CultureAndRegionModifiers CultureAndRegionModifiers CultureAndRegionModifiers CultureAndRegionModifiers Enum

정의

CultureAndRegionInfoBuilder 개체를 정의하는 상수를 지정합니다.Specifies constants that define a CultureAndRegionInfoBuilder object.

이 열거형에는 멤버 값의 비트 조합을 허용하는 FlagsAttribute 특성이 있습니다.

public enum class CultureAndRegionModifiers
[System.Flags]
public enum CultureAndRegionModifiers
type CultureAndRegionModifiers = 
Public Enum CultureAndRegionModifiers
상속
CultureAndRegionModifiersCultureAndRegionModifiersCultureAndRegionModifiersCultureAndRegionModifiers
특성

필드

Neutral Neutral Neutral Neutral 1

중립 사용자 지정 문화권입니다.A neutral custom culture.

None None None None 0

특정 추가 사용자 지정 문화권입니다.A specific, supplemental custom culture.

Replacement Replacement Replacement Replacement 2

기존 .NET Framework 문화권 또는 Windows 로캘을 대체하는 사용자 지정 문화권입니다.A custom culture that replaces an existing .NET Framework culture or Windows locale.

예제

다음 코드 예제에서는 개인 사용 하 여 접두사를 사용 하 여 사용자 지정 문화권을 만든 다음 해당 속성 집합을 보여 줍니다.The following code example creates a custom culture with a private use prefix, then lists a set of its properties. 첫 번째 속성에는 문화권의 이름입니다.The first property is the name of the culture.

// This example demonstrates a System.Globalization.Culture-
// AndRegionInfoBuilder constructor and some of the properties 
// of a custom culture object created with the constructor.

#using <sysglobl.dll>

using namespace System;
using namespace System::Globalization;

int main()
{
    CultureAndRegionInfoBuilder^ builder = 
        gcnew CultureAndRegionInfoBuilder
        ("x-en-US-sample", CultureAndRegionModifiers::None);
    
    // Display some of the properties 
    // for the en-US culture.
    Console::WriteLine("CultureName:. . . . . . . . . . {0}", 
        builder->CultureName);
    Console::WriteLine("CultureEnglishName: . . . . . . {0}", 
        builder->CultureEnglishName);
    Console::WriteLine("CultureNativeName:. . . . . . . {0}", 
        builder->CultureNativeName);
    Console::WriteLine("GeoId:. . . . . . . . . . . . . {0}", 
        builder->GeoId);
    Console::WriteLine("IsMetric: . . . . . . . . . . . {0}", 
        builder->IsMetric);
    Console::WriteLine("ISOCurrencySymbol:. . . . . . . {0}", 
        builder->ISOCurrencySymbol);
    Console::WriteLine("RegionEnglishName:. . . . . . . {0}", 
        builder->RegionEnglishName);
    Console::WriteLine("RegionName: . . . . . . . . . . {0}", 
        builder->RegionName);
    Console::WriteLine("RegionNativeName: . . . . . . . {0}", 
        builder->RegionNativeName);
    Console::WriteLine("ThreeLetterISOLanguageName: . . {0}", 
        builder->ThreeLetterISOLanguageName);
    Console::WriteLine("ThreeLetterISORegionName: . . . {0}", 
        builder->ThreeLetterISORegionName);
    Console::WriteLine("ThreeLetterWindowsLanguageName: {0}", 
        builder->ThreeLetterWindowsLanguageName);
    Console::WriteLine("ThreeLetterWindowsRegionName: . {0}", 
        builder->ThreeLetterWindowsRegionName);
    Console::WriteLine("TwoLetterISOLanguageName: . . . {0}", 
        builder->TwoLetterISOLanguageName);
    Console::WriteLine("TwoLetterISORegionName: . . . . {0}", 
        builder->TwoLetterISORegionName);
}

/*
This code example produces the following results:

CultureName:. . . . . . . . . . en-US
CultureEnglishName: . . . . . . English (United States)
CultureNativeName:. . . . . . . English (United States)
GeoId:. . . . . . . . . . . . . 244
IsMetric: . . . . . . . . . . . False
ISOCurrencySymbol:. . . . . . . USD
RegionEnglishName:. . . . . . . United States
RegionName: . . . . . . . . . . US
RegionNativeName: . . . . . . . United States
ThreeLetterISOLanguageName: . . eng
ThreeLetterISORegionName: . . . USA
ThreeLetterWindowsLanguageName: ENU
ThreeLetterWindowsRegionName: . USA
TwoLetterISOLanguageName: . . . en
TwoLetterISORegionName: . . . . US

*/
// This example demonstrates a System.Globalization.Culture-
// AndRegionInfoBuilder constructor and some of the properties 
// of the CultureAndRegionInfoBuilder object that is created.
// Compile this example with a reference to sysglobl.dll.

using System;
using System.Globalization;

class Sample 
{
    public static void Main() 
    {

// Construct a new, privately used culture that extends the en-US culture 
// provided by the .NET Framework. In this sample, the CultureAndRegion-
// Types.Specific parameter creates a minimal CultureAndRegionInfoBuilder 
// object that you must populate with culture and region information.

