Matrix3D.RotateAt(Quaternion, Point3D) Metodo
Definizione
public:
void RotateAt(System::Windows::Media::Media3D::Quaternion quaternion, System::Windows::Media::Media3D::Point3D center);
public void RotateAt (System.Windows.Media.Media3D.Quaternion quaternion, System.Windows.Media.Media3D.Point3D center);
member this.RotateAt : System.Windows.Media.Media3D.Quaternion * System.Windows.Media.Media3D.Point3D -> unit
Public Sub RotateAt (quaternion As Quaternion, center As Point3D)
Parametri
- quaternion
- Quaternion
Struttura Quaternion che rappresenta la rotazione.Quaternion that represents the rotation.
- center
- Point3D
Oggetto Point3D centrale intorno al quale eseguire la rotazione.Center Point3D about which to rotate.