다음을 통해 공유


NegotiateStream 생성자

정의

NegotiateStream 클래스의 새 인스턴스를 초기화합니다.

오버로드

NegotiateStream(Stream)

지정된 NegotiateStream를 사용하여 Stream 클래스의 새 인스턴스를 초기화합니다.

NegotiateStream(Stream, Boolean)

지정된 NegotiateStream과 스트림 닫기 동작을 사용해서 Stream 클래스의 새 인스턴스를 초기화합니다.

설명

에서 NegotiateStream 제공하는 스트림을 닫지 않도록 하려면 생성자를 NegotiateStream(Stream, Boolean) 사용합니다.

NegotiateStream(Stream)

Source:
NegotiateStream.cs
Source:
NegotiateStream.cs
Source:
NegotiateStream.cs

지정된 NegotiateStream를 사용하여 Stream 클래스의 새 인스턴스를 초기화합니다.

public:
 NegotiateStream(System::IO::Stream ^ innerStream);
public NegotiateStream (System.IO.Stream innerStream);
new System.Net.Security.NegotiateStream : System.IO.Stream -> System.Net.Security.NegotiateStream
Public Sub New (innerStream As Stream)

매개 변수

innerStream
Stream

Stream에서 데이터를 보내고 받는 데 사용하는 NegotiateStream 개체입니다.

예제

다음 코드 예제에서는 이 생성자를 호출하는 방법을 보여 줍니다.

// Establish the remote endpoint for the socket.
// For this example, use the local machine.
IPHostEntry^ ipHostInfo = Dns::GetHostEntry( Dns::GetHostName() );
IPAddress^ ipAddress = ipHostInfo->AddressList[ 0 ];

// Client and server use port 11000. 
IPEndPoint^ remoteEP = gcnew IPEndPoint( ipAddress,11000 );

// Create a TCP/IP socket.
TcpClient^ client = gcnew TcpClient;

// Connect the socket to the remote endpoint.
client->Connect( remoteEP );
Console::WriteLine( L"Client connected to {0}.", remoteEP );

// Ensure the client does not close when there is 
// still data to be sent to the server.
client->LingerState = (gcnew LingerOption( true,0 ));

// Request authentication.
NetworkStream^ clientStream = client->GetStream();
NegotiateStream^ authStream = gcnew NegotiateStream( clientStream );

// Request authentication for the client only (no mutual authentication).
// Authenicate using the client's default credetials.
// Permit the server to impersonate the client to access resources on the server only.
// Request that data be transmitted using encryption and data signing.
authStream->AuthenticateAsClient( dynamic_cast<NetworkCredential^>(CredentialCache::DefaultCredentials), 
       L"", 
       ProtectionLevel::EncryptAndSign, 
       TokenImpersonationLevel::Impersonation );

 // Establish the remote endpoint for the socket.
 // For this example, use the local machine.
 IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
 IPAddress ipAddress = ipHostInfo.AddressList[0];
 // Client and server use port 11000.
 IPEndPoint remoteEP = new IPEndPoint(ipAddress,11000);
 // Create a TCP/IP socket.
TcpClient client = new TcpClient();
 // Connect the socket to the remote endpoint.
 client.Connect(remoteEP);
 Console.WriteLine("Client connected to {0}.",
     remoteEP.ToString());
 // Ensure the client does not close when there is
 // still data to be sent to the server.
 client.LingerState = (new LingerOption(true,0));
 // Request authentication.
 NetworkStream clientStream = client.GetStream();
 NegotiateStream authStream = new NegotiateStream(clientStream);
 // Request authentication for the client only (no mutual authentication).
 // Authenicate using the client's default credetials.
 // Permit the server to impersonate the client to access resources on the server only.
 // Request that data be transmitted using encryption and data signing.
 authStream.AuthenticateAsClient(
      (NetworkCredential) CredentialCache.DefaultCredentials,
      "",
      ProtectionLevel.EncryptAndSign,
      TokenImpersonationLevel.Impersonation);

적용 대상

NegotiateStream(Stream, Boolean)

