MessageQueuePermissionEntryCollection MessageQueuePermissionEntryCollection MessageQueuePermissionEntryCollection MessageQueuePermissionEntryCollection Class

Definizione

Contiene una raccolta fortemente tipizzata di oggetti MessageQueuePermissionEntry.Contains a strongly typed collection of MessageQueuePermissionEntry objects.

public ref class MessageQueuePermissionEntryCollection : System::Collections::CollectionBase
[System.Serializable]
public class MessageQueuePermissionEntryCollection : System.Collections.CollectionBase
type MessageQueuePermissionEntryCollection = class
    inherit CollectionBase
Public Class MessageQueuePermissionEntryCollection
Inherits CollectionBase
Ereditarietà
MessageQueuePermissionEntryCollectionMessageQueuePermissionEntryCollectionMessageQueuePermissionEntryCollectionMessageQueuePermissionEntryCollection
Attributi

Esempi

L'esempio di codice seguente illustra l'uso di MessageQueuePermissionEntryCollection.The following code example demonstrates the use of MessageQueuePermissionEntryCollection.


#using <System.Messaging.dll>
#using <System.dll>
using namespace System;
using namespace System::Messaging;

public ref class MessageQueuePermissionEntryCollectionExample
{
    // Demonstrates:
    // public Int32 Add (MessageQueuePermissionEntry value)
public:
    void AddExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        queue->Close();
    }

    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntry[] value)
public:
    void AddRangeExample1()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create an array of type MessageQueuePermissionEntry.
        array<MessageQueuePermissionEntry^>^ entries = 
            gcnew array<MessageQueuePermissionEntry^>(1);

        // Create a new instance of MessageQueuePermissionEntry and place the
        // instance in the array.
        entries[0] = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the array to the collection.
        collection->AddRange(entries);

        queue->Close();
    }

    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntryCollection value)
public:
    void AddRangeExample2()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, queue->Category.ToString());

        // Add the entry to the permission's collection.
        permission->PermissionEntries->Add(entry);

        // Create another new instance of MessageQueuePermission.
        MessageQueuePermission^ newPermission = gcnew MessageQueuePermission();

        // Use AddRange() to append the original permission's collection to the
        // new permission's collection.
        newPermission->PermissionEntries->AddRange(
            permission->PermissionEntries);

        // To show that AddRange() copies collections by value and not by
        // reference, we'll clear the original permission's collection, then
        // display a count of how many entries are in the original permission's
        // collection and how many entries are in the new permission's
        // collection.

        // Clear the original permission's collection.
        permission->PermissionEntries->Clear();

        // The original permission now contains 0 entries, but the new
        // permission still contains 1 entry.
        Console::WriteLine("Original permission contains {0} entries.",
            permission->PermissionEntries->Count);
        Console::WriteLine("New permission contains {0} entries.",
            newPermission->PermissionEntries->Count);

        queue->Close();
    }

    // Demonstrates:
    // public Boolean Contains (MessageQueuePermissionEntry value)
public:
    void ContainsExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Show that the collection contains the entry.
        Console::WriteLine("Collection contains first entry (true/false): {0}",
            collection->Contains(entry));

        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ newEntry = 
            gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Send, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Show that the collection does not contain the new entry.
        Console::WriteLine(
            "Collection contains second entry (true/false): {0}",
            collection->Contains(newEntry));

        queue->Close();
    }

    // Demonstrates:
    // public Void CopyTo (MessageQueuePermissionEntry[] array, Int32 index)
public:
    void CopyToExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Create an array of type MessageQueuePermissionEntry.
        array<MessageQueuePermissionEntry^>^ entries = 
            gcnew array<MessageQueuePermissionEntry^>(1);

        // Copy the collection to index 0 of the array.
        collection->CopyTo(entries, 0);

