AnonymousPipeServerStream.GetClientHandleAsString Metodo

Definizione

Ottiene l'handle dell'oggetto AnonymousPipeClientStream collegato come stringa.

public:
 System::String ^ GetClientHandleAsString();
public string GetClientHandleAsString ();
[System.Security.SecurityCritical]
public string GetClientHandleAsString ();
member this.GetClientHandleAsString : unit -> string
[<System.Security.SecurityCritical>]
member this.GetClientHandleAsString : unit -> string
Public Function GetClientHandleAsString () As String

Restituisce

Stringa che rappresenta l'handle dell'oggetto connesso AnonymousPipeClientStream.

Attributi

Esempio

Nell'esempio seguente viene illustrato un modo per inviare una stringa da un processo padre a un processo figlio usando pipe anonime. In questo esempio viene creato un AnonymousPipeServerStream oggetto in un processo padre con un PipeDirection valore di Out.

//<snippet01>
#using <System.dll>
#using <System.Core.dll>

using namespace System;
using namespace System::IO;
using namespace System::IO::Pipes;
using namespace System::Diagnostics;

ref class PipeServer
{
public:
    static void Main()
    {
        Process^ pipeClient = gcnew Process();

        pipeClient->StartInfo->FileName = "pipeClient.exe";

        AnonymousPipeServerStream^ pipeServer =
            gcnew AnonymousPipeServerStream(PipeDirection::Out,
            HandleInheritability::Inheritable);

        Console::WriteLine("[SERVER] Current TransmissionMode: {0}.",
            pipeServer->TransmissionMode);

        // Pass the client process a handle to the server.
        pipeClient->StartInfo->Arguments =
            pipeServer->GetClientHandleAsString();
        pipeClient->StartInfo->UseShellExecute = false;
        pipeClient->Start();

        pipeServer->DisposeLocalCopyOfClientHandle();

        try
        {
            // Read user input and send that to the client process.
            StreamWriter^ sw = gcnew StreamWriter(pipeServer);

            sw->AutoFlush = true;
            // Send a 'sync message' and wait for client to receive it.
            sw->WriteLine("SYNC");
            pipeServer->WaitForPipeDrain();
            // Send the console input to the client process.
            Console::Write("[SERVER] Enter text: ");
            sw->WriteLine(Console::ReadLine());
            sw->Close();
        }
        // Catch the IOException that is raised if the pipe is broken
        // or disconnected.
        catch (IOException^ e)
        {
            Console::WriteLine("[SERVER] Error: {0}", e->Message);
        }
        pipeServer->Close();
        pipeClient->WaitForExit();
        pipeClient->Close();
        Console::WriteLine("[SERVER] Client quit. Server terminating.");
    }
};

int main()
{
    PipeServer::Main();
}
//</snippet01>
//<snippet01>
using System;
using System.IO;
using System.IO.Pipes;
using System.Diagnostics;

class PipeServer
{
    static void Main()
    {
        Process pipeClient = new Process();

        pipeClient.StartInfo.FileName = "pipeClient.exe";

        using (AnonymousPipeServerStream pipeServer =
            new AnonymousPipeServerStream(PipeDirection.Out,
            HandleInheritability.Inheritable))
        {
            Console.WriteLine("[SERVER] Current TransmissionMode: {0}.",
                pipeServer.TransmissionMode);

            // Pass the client process a handle to the server.
            pipeClient.StartInfo.Arguments =
                pipeServer.GetClientHandleAsString();
            pipeClient.StartInfo.UseShellExecute = false;
            pipeClient.Start();

            pipeServer.DisposeLocalCopyOfClientHandle();

            try
            {
                // Read user input and send that to the client process.
                using (StreamWriter sw = new StreamWriter(pipeServer))
                {
                    sw.AutoFlush = true;
                    // Send a 'sync message' and wait for client to receive it.
                    sw.WriteLine("SYNC");
                    pipeServer.WaitForPipeDrain();
                    // Send the console input to the client process.
                    Console.Write("[SERVER] Enter text: ");
                    sw.WriteLine(Console.ReadLine());
                }
            }
            // Catch the IOException that is raised if the pipe is broken
            // or disconnected.
            catch (IOException e)
            {
                Console.WriteLine("[SERVER] Error: {0}", e.Message);
            }
        }

        pipeClient.WaitForExit();
        pipeClient.Close();
        Console.WriteLine("[SERVER] Client quit. Server terminating.");
    }
}
//</snippet01>
'<snippet01>
Imports System.IO
Imports System.IO.Pipes
Imports System.Diagnostics

Class PipeServer
    Shared Sub Main()
        Dim pipeClient As New Process()

        pipeClient.StartInfo.FileName = "pipeClient.exe"

        Using pipeServer As New AnonymousPipeServerStream(PipeDirection.Out, _
            HandleInheritability.Inheritable)

            Console.WriteLine("[SERVER] Current TransmissionMode: {0}.",
                pipeServer.TransmissionMode)

            ' Pass the client process a handle to the server.
            pipeClient.StartInfo.Arguments = pipeServer.GetClientHandleAsString()
            pipeClient.StartInfo.UseShellExecute = false
            pipeClient.Start()

            pipeServer.DisposeLocalCopyOfClientHandle()

            Try
                ' Read user input and send that to the client process.
                Using sw As New StreamWriter(pipeServer)
                    sw.AutoFlush = true
                    ' Send a 'sync message' and wait for client to receive it.
                    sw.WriteLine("SYNC")
                    pipeServer.WaitForPipeDrain()
                    ' Send the console input to the client process.
                    Console.Write("[SERVER] Enter text: ")
                    sw.WriteLine(Console.ReadLine())
                End Using
            Catch e As IOException
                ' Catch the IOException that is raised if the pipe is broken
                ' or disconnected.
                Console.WriteLine("[SERVER] Error: {0}", e.Message)
            End Try
        End Using

        pipeClient.WaitForExit()
        pipeClient.Close()
        Console.WriteLine("[SERVER] Client quit. Server terminating.")
    End Sub
End Class
'</snippet01>

Commenti

Il DisposeLocalCopyOfClientHandle metodo deve essere chiamato dopo che un handle client è stato passato a un processo client. Se questo metodo non viene chiamato, l'oggetto non riceverà alcuna notifica quando il client elimina PipeStream l'oggettoAnonymousPipeServerStream.

Si applica a