Source:
NegotiateStream.cs
Source:
NegotiateStream.cs
Source:
NegotiateStream.cs

지정된 NegotiateStream과 스트림 닫기 동작을 사용해서 Stream 클래스의 새 인스턴스를 초기화합니다.

public:
 NegotiateStream(System::IO::Stream ^ innerStream, bool leaveInnerStreamOpen);
public NegotiateStream (System.IO.Stream innerStream, bool leaveInnerStreamOpen);
new System.Net.Security.NegotiateStream : System.IO.Stream * bool -> System.Net.Security.NegotiateStream
Public Sub New (innerStream As Stream, leaveInnerStreamOpen As Boolean)

매개 변수

innerStream
Stream

Stream에서 데이터를 보내고 받는 데 사용하는 NegotiateStream 개체입니다.

leaveInnerStreamOpen
Boolean

NegotiateStream을 닫아도 innerStream에 영향을 주지 않으려면 true로 설정하고, 이 NegotiateStream을 닫을 때 innerStream도 함께 닫으려면 false로 설정합니다.

예외

innerStream이(가) null인 경우

또는

innerStream이(가) Null와 같은 경우.

예제

다음 예제에서는 이 생성자를 호출하는 방법을 보여 줍니다. 이 코드 예제는에 대해 제공 된 큰 예제의 일부는 NegotiateStream 클래스입니다.

// Establish the remote endpoint for the socket.
// For this example, use the local machine.
IPHostEntry^ ipHostInfo = Dns::GetHostEntry( Dns::GetHostName() );
IPAddress^ ipAddress = ipHostInfo->AddressList[ 0 ];

// Client and server use port 11000. 
IPEndPoint^ remoteEP = gcnew IPEndPoint( ipAddress,11000 );

// Create a TCP/IP socket.
client = gcnew TcpClient;

// Connect the socket to the remote endpoint.
client->Connect( remoteEP );
Console::WriteLine( L"Client connected to {0}.", remoteEP );

// Ensure the client does not close when there is 
// still data to be sent to the server.
client->LingerState = (gcnew LingerOption( true,0 ));

// Request authentication.
NetworkStream^ clientStream = client->GetStream();
NegotiateStream^ authStream = gcnew NegotiateStream( clientStream,false );

// Establish the remote endpoint for the socket.
// For this example, use the local machine.
IPHostEntry ipHostInfo = Dns.GetHostEntry("localhost");
IPAddress ipAddress = ipHostInfo.AddressList[0];
// Client and server use port 11000.
IPEndPoint remoteEP = new IPEndPoint(ipAddress, 11000);
// Create a TCP/IP socket.
client = new TcpClient();
// Connect the socket to the remote endpoint.
client.Connect(remoteEP);
Console.WriteLine("Client connected to {0}.", remoteEP.ToString());
// Ensure the client does not close when there is
// still data to be sent to the server.
client.LingerState = new LingerOption(true, 0);
// Request authentication.
NetworkStream clientStream = client.GetStream();
NegotiateStream authStream = new NegotiateStream(clientStream, false);
' Establish the remote endpoint for the socket.
' For this example, use the local machine.
Dim ipHostInfo = Dns.GetHostEntry("localhost")
Dim ipAddress = ipHostInfo.AddressList(0)

' Client and server use port 11000. 
Dim remoteEP As New IPEndPoint(ipAddress, 11000)

' Create a TCP/IP socket.
client = New TcpClient()

' Connect the socket to the remote endpoint.
client.Connect(remoteEP)
Console.WriteLine("Client connected to {0}.", remoteEP.ToString())

' Ensure the client does not close when there is 
' still data to be sent to the server.
client.LingerState = (New LingerOption(True, 0))

' Request authentication.
Dim clientStream = client.GetStream()
Dim authStream As New NegotiateStream(clientStream, False)

설명

매개 변수에 leaveStreamOpen 대해 를 지정 true 하면 을 NegotiateStream 닫으면 스트림에 innerStream 영향을 주지 않습니다. 더 이상 필요하지 않은 경우 명시적으로 닫 innerStream 아야 합니다.

적용 대상