::OnTimedEvent);

        // Have the timer fire repeated events (true is the default)
        aTimer->AutoReset = true;

        // Start the timer
        aTimer->Enabled = true;

        Console::WriteLine("Press the Enter key to exit the program at any time... ");
        Console::ReadLine();
    }

private:
    static void OnTimedEvent(Object^ source, System::Timers::ElapsedEventArgs^ e)
    {
        Console::WriteLine("The Elapsed event was raised at {0}", e->SignalTime);
    }
};

int main()
{
    Example::Demo();
}
// The example displays output like the following: 
//       Press the Enter key to exit the program at any time... 
//       The Elapsed event was raised at 5/20/2015 8:48:58 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:00 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:02 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:04 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:06 PM
using System;
using System.Timers;

public class Example
{
    private static Timer aTimer;

    public static void Main()
    {
        // Create a timer and set a two second interval.
        aTimer = new System.Timers.Timer();
        aTimer.Interval = 2000;

        // Hook up the Elapsed event for the timer. 
        aTimer.Elapsed += OnTimedEvent;

        // Have the timer fire repeated events (true is the default)
        aTimer.AutoReset = true;

        // Start the timer
        aTimer.Enabled = true;

        Console.WriteLine("Press the Enter key to exit the program at any time... ");
        Console.ReadLine();
    }

    private static void OnTimedEvent(Object source, System.Timers.ElapsedEventArgs e)
    {
        Console.WriteLine("The Elapsed event was raised at {0}", e.SignalTime);
    }
}
// The example displays output like the following: 
//       Press the Enter key to exit the program at any time... 
//       The Elapsed event was raised at 5/20/2015 8:48:58 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:00 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:02 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:04 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:06 PM
open System.Timers

let onTimedEvent source (e: ElapsedEventArgs) =
    printfn $"The Elapsed event was raised at {e.SignalTime}"

// Create a timer and set a two second interval.
let aTimer = new Timer()
aTimer.Interval <- 2000

// Hook up the Elapsed event for the timer. 
aTimer.Elapsed.AddHandler onTimedEvent

// Have the timer fire repeated events (true is the default)
aTimer.AutoReset <- true

// Start the timer
aTimer.Enabled <- true

printfn "Press the Enter key to exit the program at any time... "
stdin.ReadLine() |> ignore

// The example displays output like the following: 
//       Press the Enter key to exit the program at any time... 
//       The Elapsed event was raised at 5/20/2015 8:48:58 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:00 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:02 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:04 PM 
//       The Elapsed event was raised at 5/20/2015 8:49:06 PM
Imports System.Timers

Public Module Example
    Private aTimer As Timer

    Public Sub Main()
        ' Create a timer and set a two second interval.
        aTimer = New System.Timers.Timer()
        aTimer.Interval = 2000

        ' Hook up the Elapsed event for the timer.  
        AddHandler aTimer.Elapsed, AddressOf OnTimedEvent

        ' Have the timer fire repeated events (true is the default)
        aTimer.AutoReset = True

        ' Start the timer
        aTimer.Enabled = True

        Console.WriteLine("Press the Enter key to exit the program at any time... ")
        Console.ReadLine()
    End Sub

    Private Sub OnTimedEvent(source As Object, e As System.Timers.ElapsedEventArgs)
        Console.WriteLine("The Elapsed event was raised at {0}", e.SignalTime)
    End Sub
End Module
' The example displays output like the following: 
'       Press the Enter key to exit the program at any time... 
'       The Elapsed event was raised at 5/20/2015 8:48:58 PM 
'       The Elapsed event was raised at 5/20/2015 8:49:00 PM 
'       The Elapsed event was raised at 5/20/2015 8:49:02 PM 
'       The Elapsed event was raised at 5/20/2015 8:49:04 PM 
'       The Elapsed event was raised at 5/20/2015 8:49:06 PM

Keterangan

Pengaturan Enabled ke true sama dengan memanggil Start, saat mengatur Enabled ke false sama dengan memanggil Stop.

Catatan

Sinyal untuk menaikkan Elapsed acara selalu diantrekan untuk eksekusi pada ThreadPool utas. Ini dapat mengakibatkan Elapsed peristiwa dinaikkan setelah Enabled properti diatur ke false. Contoh kode untuk Stop metode menunjukkan salah satu cara untuk mengatasi kondisi balapan ini.

Jika Enabled diatur ke true dan AutoReset diatur ke false, Timer menaikkan Elapsed peristiwa hanya sekali, pertama kali interval berlalu.

Jika interval diatur setelah Timer dimulai, hitungan diatur ulang. Misalnya, jika Anda mengatur interval ke 5 detik lalu mengatur Enabled properti ke true, hitungan dimulai pada saat Enabled diatur. Jika Anda mengatur ulang interval menjadi 10 detik saat hitungan adalah 3 detik, Elapsed peristiwa dinaikkan untuk pertama kalinya 13 detik setelah Enabled diatur ke true.

Catatan

Beberapa desainer visual, seperti yang ada di Microsoft Visual Studio, mengatur properti ke Enabledtrue saat menyisipkan baru Timer.

Berlaku untuk

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