    CultureAndRegionInfoBuilder cib = null;
    try {
        cib = new CultureAndRegionInfoBuilder(
                                          "x-en-US-sample",
                                          CultureAndRegionModifiers.None);
        }
    catch (ArgumentException ae)
        {
        Console.WriteLine(ae);
        return;
        }

// Populate the new CultureAndRegionInfoBuilder object with culture information.

    CultureInfo ci = new CultureInfo("en-US");
    cib.LoadDataFromCultureInfo(ci);

// Populate the new CultureAndRegionInfoBuilder object with region information.

    RegionInfo  ri = new RegionInfo("US");
    cib.LoadDataFromRegionInfo(ri);

// Display some of the properties for the x-en-US-sample custom culture.

    Console.Clear();
    Console.WriteLine("CultureName:. . . . . . . . . . {0}", cib.CultureName);
    Console.WriteLine("CultureEnglishName: . . . . . . {0}", cib.CultureEnglishName);
    Console.WriteLine("CultureNativeName:. . . . . . . {0}", cib.CultureNativeName);
    Console.WriteLine("GeoId:. . . . . . . . . . . . . {0}", cib.GeoId);
    Console.WriteLine("IsMetric: . . . . . . . . . . . {0}", cib.IsMetric);
    Console.WriteLine("ISOCurrencySymbol:. . . . . . . {0}", cib.ISOCurrencySymbol);
    Console.WriteLine("RegionEnglishName:. . . . . . . {0}", cib.RegionEnglishName);
    Console.WriteLine("RegionName: . . . . . . . . . . {0}", cib.RegionName);
    Console.WriteLine("RegionNativeName: . . . . . . . {0}", cib.RegionNativeName);
    Console.WriteLine("ThreeLetterISOLanguageName: . . {0}", cib.ThreeLetterISOLanguageName);
    Console.WriteLine("ThreeLetterISORegionName: . . . {0}", cib.ThreeLetterISORegionName);
    Console.WriteLine("ThreeLetterWindowsLanguageName: {0}", cib.ThreeLetterWindowsLanguageName);
    Console.WriteLine("ThreeLetterWindowsRegionName: . {0}", cib.ThreeLetterWindowsRegionName);
    Console.WriteLine("TwoLetterISOLanguageName: . . . {0}", cib.TwoLetterISOLanguageName);
    Console.WriteLine("TwoLetterISORegionName: . . . . {0}", cib.TwoLetterISORegionName);
    }
}
/*
This code example produces the following results:

CultureName:. . . . . . . . . . x-en-US-sample
CultureEnglishName: . . . . . . English
CultureNativeName:. . . . . . . English
GeoId:. . . . . . . . . . . . . 244
IsMetric: . . . . . . . . . . . False
ISOCurrencySymbol:. . . . . . . USD
RegionEnglishName:. . . . . . . United States
RegionName: . . . . . . . . . . US
RegionNativeName: . . . . . . . United States
ThreeLetterISOLanguageName: . . eng
ThreeLetterISORegionName: . . . USA
ThreeLetterWindowsLanguageName: ENU
ThreeLetterWindowsRegionName: . USA
TwoLetterISOLanguageName: . . . en
TwoLetterISORegionName: . . . . US

*/
' This example demonstrates a System.Globalization.Culture-
' AndRegionInfoBuilder constructor and some of the properties 
' of the CultureAndRegionInfoBuilder object that is created.
' Compile this example with a reference to sysglobl.dll.

Imports System
Imports System.Globalization

Class Sample
    Public Shared Sub Main() 
        
        ' Construct a new, privately used culture that extends the en-US culture 
        ' provided by the .NET Framework. In this sample, the CultureAndRegion-
        ' Types.Specific parameter creates a minimal CultureAndRegionInfoBuilder 
        ' object that you must populate with culture and region information.

        Dim cib As CultureAndRegionInfoBuilder = Nothing
        Try
            cib = New CultureAndRegionInfoBuilder("x-en-US-sample", _
                                                   CultureAndRegionModifiers.None)
        Catch ae As ArgumentException
            Console.WriteLine(ae)
            Return
        End Try
        
        ' Populate the new CultureAndRegionInfoBuilder object with culture information.

        Dim ci As New CultureInfo("en-US")
        cib.LoadDataFromCultureInfo(ci)
        
        ' Populate the new CultureAndRegionInfoBuilder object with region information.

        Dim ri As New RegionInfo("US")
        cib.LoadDataFromRegionInfo(ri)
        
        ' Display some of the properties for the x-en-US-sample custom culture.

