Graphics.DrawBezier Graphics.DrawBezier Graphics.DrawBezier Method

定義

4 つの Point 構造体で定義されるベジエ スプラインを描画します。Draws a Bézier spline defined by four Point structures.

オーバーロード

DrawBezier(Pen, Point, Point, Point, Point) DrawBezier(Pen, Point, Point, Point, Point) DrawBezier(Pen, Point, Point, Point, Point)

4 つの Point 構造体で定義されるベジエ スプラインを描画します。Draws a Bézier spline defined by four Point structures.

DrawBezier(Pen, PointF, PointF, PointF, PointF) DrawBezier(Pen, PointF, PointF, PointF, PointF) DrawBezier(Pen, PointF, PointF, PointF, PointF)

4 つの PointF 構造体で定義されるベジエ スプラインを描画します。Draws a Bézier spline defined by four PointF structures.

DrawBezier(Pen, Single, Single, Single, Single, Single, Single, Single, Single) DrawBezier(Pen, Single, Single, Single, Single, Single, Single, Single, Single) DrawBezier(Pen, Single, Single, Single, Single, Single, Single, Single, Single)

各点を表す 4 つの順序付けられた座標ペアで定義されるベジエ スプラインを描画します。Draws a Bézier spline defined by four ordered pairs of coordinates that represent points.

DrawBezier(Pen, Point, Point, Point, Point) DrawBezier(Pen, Point, Point, Point, Point) DrawBezier(Pen, Point, Point, Point, Point)

4 つの Point 構造体で定義されるベジエ スプラインを描画します。Draws a Bézier spline defined by four Point structures.

public:
 void DrawBezier(System::Drawing::Pen ^ pen, System::Drawing::Point pt1, System::Drawing::Point pt2, System::Drawing::Point pt3, System::Drawing::Point pt4);
public void DrawBezier (System.Drawing.Pen pen, System.Drawing.Point pt1, System.Drawing.Point pt2, System.Drawing.Point pt3, System.Drawing.Point pt4);
member this.DrawBezier : System.Drawing.Pen * System.Drawing.Point * System.Drawing.Point * System.Drawing.Point * System.Drawing.Point -> unit

パラメーター

pen
Pen Pen Pen

曲線の色、幅、およびスタイルを決定する Pen 構造体。Pen structure that determines the color, width, and style of the curve.

pt1
Point Point Point

曲線の開始点を表す Point 構造体。Point structure that represents the starting point of the curve.

pt2
Point Point Point

曲線の最初の制御点を表す Point 構造体。Point structure that represents the first control point for the curve.

pt3
Point Point Point

曲線の 2 番目の制御点を表す Point 構造体。Point structure that represents the second control point for the curve.

pt4
Point Point Point

曲線の終了点を表す Point 構造体。Point structure that represents the ending point of the curve.

例外

次のコード例は、Windows フォームで使用するように設計さPaintEventArgsれています。これはPaint 、イベントハンドラーのパラメーターであるを必要eとします。The following code example is designed for use with Windows Forms, and it requires PaintEventArgse, which is a parameter of the Paint event handler. コードは、次のアクションを実行します。The code performs the following actions:

  • 黒のペンを作成します。Creates a black pen.

  • 曲線の開始、終了、および2つの制御点を作成します。Creates the start, end, and two control points for the curve.

  • ベジエ曲線を画面に描画します。Draws the Bézier curve to the screen.

private:
   void DrawBezierPoint( PaintEventArgs^ e )
   {
      // Create pen.
      Pen^ blackPen = gcnew Pen( Color::Black,3.0f );

      // Create points for curve.
      Point start = Point(100,100);
      Point control1 = Point(200,10);
      Point control2 = Point(350,50);
      Point end = Point(500,100);

      // Draw arc to screen.
      e->Graphics->DrawBezier( blackPen, start, control1, control2, end );
   }
private void DrawBezierPoint(PaintEventArgs e)
{
    // Create pen.
    Pen blackPen = new Pen(Color.Black, 3);
             
    // Create points for curve.
    Point start = new Point(100, 100);
    Point control1 = new Point(200, 10);
    Point control2 = new Point(350, 50);
    Point end = new Point(500, 100);
             
    // Draw arc to screen.
    e.Graphics.DrawBezier(blackPen, start, control1, control2, end);
}
Private Sub DrawBezierPoint(ByVal e As PaintEventArgs)

    ' Create pen.
    Dim blackPen As New Pen(Color.Black, 3)

    ' Create points for curve.
    Dim start As New Point(100, 100)
    Dim control1 As New Point(200, 10)
    Dim control2 As New Point(350, 50)
    Dim [end] As New Point(500, 100)

    ' Draw arc to screen.
    e.Graphics.DrawBezier(blackPen, start, control1, control2, [end])
End Sub

注釈

ベジエ曲線は、最初の点から4番目の点まで描画されます。The Bézier curve is drawn from the first point to the fourth point. 2番目と3番目のポイントは、曲線の形状を決定する制御点です。The second and third points are control points that determine the shape of the curve.