        // Show that the array now contains the entry.
        Console::WriteLine("entries[0].PermissionAccess: {0}",
            entries[0]->PermissionAccess);
        Console::WriteLine("entries[0].MachineName: {0}",
            entries[0]->MachineName);
        Console::WriteLine("entries[0].Label: {0}", entries[0]->Label);
        Console::WriteLine("entries[0].Category: {0}",
            entries[0]->Category);

        queue->Close();
    }

    // Demonstrates:
    // public Int32 IndexOf (MessageQueuePermissionEntry value)
public:
    void IndexOfExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Display the index of the entry in the collection.
        Console::WriteLine("Collection contains entry at index: {0}",
            collection->IndexOf(entry));

        queue->Close();
    }

    // Demonstrates:
    // public Void Insert (Int32 index, MessageQueuePermissionEntry value)
public:
    void InsertExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ newEntry = 
            gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Send, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Insert the new entry into the collection before the original entry.
        collection->Insert(0, newEntry);

        queue->Close();
    }

    // Demonstrates:
    // public MessageQueuePermissionEntry Item [Int32 index] { get; set; }
public:
    void ItemExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Display the entry's properties, using the collection's Item
        // accessor.
        Console::WriteLine("collection[0].PermissionAccess: {0}",
            collection[0]->PermissionAccess);
        Console::WriteLine("collection[0].MachineName: {0}",
            collection[0]->MachineName);
        Console::WriteLine("collection[0].Label: {0}", collection[0]->Label);
        Console::WriteLine("collection[0].Category: {0}",
            collection[0]->Category);

        queue->Close();
    }

    // Demonstrates:
    // public Void Remove (MessageQueuePermissionEntry value)
public:
    void RemoveExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Remove the entry from the collection.
        collection->Remove(entry);

        queue->Close();
    }
};

// Creates a new queue.
void CreateQueue(String^ queuePath, bool transactional)
{
    if (!MessageQueue::Exists(queuePath))
    {
        MessageQueue^ queue = MessageQueue::Create(queuePath, transactional);
        queue->Close();      
    }
    else
    {
        Console::WriteLine("{0} already exists.", queuePath);
    }
}

int main()
{
    // Create a new instance of the class.
    MessageQueuePermissionEntryCollectionExample^ example =
        gcnew MessageQueuePermissionEntryCollectionExample();

    // Create a non-transactional queue on the local computer.
    CreateQueue(".\\exampleQueue", false);

    // Demonstrate MessageQueuePermissionEntryCollection's members.
    example->AddExample();
    example->AddRangeExample1();
    example->AddRangeExample2();
    example->ContainsExample();
    example->CopyToExample();
    example->IndexOfExample();
    example->InsertExample();
    example->ItemExample();
    example->RemoveExample();
}


using System;
using System.Messaging;

public class MessageQueuePermissionEntryCollectionExample
{
    public static void Main()
    {
        // Create a new instance of the class.
        MessageQueuePermissionEntryCollectionExample example =
            new MessageQueuePermissionEntryCollectionExample();

        // Create a non-transactional queue on the local computer.
        CreateQueue(".\\exampleQueue", false);

        // Demonstrate MessageQueuePermissionEntryCollection's members.
        example.AddExample();
        example.AddRangeExample1();
        example.AddRangeExample2();
        example.ContainsExample();
        example.CopyToExample();
        example.IndexOfExample();
        example.InsertExample();
        example.ItemExample();
        example.RemoveExample();
    }

    // Creates a new queue.
    public static void CreateQueue(string queuePath, bool transactional)
    {
        if(!MessageQueue.Exists(queuePath))
        {
            MessageQueue.Create(queuePath, transactional);
        }
        else
        {
            Console.WriteLine(queuePath + " already exists.");
        }
    }

    // Demonstrates:
    // public Int32 Add (MessageQueuePermissionEntry value)
    public void AddExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);
    }

    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntry[] value)
    public void AddRangeExample1()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create an array of type MessageQueuePermissionEntry.
        MessageQueuePermissionEntry[] entries =
            new MessageQueuePermissionEntry[1];

        // Create a new instance of MessageQueuePermissionEntry and place the
        // instance in the array.
        entries[0] = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the array to the collection.
        collection.AddRange(entries);
    }

    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntryCollection value)
    public void AddRangeExample2()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the permission's collection.
        permission.PermissionEntries.Add(entry);

        // Create another new instance of MessageQueuePermission.
        MessageQueuePermission newPermission = new MessageQueuePermission();

        // Use AddRange() to append the original permission's collection to the
        // new permission's collection.
        newPermission.PermissionEntries.AddRange(permission.PermissionEntries);

        // To show that AddRange() copies collections by value and not by
        // reference, we'll clear the original permission's collection, then
        // display a count of how many entries are in the original permission's
        // collection and how many entries are in the new permission's
        // collection.