        Console.Clear()
        Console.WriteLine("CultureName:. . . . . . . . . . {0}", cib.CultureName)
        Console.WriteLine("CultureEnglishName: . . . . . . {0}", cib.CultureEnglishName)
        Console.WriteLine("CultureNativeName:. . . . . . . {0}", cib.CultureNativeName)
        Console.WriteLine("GeoId:. . . . . . . . . . . . . {0}", cib.GeoId)
        Console.WriteLine("IsMetric: . . . . . . . . . . . {0}", cib.IsMetric)
        Console.WriteLine("ISOCurrencySymbol:. . . . . . . {0}", cib.ISOCurrencySymbol)
        Console.WriteLine("RegionEnglishName:. . . . . . . {0}", cib.RegionEnglishName)
        Console.WriteLine("RegionName: . . . . . . . . . . {0}", cib.RegionName)
        Console.WriteLine("RegionNativeName: . . . . . . . {0}", cib.RegionNativeName)
        Console.WriteLine("ThreeLetterISOLanguageName: . . {0}", cib.ThreeLetterISOLanguageName)
        Console.WriteLine("ThreeLetterISORegionName: . . . {0}", cib.ThreeLetterISORegionName)
        Console.WriteLine("ThreeLetterWindowsLanguageName: {0}", cib.ThreeLetterWindowsLanguageName)
        Console.WriteLine("ThreeLetterWindowsRegionName: . {0}", cib.ThreeLetterWindowsRegionName)
        Console.WriteLine("TwoLetterISOLanguageName: . . . {0}", cib.TwoLetterISOLanguageName)
        Console.WriteLine("TwoLetterISORegionName: . . . . {0}", cib.TwoLetterISORegionName)
    
    End Sub 'Main
End Class 'Sample
'
'This code example produces the following results:
'
'CultureName:. . . . . . . . . . x-en-US-sample
'CultureEnglishName: . . . . . . English
'CultureNativeName:. . . . . . . English
'GeoId:. . . . . . . . . . . . . 244
'IsMetric: . . . . . . . . . . . False
'ISOCurrencySymbol:. . . . . . . USD
'RegionEnglishName:. . . . . . . United States
'RegionName: . . . . . . . . . . US
'RegionNativeName: . . . . . . . United States
'ThreeLetterISOLanguageName: . . eng
'ThreeLetterISORegionName: . . . USA
'ThreeLetterWindowsLanguageName: ENU
'ThreeLetterWindowsRegionName: . USA
'TwoLetterISOLanguageName: . . . en
'TwoLetterISORegionName: . . . . US
'

설명

하나 이상의 비트 조합 지정 CultureAndRegionModifiers 값에 대 한 인수로 CultureAndRegionInfoBuilder.CultureAndRegionInfoBuilder(String, CultureAndRegionModifiers) 생성자입니다.Specify a bitwise combination of one or more CultureAndRegionModifiers values as an argument to the CultureAndRegionInfoBuilder.CultureAndRegionInfoBuilder(String, CultureAndRegionModifiers) constructor. 결과 사용 하면 CultureAndRegionInfoBuilder 사용자 지정 culture를 만들 개체입니다.You use the resulting CultureAndRegionInfoBuilder object to create a custom culture.

사용자 지정 문화권에는 이러한 특성의 조합을 포함할 수 있습니다.A custom culture can have a combination of these characteristics:

  • 사용자 지정 culture는 특정 문화권 또는 중립 문화권 수 있습니다.A custom culture can be a specific culture or a neutral culture.

    특정 문화권 중립 문화권 없는 지역 언어를 지정 하는 동안 언어 및 지역을 지정 합니다.A specific culture specifies a language and a region, while a neutral culture specifies a language but no region.

  • 사용자 지정 culture는 대체 문화권 또는 추가 문화권 수 있습니다.A custom culture can be a replacement culture or a supplemental culture.

    대체 문화권.NET Framework 또는 Windows와 함께 제공 되는 로캘을 사용 하 여 제공 되는 문화권을 대체 합니다.A replacement culture replaces a culture that ships with the .NET Framework or a locale that ships with Windows.

    추가 culture는 대체 문화권 이외의 항목.A supplemental culture is anything other than a replacement culture. 추가 문화권 완전히 새로운 또는 기존.NET Framework 문화권 또는 Windows 로캘을 확장할 수 있습니다.A supplemental culture can be entirely new, or can extend an existing .NET Framework culture or Windows locale.

중요

CultureAndRegionModifiers sysglobl.dll 이라는 어셈블리가 있는 열거형입니다.Note that the CultureAndRegionModifiers enumeration is found in an assembly named sysglobl.dll. 성공적으로이 형식을 사용 하는 코드를 컴파일할 sysglobl.dll에 대 한 참조 추가 해야 합니다.Successfully compiling code that uses this type requires that you add a reference to sysglobl.dll.

적용 대상

추가 정보