DrawBezier(Pen, PointF, PointF, PointF, PointF) DrawBezier(Pen, PointF, PointF, PointF, PointF) DrawBezier(Pen, PointF, PointF, PointF, PointF)

4 つの PointF 構造体で定義されるベジエ スプラインを描画します。Draws a Bézier spline defined by four PointF structures.

public:
 void DrawBezier(System::Drawing::Pen ^ pen, System::Drawing::PointF pt1, System::Drawing::PointF pt2, System::Drawing::PointF pt3, System::Drawing::PointF pt4);
public void DrawBezier (System.Drawing.Pen pen, System.Drawing.PointF pt1, System.Drawing.PointF pt2, System.Drawing.PointF pt3, System.Drawing.PointF pt4);
member this.DrawBezier : System.Drawing.Pen * System.Drawing.PointF * System.Drawing.PointF * System.Drawing.PointF * System.Drawing.PointF -> unit

パラメーター

pen
Pen Pen Pen

曲線の色、幅、およびスタイルを決定する PenPen that determines the color, width, and style of the curve.

pt1
PointF PointF PointF

曲線の開始点を表す PointF 構造体。PointF structure that represents the starting point of the curve.

pt2
PointF PointF PointF

曲線の最初の制御点を表す PointF 構造体。PointF structure that represents the first control point for the curve.

pt3
PointF PointF PointF

曲線の 2 番目の制御点を表す PointF 構造体。PointF structure that represents the second control point for the curve.

pt4
PointF PointF PointF

曲線の終了点を表す PointF 構造体。PointF structure that represents the ending point of the curve.

例外

次のコード例は、Windows フォームで使用するように設計さPaintEventArgsれています。これはPaint 、イベントハンドラーのパラメーターであるを必要eとします。The following code example is designed for use with Windows Forms, and it requires PaintEventArgse, which is a parameter of the Paint event handler. コードは、次のアクションを実行します。The code performs the following actions:

  • 黒のペンを作成します。Creates a black pen.

  • 曲線の開始、終了、および2つの制御点を作成します。Creates the start, end, and two control points for the curve.

  • ベジエ曲線を画面に描画します。Draws the Bézier curve to the screen.

private:
   void DrawBezierPointF( PaintEventArgs^ e )
   {
      // Create pen.
      Pen^ blackPen = gcnew Pen( Color::Black,3.0f );

      // Create points for curve.
      PointF start = PointF(100.0F,100.0F);
      PointF control1 = PointF(200.0F,10.0F);
      PointF control2 = PointF(350.0F,50.0F);
      PointF end = PointF(500.0F,100.0F);

      // Draw arc to screen.
      e->Graphics->DrawBezier( blackPen, start, control1, control2, end );
   }
private void DrawBezierPointF(PaintEventArgs e)
{
    // Create pen.
    Pen blackPen = new Pen(Color.Black, 3);
             
    // Create points for curve.
    PointF start = new PointF(100.0F, 100.0F);
    PointF control1 = new PointF(200.0F, 10.0F);
    PointF control2 = new PointF(350.0F, 50.0F);
    PointF end = new PointF(500.0F, 100.0F);
             
    // Draw arc to screen.
    e.Graphics.DrawBezier(blackPen, start, control1, control2, end);
}
Private Sub DrawBezierPointF(ByVal e As PaintEventArgs)

    ' Create pen.
    Dim blackPen As New Pen(Color.Black, 3)

    ' Create points for curve.
    Dim start As New PointF(100.0F, 100.0F)
    Dim control1 As New PointF(200.0F, 10.0F)
    Dim control2 As New PointF(350.0F, 50.0F)
    Dim [end] As New PointF(500.0F, 100.0F)

    ' Draw arc to screen.
    e.Graphics.DrawBezier(blackPen, start, control1, control2, [end])
End Sub

注釈

ベジエスプラインは、最初のポイントから4番目のポイントまで描画されます。The Bézier spline is drawn from the first point to the fourth point. 2番目と3番目のポイントは、曲線の形状を決定する制御点です。The second and third points are control points that determine the shape of the curve.