        // Clear the original permission's collection.
        permission.PermissionEntries.Clear();

        // The original permission now contains 0 entries, but the new
        // permission still contains 1 entry.
        Console.WriteLine("Original permission contains {0} entries.",
            permission.PermissionEntries.Count);
        Console.WriteLine("New permission contains {0} entries.",
            newPermission.PermissionEntries.Count);
    }

    // Demonstrates:
    // public Boolean Contains (MessageQueuePermissionEntry value)
    public void ContainsExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Show that the collection contains the entry.
        Console.WriteLine("Collection contains first entry (true/false): {0}",
            collection.Contains(entry));

        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry newEntry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Send,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Show that the collection does not contain the new entry.
        Console.WriteLine("Collection contains second entry (true/false): {0}",
            collection.Contains(newEntry));
    }

    // Demonstrates:
    // public Void CopyTo (MessageQueuePermissionEntry[] array, Int32 index)
    public void CopyToExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Create an array of type MessageQueuePermissionEntry.
        MessageQueuePermissionEntry[] entries =
            new MessageQueuePermissionEntry[1];

        // Copy the collection to index 0 of the array.
        collection.CopyTo(entries, 0);

        // Show that the array now contains the entry.
        Console.WriteLine("entries[0].PermissionAccess: {0}",
            entries[0].PermissionAccess);
        Console.WriteLine("entries[0].MachineName: {0}",
            entries[0].MachineName);
        Console.WriteLine("entries[0].Label: {0}", entries[0].Label);
        Console.WriteLine("entries[0].Category: {0}",
            entries[0].Category.ToString());
    }

    // Demonstrates:
    // public Int32 IndexOf (MessageQueuePermissionEntry value)
    public void IndexOfExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Display the index of the entry in the collection.
        Console.WriteLine("Collection contains entry at index: {0}",
            collection.IndexOf(entry));

    }

    // Demonstrates:
    // public Void Insert (Int32 index, MessageQueuePermissionEntry value)
    public void InsertExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry newEntry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Send,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Insert the new entry into the collection before the original entry.
        collection.Insert(0, newEntry);
    }

    // Demonstrates:
    // public MessageQueuePermissionEntry Item [Int32 index] { get; set; }
    public void ItemExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Display the entry's properties, using the collection's Item
        // accessor.
        Console.WriteLine("collection[0].PermissionAccess: {0}",
            collection[0].PermissionAccess);
        Console.WriteLine("collection[0].MachineName: {0}",
            collection[0].MachineName);
        Console.WriteLine("collection[0].Label: {0}", collection[0].Label);
        Console.WriteLine("collection[0].Category: {0}",
            collection[0].Category.ToString());

    }

    // Demonstrates:
    // public Void Remove (MessageQueuePermissionEntry value)
    public void RemoveExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Remove the entry from the collection.
        collection.Remove(entry);
    }
}

Proprietà

Capacity Capacity Capacity Capacity

Ottiene o imposta il numero di elementi che CollectionBase può contenere.Gets or sets the number of elements that the CollectionBase can contain.

(Inherited from CollectionBase)
Count Count Count Count

Ottiene il numero di elementi contenuti nell'istanza di CollectionBase.Gets the number of elements contained in the CollectionBase instance. Questa proprietà non può essere sottoposta a override.This property cannot be overridden.

(Inherited from CollectionBase)
ICollection.IsSynchronized ICollection.IsSynchronized ICollection.IsSynchronized ICollection.IsSynchronized

Ottiene un valore che indica se l'accesso a CollectionBase è sincronizzato (thread-safe).Gets a value indicating whether access to the CollectionBase is synchronized (thread safe).

