次の方法で共有


MessageQueuePermission.PermissionEntries プロパティ

定義

アクセス許可要求に対するアクセス許可エントリのコレクションを取得します。

public:
 property System::Messaging::MessageQueuePermissionEntryCollection ^ PermissionEntries { System::Messaging::MessageQueuePermissionEntryCollection ^ get(); };
public System.Messaging.MessageQueuePermissionEntryCollection PermissionEntries { get; }
member this.PermissionEntries : System.Messaging.MessageQueuePermissionEntryCollection
Public ReadOnly Property PermissionEntries As MessageQueuePermissionEntryCollection

プロパティ値

アクセス許可要求に対するアクセス許可エントリが格納されている MessageQueuePermissionEntryCollection

次のコード例では、 の MessageQueuePermission 新しいインスタンスを作成し、そのプロパティの値を PermissionEntries 取得します。

    // Connect to a queue on the local computer.
    MessageQueue queue = new MessageQueue(".\\exampleQueue");

    // Create an array of type MessageQueuePermissionEntry.
    MessageQueuePermissionEntry[] entries =
        new MessageQueuePermissionEntry[1];

    // Create a new instance of MessageQueuePermissionEntry and place the
    // instance in the array.
string machineName = queue.MachineName;
string label = queue.Label;
    entries[0] = new MessageQueuePermissionEntry(
        MessageQueuePermissionAccess.Receive,
        machineName,
        label,
        queue.Category.ToString());

    // Create a new instance of MessageQueuePermission.
    MessageQueuePermission permission = new MessageQueuePermission(
        entries);

    // Create a new instance of MessageQueuePermissionEntryCollection and
    // use it to retrieve the permission's PermissionEntries property
    // value.
    MessageQueuePermissionEntryCollection collection =
        permission.PermissionEntries;

    // Loop through the collection.
    foreach(MessageQueuePermissionEntry entry in collection)
    {
        // Display the property values of each MessageQueuePermissionEntry.
        Console.WriteLine("PermissionAccess: {0}", entry.PermissionAccess);
        Console.WriteLine("MachineName: {0}", entry.MachineName);
        Console.WriteLine("Label: {0}", entry.Label);
        Console.WriteLine("Category: {0}", entry.Category.ToString());
    }

適用対象