DrawBezier(Pen, Single, Single, Single, Single, Single, Single, Single, Single) DrawBezier(Pen, Single, Single, Single, Single, Single, Single, Single, Single) DrawBezier(Pen, Single, Single, Single, Single, Single, Single, Single, Single)

各点を表す 4 つの順序付けられた座標ペアで定義されるベジエ スプラインを描画します。Draws a Bézier spline defined by four ordered pairs of coordinates that represent points.

public:
 void DrawBezier(System::Drawing::Pen ^ pen, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4);
public void DrawBezier (System.Drawing.Pen pen, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4);
member this.DrawBezier : System.Drawing.Pen * single * single * single * single * single * single * single * single -> unit

パラメーター

pen
Pen Pen Pen

曲線の色、幅、およびスタイルを決定する PenPen that determines the color, width, and style of the curve.

x1
Single Single Single

曲線の開始点の x 座標。The x-coordinate of the starting point of the curve.

y1
Single Single Single

曲線の開始点の y 座標。The y-coordinate of the starting point of the curve.

x2
Single Single Single

曲線の最初の制御点の x 座標。The x-coordinate of the first control point of the curve.

y2
Single Single Single

曲線の最初の制御点の y 座標。The y-coordinate of the first control point of the curve.

x3
Single Single Single

曲線の 2 番目の制御点の x 座標。The x-coordinate of the second control point of the curve.

y3
Single Single Single

曲線の 2 番目の制御点の y 座標。The y-coordinate of the second control point of the curve.

x4
Single Single Single

曲線の終了点の x 座標。The x-coordinate of the ending point of the curve.

y4
Single Single Single

曲線の終了点の y 座標。The y-coordinate of the ending point of the curve.

例外

次のコード例は、Windows フォームで使用するように設計さPaintEventArgsれています。これはPaint 、イベントハンドラーのパラメーターであるを必要eとします。The following code example is designed for use with Windows Forms, and it requires PaintEventArgse, which is a parameter of the Paint event handler. コードは、次のアクションを実行します。The code performs the following actions:

  • 黒のペンを作成します。Creates a black pen.

  • 曲線の開始位置、終了位置、および2つの制御点の座標を作成します。Creates the coordinates of the start, end, and two control points for the curve.

  • ベジエ曲線を画面に描画します。Draws the Bézier curve to the screen.

private:
   void DrawBezierFloat( PaintEventArgs^ e )
   {
      // Create pen.
      Pen^ blackPen = gcnew Pen( Color::Black,3.0f );

      // Create coordinates of points for curve.
      float startX = 100.0F;
      float startY = 100.0F;
      float controlX1 = 200.0F;
      float controlY1 = 10.0F;
      float controlX2 = 350.0F;
      float controlY2 = 50.0F;
      float endX = 500.0F;
      float endY = 100.0F;

      // Draw arc to screen.
      e->Graphics->DrawBezier( blackPen, startX, startY, controlX1, controlY1, controlX2, controlY2, endX, endY );
   }
private void DrawBezierFloat(PaintEventArgs e)
{
    // Create pen.
    Pen blackPen = new Pen(Color.Black, 3);
             
    // Create coordinates of points for curve.
    float startX = 100.0F;
    float startY = 100.0F;
    float controlX1 = 200.0F;
    float controlY1 =  10.0F;
    float controlX2 = 350.0F;
    float controlY2 =  50.0F;
    float endX = 500.0F;
    float endY = 100.0F;
             
    // Draw arc to screen.
    e.Graphics.DrawBezier(blackPen, startX, startY,
        controlX1, controlY1,
        controlX2, controlY2,
        endX, endY);
}

' Begin Example03.
Private Sub DrawBezierFloat(ByVal e As PaintEventArgs)

    ' Create pen.
    Dim blackPen As New Pen(Color.Black, 3)

    ' Create coordinates of points for curve.
    Dim startX As Single = 100.0F
    Dim startY As Single = 100.0F
    Dim controlX1 As Single = 200.0F
    Dim controlY1 As Single = 10.0F
    Dim controlX2 As Single = 350.0F
    Dim controlY2 As Single = 50.0F
    Dim endX As Single = 500.0F
    Dim endY As Single = 100.0F

    ' Draw arc to screen.
    e.Graphics.DrawBezier(blackPen, startX, startY, controlX1, _
    controlY1, controlX2, controlY2, endX, endY)
End Sub

注釈

ベジエスプラインは、最初のポイントから4番目のポイントまで描画されます。The Bézier spline is drawn from the first point to the fourth point. 2番目と3番目のポイントは、曲線の形状を決定する制御点です。The second and third points are control points that determine the shape of the curve.

適用対象