Condividi tramite


UdpStatistics.UdpListeners Proprietà

Definizione

Ottiene il numero di endpoint locali in attesa di datagrammi UDP.

public:
 abstract property int UdpListeners { int get(); };
public abstract int UdpListeners { get; }
member this.UdpListeners : int
Public MustOverride ReadOnly Property UdpListeners As Integer

Valore della proprietà

Valore Int64 che specifica il numero totale di socket in attesa di datagrammi UDP.

Esempio

Nell'esempio di codice seguente vengono visualizzate le statistiche UDP per la versione specificata del protocollo Internet.

void ShowUdpStatistics( NetworkInterfaceComponent version )
{
   IPGlobalProperties ^ properties = IPGlobalProperties::GetIPGlobalProperties();
   UdpStatistics ^ udpStat = nullptr;
   switch ( version )
   {
      case NetworkInterfaceComponent::IPv4:
         udpStat = properties->GetUdpIPv4Statistics();
         Console::WriteLine( "UDP IPv4 Statistics" );
         break;

      case NetworkInterfaceComponent::IPv6:
         udpStat = properties->GetUdpIPv6Statistics();
         Console::WriteLine( "UDP IPv6 Statistics" );
         break;

      default:
         throw gcnew ArgumentException( "version" );
         break;
   }
   Console::WriteLine( "  Datagrams Received ...................... : {0}", udpStat->DatagramsReceived );
   Console::WriteLine( "  Datagrams Sent .......................... : {0}", udpStat->DatagramsSent );
   Console::WriteLine( "  Incoming Datagrams Discarded ............ : {0}", udpStat->IncomingDatagramsDiscarded );
   Console::WriteLine( "  Incoming Datagrams With Errors .......... : {0}", udpStat->IncomingDatagramsWithErrors );
   Console::WriteLine( "  UDP Listeners ........................... : {0}", udpStat->UdpListeners );
   Console::WriteLine( "" );
}
public static void ShowUdpStatistics(NetworkInterfaceComponent version)
{
    IPGlobalProperties properties = IPGlobalProperties.GetIPGlobalProperties();
    UdpStatistics udpStat = null;

    switch (version)
    {
        case NetworkInterfaceComponent.IPv4:
            udpStat = properties.GetUdpIPv4Statistics();
            Console.WriteLine("UDP IPv4 Statistics");
            break;
        case NetworkInterfaceComponent.IPv6:
            udpStat = properties.GetUdpIPv6Statistics();
            Console.WriteLine("UDP IPv6 Statistics");
            break;
        default:
            throw new ArgumentException("version");
        //    break;
    }
    Console.WriteLine("  Datagrams Received ...................... : {0}",
        udpStat.DatagramsReceived);
    Console.WriteLine("  Datagrams Sent .......................... : {0}",
        udpStat.DatagramsSent);
    Console.WriteLine("  Incoming Datagrams Discarded ............ : {0}",
        udpStat.IncomingDatagramsDiscarded);
    Console.WriteLine("  Incoming Datagrams With Errors .......... : {0}",
        udpStat.IncomingDatagramsWithErrors);
    Console.WriteLine("  UDP Listeners ........................... : {0}",
        udpStat.UdpListeners);
    Console.WriteLine("");
}

Commenti

È possibile usare le UdpClient classi e Socket per creare applicazioni listener UDP.

Si applica a