CultureAndRegionModifiers CultureAndRegionModifiers CultureAndRegionModifiers CultureAndRegionModifiers Enum

定義

CultureAndRegionInfoBuilder オブジェクトを定義する定数を指定します。Specifies constants that define a CultureAndRegionInfoBuilder object.

この列挙型には FlagsAttribute 属性があり、メンバー値ではビットごとの組み合わせを使用できます。

public enum class CultureAndRegionModifiers
[System.Flags]
public enum CultureAndRegionModifiers
type CultureAndRegionModifiers = 
Public Enum CultureAndRegionModifiers
継承
CultureAndRegionModifiersCultureAndRegionModifiersCultureAndRegionModifiersCultureAndRegionModifiers
属性

フィールド

Neutral Neutral Neutral Neutral 1

ニュートラル カスタム カルチャ。A neutral custom culture.

None None None None 0

特定の補足カスタム カルチャ。A specific, supplemental custom culture.

Replacement Replacement Replacement Replacement 2

既存の .NET Framework カルチャまたは Windows ロケールを置き換えるカスタム カルチャ。A custom culture that replaces an existing .NET Framework culture or Windows locale.

次のコード例では、プライベート使用プレフィックスを持つカスタムカルチャを作成し、そのプロパティのセットを一覧表示します。The following code example creates a custom culture with a private use prefix, then lists a set of its properties. 最初のプロパティは、カルチャの名前です。The first property is the name of the culture.

// This example demonstrates a System.Globalization.Culture-
// AndRegionInfoBuilder constructor and some of the properties 
// of a custom culture object created with the constructor.

#using <sysglobl.dll>

using namespace System;
using namespace System::Globalization;

int main()
{
    CultureAndRegionInfoBuilder^ builder = 
        gcnew CultureAndRegionInfoBuilder
        ("x-en-US-sample", CultureAndRegionModifiers::None);
    
    // Display some of the properties 
    // for the en-US culture.
    Console::WriteLine("CultureName:. . . . . . . . . . {0}", 
        builder->CultureName);
    Console::WriteLine("CultureEnglishName: . . . . . . {0}", 
        builder->CultureEnglishName);
    Console::WriteLine("CultureNativeName:. . . . . . . {0}", 
        builder->CultureNativeName);
    Console::WriteLine("GeoId:. . . . . . . . . . . . . {0}", 
        builder->GeoId);
    Console::WriteLine("IsMetric: . . . . . . . . . . . {0}", 
        builder->IsMetric);
    Console::WriteLine("ISOCurrencySymbol:. . . . . . . {0}", 
        builder->ISOCurrencySymbol);
    Console::WriteLine("RegionEnglishName:. . . . . . . {0}", 
        builder->RegionEnglishName);
    Console::WriteLine("RegionName: . . . . . . . . . . {0}", 
        builder->RegionName);
    Console::WriteLine("RegionNativeName: . . . . . . . {0}", 
        builder->RegionNativeName);
    Console::WriteLine("ThreeLetterISOLanguageName: . . {0}", 
        builder->ThreeLetterISOLanguageName);
    Console::WriteLine("ThreeLetterISORegionName: . . . {0}", 
        builder->ThreeLetterISORegionName);
    Console::WriteLine("ThreeLetterWindowsLanguageName: {0}", 
        builder->ThreeLetterWindowsLanguageName);
    Console::WriteLine("ThreeLetterWindowsRegionName: . {0}", 
        builder->ThreeLetterWindowsRegionName);
    Console::WriteLine("TwoLetterISOLanguageName: . . . {0}", 
        builder->TwoLetterISOLanguageName);
    Console::WriteLine("TwoLetterISORegionName: . . . . {0}", 
        builder->TwoLetterISORegionName);
}

/*
This code example produces the following results:

CultureName:. . . . . . . . . . en-US
CultureEnglishName: . . . . . . English (United States)
CultureNativeName:. . . . . . . English (United States)
GeoId:. . . . . . . . . . . . . 244
IsMetric: . . . . . . . . . . . False
ISOCurrencySymbol:. . . . . . . USD
RegionEnglishName:. . . . . . . United States
RegionName: . . . . . . . . . . US
RegionNativeName: . . . . . . . United States
ThreeLetterISOLanguageName: . . eng
ThreeLetterISORegionName: . . . USA
ThreeLetterWindowsLanguageName: ENU
ThreeLetterWindowsRegionName: . USA
TwoLetterISOLanguageName: . . . en
TwoLetterISORegionName: . . . . US

*/
// This example demonstrates a System.Globalization.Culture-
// AndRegionInfoBuilder constructor and some of the properties 
// of the CultureAndRegionInfoBuilder object that is created.
// Compile this example with a reference to sysglobl.dll.

using System;
using System.Globalization;

class Sample 
{
    public static void Main() 
    {

// Construct a new, privately used culture that extends the en-US culture 
// provided by the .NET Framework. In this sample, the CultureAndRegion-
// Types.Specific parameter creates a minimal CultureAndRegionInfoBuilder 
// object that you must populate with culture and region information.

