Matrix3D.RotateAt(Quaternion, Point3D) Metodo

Definizione

Ruota la struttura Matrix3D intorno all'oggetto Point3D specificato.Rotates this Matrix3D about the specified Point3D.

public:
 void RotateAt(System::Windows::Media::Media3D::Quaternion quaternion, System::Windows::Media::Media3D::Point3D center);
public void RotateAt (System.Windows.Media.Media3D.Quaternion quaternion, System.Windows.Media.Media3D.Point3D center);
member this.RotateAt : System.Windows.Media.Media3D.Quaternion * System.Windows.Media.Media3D.Point3D -> unit
Public Sub RotateAt (quaternion As Quaternion, center As Point3D)

Parametri

quaternion
Quaternion

Struttura Quaternion che rappresenta la rotazione.Quaternion that represents the rotation.

center
Point3D

Oggetto Point3D centrale intorno al quale eseguire la rotazione.Center Point3D about which to rotate.

Si applica a