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MPSRayIntersector コンストラクター

定義

オーバーロード

MPSRayIntersector(NSCoder)
MPSRayIntersector(NSObjectFlag)
MPSRayIntersector(IMTLDevice)
MPSRayIntersector(IntPtr)
MPSRayIntersector(NSCoder, IMTLDevice)

MPSRayIntersector(NSCoder)

[Foundation.Export("initWithCoder:")]
[ObjCRuntime.DesignatedInitializer]
public MPSRayIntersector (Foundation.NSCoder coder);
new MetalPerformanceShaders.MPSRayIntersector : Foundation.NSCoder -> MetalPerformanceShaders.MPSRayIntersector

パラメーター

coder
NSCoder
属性

適用対象

MPSRayIntersector(NSObjectFlag)

protected MPSRayIntersector (Foundation.NSObjectFlag t);
new MetalPerformanceShaders.MPSRayIntersector : Foundation.NSObjectFlag -> MetalPerformanceShaders.MPSRayIntersector

パラメーター

適用対象

MPSRayIntersector(IMTLDevice)

[Foundation.Export("initWithDevice:")]
[ObjCRuntime.DesignatedInitializer]
public MPSRayIntersector (Metal.IMTLDevice device);
new MetalPerformanceShaders.MPSRayIntersector : Metal.IMTLDevice -> MetalPerformanceShaders.MPSRayIntersector

パラメーター

device
IMTLDevice
属性

適用対象

MPSRayIntersector(IntPtr)

protected internal MPSRayIntersector (IntPtr handle);
new MetalPerformanceShaders.MPSRayIntersector : nativeint -> MetalPerformanceShaders.MPSRayIntersector

パラメーター

handle
IntPtr

nativeint

適用対象

MPSRayIntersector(NSCoder, IMTLDevice)

[Foundation.Export("initWithCoder:device:")]
[ObjCRuntime.DesignatedInitializer]
public MPSRayIntersector (Foundation.NSCoder aDecoder, Metal.IMTLDevice device);
new MetalPerformanceShaders.MPSRayIntersector : Foundation.NSCoder * Metal.IMTLDevice -> MetalPerformanceShaders.MPSRayIntersector

パラメーター

aDecoder
NSCoder
device
IMTLDevice
属性

適用対象