편집

다음을 통해 공유


MDLTexture.CreateTextureCube Method

Definition

Overloads

CreateTextureCube(String[])

Creates a texture cube from the named images in the default application bundle.

CreateTextureCube(String[], NSBundle)

Creates a texture cube from the named images in the specified application bundle.

CreateTextureCube(String[])

Creates a texture cube from the named images in the default application bundle.

[Foundation.Export("textureCubeWithImagesNamed:")]
public static ModelIO.MDLTexture CreateTextureCube (string[] imageNames);
static member CreateTextureCube : string[] -> ModelIO.MDLTexture

Parameters

imageNames
String[]

Returns

Attributes

Applies to

CreateTextureCube(String[], NSBundle)

Creates a texture cube from the named images in the specified application bundle.

[Foundation.Export("textureCubeWithImagesNamed:bundle:")]
public static ModelIO.MDLTexture CreateTextureCube (string[] imageNames, Foundation.NSBundle bundleOrNil);
static member CreateTextureCube : string[] * Foundation.NSBundle -> ModelIO.MDLTexture

Parameters

imageNames
String[]
bundleOrNil
NSBundle

To be added.

This parameter can be null.

Returns

Attributes

Applies to