(Inherited from CollectionBase)
ICollection.SyncRoot ICollection.SyncRoot ICollection.SyncRoot ICollection.SyncRoot

Ottiene un oggetto che può essere usato per sincronizzare l'accesso a CollectionBase.Gets an object that can be used to synchronize access to the CollectionBase.

(Inherited from CollectionBase)
IList.IsFixedSize IList.IsFixedSize IList.IsFixedSize IList.IsFixedSize

Ottiene un valore che indica se CollectionBase ha dimensioni fisse.Gets a value indicating whether the CollectionBase has a fixed size.

(Inherited from CollectionBase)
IList.IsReadOnly IList.IsReadOnly IList.IsReadOnly IList.IsReadOnly

Ottiene un valore che indica se CollectionBase è di sola lettura.Gets a value indicating whether the CollectionBase is read-only.

(Inherited from CollectionBase)
IList.Item[Int32] IList.Item[Int32] IList.Item[Int32] IList.Item[Int32]

Ottiene o imposta l'elemento in corrispondenza dell'indice specificato.Gets or sets the element at the specified index.

(Inherited from CollectionBase)
InnerList InnerList InnerList InnerList

Ottiene un ArrayList contenente l'elenco degli elementi presenti nell'istanza CollectionBase.Gets an ArrayList containing the list of elements in the CollectionBase instance.

(Inherited from CollectionBase)
Item[Int32] Item[Int32] Item[Int32] Item[Int32]

Ottiene o imposta l'oggetto in corrispondenza dell'indice specificato.Gets or sets the object at a specified index.

List List List List

Ottiene un IList contenente l'elenco degli elementi presenti nell'istanza CollectionBase.Gets an IList containing the list of elements in the CollectionBase instance.

(Inherited from CollectionBase)

Metodi

Add(MessageQueuePermissionEntry) Add(MessageQueuePermissionEntry) Add(MessageQueuePermissionEntry) Add(MessageQueuePermissionEntry)

Aggiunge un oggetto MessageQueuePermissionEntry specificato all'insieme.Adds a specified MessageQueuePermissionEntry to this collection.

AddRange(MessageQueuePermissionEntryCollection) AddRange(MessageQueuePermissionEntryCollection) AddRange(MessageQueuePermissionEntryCollection) AddRange(MessageQueuePermissionEntryCollection)

Aggiunge un gruppo di voci di autorizzazione specificate all'insieme.Appends a set of specified permission entries to this collection.

AddRange(MessageQueuePermissionEntry[]) AddRange(MessageQueuePermissionEntry[]) AddRange(MessageQueuePermissionEntry[]) AddRange(MessageQueuePermissionEntry[])

Aggiunge un gruppo di voci di autorizzazione specificate all'insieme.Appends a set of specified permission entries to this collection.

Clear() Clear() Clear() Clear()

Consente di rimuovere tutti gli oggetti dall'istanza CollectionBase.Removes all objects from the CollectionBase instance. Questo metodo non può essere sottoposto a override.This method cannot be overridden.

(Inherited from CollectionBase)
Contains(MessageQueuePermissionEntry) Contains(MessageQueuePermissionEntry) Contains(MessageQueuePermissionEntry) Contains(MessageQueuePermissionEntry)

Determina se l’insieme contiene una MessageQueuePermissionEntry specificata.Determines whether this collection contains a specified MessageQueuePermissionEntry.

CopyTo(MessageQueuePermissionEntry[], Int32) CopyTo(MessageQueuePermissionEntry[], Int32) CopyTo(MessageQueuePermissionEntry[], Int32) CopyTo(MessageQueuePermissionEntry[], Int32)

Copia le voci di autorizzazione di questo insieme in una matrice, a partire da un determinato indice della matrice.Copies the permission entries from this collection to an array, starting at a particular index of the array.

Equals(Object) Equals(Object) Equals(Object) Equals(Object)

Determina se l'oggetto specificato è uguale all'oggetto corrente.Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetEnumerator() GetEnumerator() GetEnumerator() GetEnumerator()

Restituisce un enumeratore per lo scorrimento dell'istanza di CollectionBase.Returns an enumerator that iterates through the CollectionBase instance.