    CultureAndRegionInfoBuilder cib = null;
    try {
        cib = new CultureAndRegionInfoBuilder(
                                          "x-en-US-sample",
                                          CultureAndRegionModifiers.None);
        }
    catch (ArgumentException ae)
        {
        Console.WriteLine(ae);
        return;
        }

// Populate the new CultureAndRegionInfoBuilder object with culture information.

    CultureInfo ci = new CultureInfo("en-US");
    cib.LoadDataFromCultureInfo(ci);

// Populate the new CultureAndRegionInfoBuilder object with region information.

    RegionInfo  ri = new RegionInfo("US");
    cib.LoadDataFromRegionInfo(ri);

// Display some of the properties for the x-en-US-sample custom culture.

    Console.Clear();
    Console.WriteLine("CultureName:. . . . . . . . . . {0}", cib.CultureName);
    Console.WriteLine("CultureEnglishName: . . . . . . {0}", cib.CultureEnglishName);
    Console.WriteLine("CultureNativeName:. . . . . . . {0}", cib.CultureNativeName);
    Console.WriteLine("GeoId:. . . . . . . . . . . . . {0}", cib.GeoId);
    Console.WriteLine("IsMetric: . . . . . . . . . . . {0}", cib.IsMetric);
    Console.WriteLine("ISOCurrencySymbol:. . . . . . . {0}", cib.ISOCurrencySymbol);
    Console.WriteLine("RegionEnglishName:. . . . . . . {0}", cib.RegionEnglishName);
    Console.WriteLine("RegionName: . . . . . . . . . . {0}", cib.RegionName);
    Console.WriteLine("RegionNativeName: . . . . . . . {0}", cib.RegionNativeName);
    Console.WriteLine("ThreeLetterISOLanguageName: . . {0}", cib.ThreeLetterISOLanguageName);
    Console.WriteLine("ThreeLetterISORegionName: . . . {0}", cib.ThreeLetterISORegionName);
    Console.WriteLine("ThreeLetterWindowsLanguageName: {0}", cib.ThreeLetterWindowsLanguageName);
    Console.WriteLine("ThreeLetterWindowsRegionName: . {0}", cib.ThreeLetterWindowsRegionName);
    Console.WriteLine("TwoLetterISOLanguageName: . . . {0}", cib.TwoLetterISOLanguageName);
    Console.WriteLine("TwoLetterISORegionName: . . . . {0}", cib.TwoLetterISORegionName);
    }
}
/*
This code example produces the following results:

CultureName:. . . . . . . . . . x-en-US-sample
CultureEnglishName: . . . . . . English
CultureNativeName:. . . . . . . English
GeoId:. . . . . . . . . . . . . 244
IsMetric: . . . . . . . . . . . False
ISOCurrencySymbol:. . . . . . . USD
RegionEnglishName:. . . . . . . United States
RegionName: . . . . . . . . . . US
RegionNativeName: . . . . . . . United States
ThreeLetterISOLanguageName: . . eng
ThreeLetterISORegionName: . . . USA
ThreeLetterWindowsLanguageName: ENU
ThreeLetterWindowsRegionName: . USA
TwoLetterISOLanguageName: . . . en
TwoLetterISORegionName: . . . . US

*/
' This example demonstrates a System.Globalization.Culture-
' AndRegionInfoBuilder constructor and some of the properties 
' of the CultureAndRegionInfoBuilder object that is created.
' Compile this example with a reference to sysglobl.dll.

Imports System.Globalization

Class Sample
    Public Shared Sub Main() 
        
        ' Construct a new, privately used culture that extends the en-US culture 
        ' provided by the .NET Framework. In this sample, the CultureAndRegion-
        ' Types.Specific parameter creates a minimal CultureAndRegionInfoBuilder 
        ' object that you must populate with culture and region information.

        Dim cib As CultureAndRegionInfoBuilder = Nothing
        Try
            cib = New CultureAndRegionInfoBuilder("x-en-US-sample", _
                                                   CultureAndRegionModifiers.None)
        Catch ae As ArgumentException
            Console.WriteLine(ae)
            Return
        End Try
        
        ' Populate the new CultureAndRegionInfoBuilder object with culture information.

        Dim ci As New CultureInfo("en-US")
        cib.LoadDataFromCultureInfo(ci)
        
        ' Populate the new CultureAndRegionInfoBuilder object with region information.

        Dim ri As New RegionInfo("US")
        cib.LoadDataFromRegionInfo(ri)
        
        ' Display some of the properties for the x-en-US-sample custom culture.

