Point3D.Subtraction 演算子

定義

Point3D 構造体または Vector3D 構造体を Point3D 構造体から減算します。

オーバーロード

Subtraction(Point3D, Point3D)

Point3D 構造体を Point3D 構造体から減算し、その結果を Vector3D 構造体として返します。

Subtraction(Point3D, Vector3D)

Vector3D 構造体を Point3D 構造体から減算し、その結果を Point3D 構造体として返します。

Subtraction(Point3D, Point3D)

Point3D 構造体を Point3D 構造体から減算し、その結果を Vector3D 構造体として返します。

public:
 static System::Windows::Media::Media3D::Vector3D operator -(System::Windows::Media::Media3D::Point3D point1, System::Windows::Media::Media3D::Point3D point2);
public static System.Windows.Media.Media3D.Vector3D operator - (System.Windows.Media.Media3D.Point3D point1, System.Windows.Media.Media3D.Point3D point2);
static member ( - ) : System.Windows.Media.Media3D.Point3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator - (point1 As Point3D, point2 As Point3D) As Vector3D

パラメーター

point1
Point3D

減算の実行対象となる Point3D 構造体。

point2
Point3D

point1 から減算する Point3D 構造体。

戻り値

point1 および point2 の差を表す Vector3D 構造体。

次の例は、オーバーロードされた減算演算子を使用して構造体から構造体を減算する Point3D 方法を Point3D 示しています。

// Subtracts a Point3D from a Point3D using the overloaded - operator.
// Returns a Vector3D.

Point3D point1 = new Point3D(10, 5, 1);
Point3D point2 = new Point3D(15, 40, 60);
Vector3D vectorResult = new Vector3D();

vectorResult = point1 - point2;
// vectorResult is equal to (-5, -35, -59)

// Displaying Results
syntaxString = " vectorResult = point1 - point2;";
resultType = "Vector3D";
operationString = "Subtracting a Point3D from a Point3D";
ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString);
' Subtracts a Point3D from a Point3D using the overloaded - operator.
' Returns a Vector3D.

Dim point1 As New Point3D(10, 5, 1)
Dim point2 As New Point3D(15, 40, 60)
Dim vectorResult As New Vector3D()

vectorResult = point1 - point2
' vectorResult is equal to (-5, -35, -59)

' Displaying Results
syntaxString = " vectorResult = point1 - point2"
resultType = "Vector3D"
operationString = "Subtracting a Point3D from a Point3D"
ShowResults(vectorResult.ToString(), syntaxString, resultType, operationString)

こちらもご覧ください

適用対象

Subtraction(Point3D, Vector3D)

Vector3D 構造体を Point3D 構造体から減算し、その結果を Point3D 構造体として返します。

public:
 static System::Windows::Media::Media3D::Point3D operator -(System::Windows::Media::Media3D::Point3D point, System::Windows::Media::Media3D::Vector3D vector);
public static System.Windows.Media.Media3D.Point3D operator - (System.Windows.Media.Media3D.Point3D point, System.Windows.Media.Media3D.Vector3D vector);
static member ( - ) : System.Windows.Media.Media3D.Point3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator - (point As Point3D, vector As Vector3D) As Point3D

パラメーター

point
Point3D

ベクターを減算する Point3D 構造体。

vector
Vector3D

ポイントから減算する Vector3D 構造体。

戻り値

vector から point を減算した結果の、変更された Point3D 構造体。

次の例は、オーバーロードされた減算演算子を使用して構造体から構造体を減算する Vector3D 方法を Point3D 示しています。

// Subtracts a Vector3D from a Point3D using the overloaded - operator.
// Returns a Point3D.

Point3D point1 = new Point3D(10, 5, 1);
Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D pointResult = new Point3D();

pointResult = point1 - vector1;
// pointResult is equal to (-10, -25, -39) 

// Displaying Results
syntaxString = "pointResult = point1 - vector1;";
resultType = "Point3D";
operationString = "Subtracting a Vector3D from a Point3D";
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString);
' Subtracts a Vector3D from a Point3D using the overloaded - operator.
' Returns a Point3D.

Dim point1 As New Point3D(10, 5, 1)
Dim vector1 As New Vector3D(20, 30, 40)
Dim pointResult As New Point3D()

pointResult = point1 - vector1
' pointResult is equal to (-10, -25, -39) 

' Displaying Results
syntaxString = "pointResult = point1 - vector1"
resultType = "Point3D"
operationString = "Subtracting a Vector3D from a Point3D"
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString)

こちらもご覧ください

適用対象