(Inherited from CollectionBase)
GetHashCode() GetHashCode() GetHashCode() GetHashCode()

Funge da funzione hash predefinita.Serves as the default hash function.

(Inherited from Object)
GetType() GetType() GetType() GetType()

Ottiene l'oggetto Type dell'istanza corrente.Gets the Type of the current instance.

(Inherited from Object)
IndexOf(MessageQueuePermissionEntry) IndexOf(MessageQueuePermissionEntry) IndexOf(MessageQueuePermissionEntry) IndexOf(MessageQueuePermissionEntry)

Determina l'indice di una voce di autorizzazione specificata nell'insieme.Determines the index of a specified permission entry in this collection.

Insert(Int32, MessageQueuePermissionEntry) Insert(Int32, MessageQueuePermissionEntry) Insert(Int32, MessageQueuePermissionEntry) Insert(Int32, MessageQueuePermissionEntry)

Inserisce una voce di autorizzazione nell'insieme, in corrispondenza dell'indice specificato.Inserts a permission entry into this collection at a specified index.

MemberwiseClone() MemberwiseClone() MemberwiseClone() MemberwiseClone()

Crea una copia superficiale dell'oggetto Object corrente.Creates a shallow copy of the current Object.

(Inherited from Object)
OnClear() OnClear() OnClear() OnClear()

Consente di eseguire processi personalizzati aggiuntivi dopo la cancellazione del contenuto dell'insieme.Performs additional custom processes after clearing the contents of the collection.

OnClearComplete() OnClearComplete() OnClearComplete() OnClearComplete()

Consente di eseguire procedure personalizzate aggiuntive prima di cancellare il contenuto dell'istanza CollectionBase.Performs additional custom processes after clearing the contents of the CollectionBase instance.

(Inherited from CollectionBase)
OnInsert(Int32, Object) OnInsert(Int32, Object) OnInsert(Int32, Object) OnInsert(Int32, Object)

Consente di eseguire processi personalizzati aggiuntivi prima dell'inserimento di una nuova voce di autorizzazione nell'insieme.Performs additional custom processes before a new permission entry is inserted into the collection.

OnInsertComplete(Int32, Object) OnInsertComplete(Int32, Object) OnInsertComplete(Int32, Object) OnInsertComplete(Int32, Object)

Consente di eseguire procedure personalizzate aggiuntive dopo aver inserito un nuovo elemento nell'istanza CollectionBase.Performs additional custom processes after inserting a new element into the CollectionBase instance.

(Inherited from CollectionBase)
OnRemove(Int32, Object) OnRemove(Int32, Object) OnRemove(Int32, Object) OnRemove(Int32, Object)

Consente di eseguire processi personalizzati aggiuntivi durante la rimozione di una nuova voce di autorizzazione dall'insieme.Performs additional custom processes when removing a new permission entry from the collection.

OnRemoveComplete(Int32, Object) OnRemoveComplete(Int32, Object) OnRemoveComplete(Int32, Object) OnRemoveComplete(Int32, Object)

Consente di eseguire procedure personalizzate aggiuntive dopo della rimozione di un elemento dall'istanza CollectionBase.Performs additional custom processes after removing an element from the CollectionBase instance.

(Inherited from CollectionBase)
OnSet(Int32, Object, Object) OnSet(Int32, Object, Object) OnSet(Int32, Object, Object) OnSet(Int32, Object, Object)

Consente di eseguire processi personalizzati aggiuntivi prima di impostare un valore nell'insieme.Performs additional custom processes before setting a value in the collection.

OnSetComplete(Int32, Object, Object) OnSetComplete(Int32, Object, Object) OnSetComplete(Int32, Object, Object) OnSetComplete(Int32, Object, Object)

Consente di eseguire procedure personalizzate aggiuntive dopo aver impostato un valore nell'istanza CollectionBase.Performs additional custom processes after setting a value in the CollectionBase instance.