        Console.Clear()
        Console.WriteLine("CultureName:. . . . . . . . . . {0}", cib.CultureName)
        Console.WriteLine("CultureEnglishName: . . . . . . {0}", cib.CultureEnglishName)
        Console.WriteLine("CultureNativeName:. . . . . . . {0}", cib.CultureNativeName)
        Console.WriteLine("GeoId:. . . . . . . . . . . . . {0}", cib.GeoId)
        Console.WriteLine("IsMetric: . . . . . . . . . . . {0}", cib.IsMetric)
        Console.WriteLine("ISOCurrencySymbol:. . . . . . . {0}", cib.ISOCurrencySymbol)
        Console.WriteLine("RegionEnglishName:. . . . . . . {0}", cib.RegionEnglishName)
        Console.WriteLine("RegionName: . . . . . . . . . . {0}", cib.RegionName)
        Console.WriteLine("RegionNativeName: . . . . . . . {0}", cib.RegionNativeName)
        Console.WriteLine("ThreeLetterISOLanguageName: . . {0}", cib.ThreeLetterISOLanguageName)
        Console.WriteLine("ThreeLetterISORegionName: . . . {0}", cib.ThreeLetterISORegionName)
        Console.WriteLine("ThreeLetterWindowsLanguageName: {0}", cib.ThreeLetterWindowsLanguageName)
        Console.WriteLine("ThreeLetterWindowsRegionName: . {0}", cib.ThreeLetterWindowsRegionName)
        Console.WriteLine("TwoLetterISOLanguageName: . . . {0}", cib.TwoLetterISOLanguageName)
        Console.WriteLine("TwoLetterISORegionName: . . . . {0}", cib.TwoLetterISORegionName)
    
    End Sub 'Main
End Class 'Sample
'
'This code example produces the following results:
'
'CultureName:. . . . . . . . . . x-en-US-sample
'CultureEnglishName: . . . . . . English
'CultureNativeName:. . . . . . . English
'GeoId:. . . . . . . . . . . . . 244
'IsMetric: . . . . . . . . . . . False
'ISOCurrencySymbol:. . . . . . . USD
'RegionEnglishName:. . . . . . . United States
'RegionName: . . . . . . . . . . US
'RegionNativeName: . . . . . . . United States
'ThreeLetterISOLanguageName: . . eng
'ThreeLetterISORegionName: . . . USA
'ThreeLetterWindowsLanguageName: ENU
'ThreeLetterWindowsRegionName: . USA
'TwoLetterISOLanguageName: . . . en
'TwoLetterISORegionName: . . . . US
'

注釈

コンストラクターのCultureAndRegionModifiers CultureAndRegionInfoBuilder.CultureAndRegionInfoBuilder(String, CultureAndRegionModifiers)引数として1つ以上の値のビットごとの組み合わせを指定します。Specify a bitwise combination of one or more CultureAndRegionModifiers values as an argument to the CultureAndRegionInfoBuilder.CultureAndRegionInfoBuilder(String, CultureAndRegionModifiers) constructor. 生成CultureAndRegionInfoBuilderされたオブジェクトを使用して、カスタムカルチャを作成します。You use the resulting CultureAndRegionInfoBuilder object to create a custom culture.

カスタムカルチャは、次の特性の組み合わせを持つことができます。A custom culture can have a combination of these characteristics:

  • カスタムカルチャは、特定のカルチャまたはニュートラルカルチャにすることができます。A custom culture can be a specific culture or a neutral culture.

    特定のカルチャは言語と地域を指定しますが、ニュートラルカルチャは言語を指定しますが、地域は指定しません。A specific culture specifies a language and a region, while a neutral culture specifies a language but no region.

  • カスタムカルチャは、置換カルチャまたは補足カルチャにすることができます。A custom culture can be a replacement culture or a supplemental culture.

    置換カルチャは、.NET Framework に付属のカルチャまたは Windows に付属しているロケールを置き換えます。A replacement culture replaces a culture that ships with the .NET Framework or a locale that ships with Windows.

    補足カルチャは、置換カルチャ以外のものです。A supplemental culture is anything other than a replacement culture. 補足カルチャは、まったく新しいものにすることも、既存の .NET Framework カルチャまたは Windows ロケールを拡張することもできます。A supplemental culture can be entirely new, or can extend an existing .NET Framework culture or Windows locale.

重要

CultureAndRegionModifiers列挙は sysglobl という名前のアセンブリにあります。Note that the CultureAndRegionModifiers enumeration is found in an assembly named sysglobl.dll. この型を使用するコードを正常にコンパイルするには、sysglobl への参照を追加する必要があります。Successfully compiling code that uses this type requires that you add a reference to sysglobl.dll.

適用対象

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