CastingConnection.RequestStartCastingAsync(CastingSource) Method

Definition

Starts the process of casting to a casting device. When called, this method pairs the c sting device, if necessary, and verifies access to the casting device with the user. If the user denies the app access to the device, casting fails. Otherwise, a connection is established, and content is sent to the device. During this time, the connection state changes to connecting, then to connected. If a casting source is set, the state changes to rendering once playback begins.

public:
 virtual IAsyncOperation<CastingConnectionErrorStatus> ^ RequestStartCastingAsync(CastingSource ^ value) = RequestStartCastingAsync;
/// [Windows.Foundation.Metadata.RemoteAsync]
IAsyncOperation<CastingConnectionErrorStatus> RequestStartCastingAsync(CastingSource const & value);
[Windows.Foundation.Metadata.RemoteAsync]
public IAsyncOperation<CastingConnectionErrorStatus> RequestStartCastingAsync(CastingSource value);
function requestStartCastingAsync(value)
Public Function RequestStartCastingAsync (value As CastingSource) As IAsyncOperation(Of CastingConnectionErrorStatus)

Parameters

value
CastingSource

The content to be casted.

Returns

IAsyncOperation<CastingConnectionErrorStatus>

The status of the casting connection request.

Attributes

Remarks

This method must be called from the UI thread or an exception will be thrown. To dispatch the call to the UI thread from another thread, you can use CoreDispatcher.RunAsync.

Applies to