(Inherited from CollectionBase)
OnValidate(Object) OnValidate(Object) OnValidate(Object) OnValidate(Object)

Esegue processi personalizzati aggiuntivi durante la convalida di un valore.Performs additional custom processes when validating a value.

(Inherited from CollectionBase)
Remove(MessageQueuePermissionEntry) Remove(MessageQueuePermissionEntry) Remove(MessageQueuePermissionEntry) Remove(MessageQueuePermissionEntry)

Rimuove dall'insieme la voce di autorizzazione specificata.Removes a specified permission entry from this collection.

RemoveAt(Int32) RemoveAt(Int32) RemoveAt(Int32) RemoveAt(Int32)

Consente di rimuovere la voce in corrispondenza dell'indice specificato dell'istanza CollectionBase.Removes the element at the specified index of the CollectionBase instance. Questo metodo non può essere sottoposto a override.This method is not overridable.

(Inherited from CollectionBase)
ToString() ToString() ToString() ToString()

Restituisce una stringa che rappresenta l'oggetto corrente.Returns a string that represents the current object.

(Inherited from Object)

Implementazioni dell'interfaccia esplicita

ICollection.CopyTo(Array, Int32) ICollection.CopyTo(Array, Int32) ICollection.CopyTo(Array, Int32) ICollection.CopyTo(Array, Int32)

Copia l'intero oggetto CollectionBase in un oggetto Array compatibile unidimensionale, a partire dall'indice specificato della matrice di destinazione.Copies the entire CollectionBase to a compatible one-dimensional Array, starting at the specified index of the target array.

(Inherited from CollectionBase)
IList.Add(Object) IList.Add(Object) IList.Add(Object) IList.Add(Object)

Aggiunge un oggetto alla fine di CollectionBase.Adds an object to the end of the CollectionBase.

(Inherited from CollectionBase)
IList.Contains(Object) IList.Contains(Object) IList.Contains(Object) IList.Contains(Object)

Consente di stabilire se CollectionBase contiene un elemento specifico.Determines whether the CollectionBase contains a specific element.

(Inherited from CollectionBase)
IList.IndexOf(Object) IList.IndexOf(Object) IList.IndexOf(Object) IList.IndexOf(Object)

Cerca l'oggetto Object specificato e restituisce l'indice in base zero della prima occorrenza all'interno dell'intero CollectionBase.Searches for the specified Object and returns the zero-based index of the first occurrence within the entire CollectionBase.

(Inherited from CollectionBase)
IList.Insert(Int32, Object) IList.Insert(Int32, Object) IList.Insert(Int32, Object) IList.Insert(Int32, Object)

Inserisce un elemento in CollectionBase in corrispondenza dell'indice specificato.Inserts an element into the CollectionBase at the specified index.

(Inherited from CollectionBase)
IList.Remove(Object) IList.Remove(Object) IList.Remove(Object) IList.Remove(Object)

Rimuove la prima occorrenza di un oggetto specifico da CollectionBase.Removes the first occurrence of a specific object from the CollectionBase.

(Inherited from CollectionBase)

Metodi di estensione

Cast<TResult>(IEnumerable) Cast<TResult>(IEnumerable) Cast<TResult>(IEnumerable) Cast<TResult>(IEnumerable)

Esegue il cast degli elementi di un oggetto IEnumerable nel tipo specificato.Casts the elements of an IEnumerable to the specified type.

OfType<TResult>(IEnumerable) OfType<TResult>(IEnumerable) OfType<TResult>(IEnumerable) OfType<TResult>(IEnumerable)

Filtra gli elementi di un oggetto IEnumerable in base a un tipo specificato.Filters the elements of an IEnumerable based on a specified type.

AsParallel(IEnumerable) AsParallel(IEnumerable) AsParallel(IEnumerable) AsParallel(IEnumerable)

Consente la parallelizzazione di una query.Enables parallelization of a query.

AsQueryable(IEnumerable) AsQueryable(IEnumerable) AsQueryable(IEnumerable) AsQueryable(IEnumerable)

Converte un oggetto IEnumerable in un oggetto IQueryable.Converts an IEnumerable to an IQueryable.

Si applica a

Vedi anche