IChannelSender 인터페이스

정의

송신기 채널에 필요한 함수와 속성을 제공합니다.

public interface class IChannelSender : System::Runtime::Remoting::Channels::IChannel
public interface IChannelSender : System.Runtime.Remoting.Channels.IChannel
[System.Runtime.InteropServices.ComVisible(true)]
public interface IChannelSender : System.Runtime.Remoting.Channels.IChannel
type IChannelSender = interface
    interface IChannel
[<System.Runtime.InteropServices.ComVisible(true)>]
type IChannelSender = interface
    interface IChannel
Public Interface IChannelSender
Implements IChannel
파생
특성
구현

예제

#using <System.Runtime.Remoting.dll>
#using <System.dll>
#using <IChannelSender_Share.dll>

using namespace System;
using namespace System::Collections;
using namespace System::Runtime::Remoting;
using namespace System::Runtime::Remoting::Channels;
using namespace System::Runtime::Remoting::Messaging;
using namespace System::Runtime::Remoting::Channels::Http;
int main()
{
   try
   {
      
      // Create the 'IDictionary' to set the server object properties.
      IDictionary^ myDictionary = gcnew Hashtable;
      myDictionary->default[ "name" ] = "HttpClientChannel";
      myDictionary->default[ "priority" ] = 2;
      
      // Set the properties along with the constructor.
      IChannelSender^ myIChannelSender = gcnew HttpClientChannel( myDictionary,gcnew BinaryClientFormatterSinkProvider );
      
      // Register the server channel.
      ChannelServices::RegisterChannel( myIChannelSender, false );
      MyHelloServer ^ myHelloServer1 = dynamic_cast<MyHelloServer^>(Activator::GetObject( MyHelloServer::typeid, "http://localhost:8085/SayHello" ));
      if ( myHelloServer1 == nullptr )
      {
         Console::WriteLine( "Could not locate server" );
      }
      else
      {
         Console::WriteLine( myHelloServer1->myHelloMethod( "Client" ) );
         
         // Get the name of the channel.
         Console::WriteLine( "Channel Name :{0}", myIChannelSender->ChannelName );
         
         // Get the channel priority.
         Console::WriteLine( "ChannelPriority :{0}", myIChannelSender->ChannelPriority );
         String^ myString;
         String^ myObjectURI1;
         Console::WriteLine( "Parse :{0}{1}", myIChannelSender->Parse( "http://localhost:8085/SayHello",  myString ), myString );
         
         // Get the channel message sink that delivers message to specified url.
         IMessageSink^ myIMessageSink = myIChannelSender->CreateMessageSink( "http://localhost:8085/NewEndPoint", nullptr,  myObjectURI1 );
         Console::WriteLine( "Channel message sink used :{0}", myIMessageSink );
         
         Console::WriteLine( "URI of new channel message sink :{0}", myObjectURI1 );
      }
   }
   catch ( Exception^ ex ) 
   {
      Console::WriteLine( "Following exception is raised on client side : {0}", ex->Message );
   }

}
using System;
using System.Collections;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Messaging;
using System.Runtime.Remoting.Channels.Http;
using System.Security.Permissions;

public class MyClient
{
   public static void Main()
   {
      try
      {
         // Create the 'IDictionary' to set the server object properties.
         IDictionary myDictionary = new Hashtable();
         myDictionary["name"] = "HttpClientChannel";
         myDictionary["priority"] = 2;
         // Set the properties along with the constructor.
         IChannelSender myIChannelSender = new HttpClientChannel(myDictionary,
                                    new BinaryClientFormatterSinkProvider());
         // Register the server channel.
         ChannelServices.RegisterChannel(myIChannelSender);
         MyHelloServer myHelloServer1 = (MyHelloServer)Activator.GetObject(
                  typeof(MyHelloServer), "http://localhost:8085/SayHello");
         if (myHelloServer1 == null)
         {
            Console.WriteLine("Could not locate server");
         }
         else
         {
            Console.WriteLine(myHelloServer1.myHelloMethod("Client"));
            // Get the name of the channel.
            Console.WriteLine("Channel Name :" + myIChannelSender.ChannelName);
            // Get the channel priority.
            Console.WriteLine("ChannelPriority :" +
                        myIChannelSender.ChannelPriority.ToString());
            string myString,myObjectURI1;
            Console.WriteLine("Parse :" +
                myIChannelSender.Parse("http://localhost:8085/SayHello",out myString)
                + myString);
            // Get the channel message sink that delivers message to specified url.
            IMessageSink myIMessageSink =
                  myIChannelSender.CreateMessageSink(
                  "http://localhost:8085/NewEndPoint", null,out myObjectURI1);
            Console.WriteLine("Channel message sink used :" + myIMessageSink.ToString());
            Console.WriteLine("URI of new channel message sink :" + myObjectURI1);
         }
      }
      catch(Exception ex)
      {
         Console.WriteLine("Following exception is raised on client side : " + ex.Message);
      }
   }
}
Imports System.Collections
Imports System.Runtime.Remoting
Imports System.Runtime.Remoting.Channels
Imports System.Runtime.Remoting.Messaging
Imports System.Runtime.Remoting.Channels.Http
Imports System.Security.Permissions

Public Class MyClient
   <PermissionSet(SecurityAction.LinkDemand)> _
   Public Shared Sub Main()
      Try
         ' Create the 'IDictionary' to set the server object properties.
         Dim myDictionary As New Hashtable()
         myDictionary("name") = "HttpClientChannel"
         myDictionary("priority") = 2
         ' Set the properties along with the constructor.
         Dim myIChannelSender As New HttpClientChannel(myDictionary, _
                 New BinaryClientFormatterSinkProvider())
         ' Register the server channel.
         ChannelServices.RegisterChannel(myIChannelSender)
         Dim myHelloServer1 As MyHelloServer = CType(Activator.GetObject(GetType(MyHelloServer), _
                 "http://localhost:8085/SayHello"), MyHelloServer)
         If myHelloServer1 Is Nothing Then
            Console.WriteLine("Could not locate server")
         Else
            Console.WriteLine(myHelloServer1.myHelloMethod("Client"))
            ' Get the name of the channel.
            Console.WriteLine("Channel Name :" + myIChannelSender.ChannelName)
            ' Get the channel priority.
            Console.WriteLine("ChannelPriority :" + myIChannelSender.ChannelPriority.ToString())
            Dim myString As String = ""
            Dim myObjectURI1 As String = ""
            Console.WriteLine("Parse :" + myIChannelSender.Parse("http://localhost:8085/SayHello", _
                 myString) + myString)
            ' Get the channel message sink that delivers message to specified url.
            Dim myIMessageSink As IMessageSink = _
                 myIChannelSender.CreateMessageSink("http://localhost:8085/NewEndPoint", _
                 Nothing, myObjectURI1)
            Console.WriteLine("Channel message sink used :" + CType(myIMessageSink,Object).ToString())
            Console.WriteLine("URI of new channel message sink :" + myObjectURI1)
         End If
      Catch ex As Exception
         Console.WriteLine("Following exception is raised on client side : " + ex.Message)
      End Try
   End Sub
End Class

설명

중요

신뢰할 수 없는 데이터로 이 인터페이스를 구현하는 클래스에서 메서드를 호출하는 것은 보안상 위험합니다. 신뢰할 수 있는 데이터로만 이 인터페이스를 구현하는 클래스에서 메서드를 호출하세요. 자세한 내용은 모든 입력 유효성 검사를 참조하세요.

채널의 송신 측을 노출 해야 합니다는 IChannelSender 인터페이스입니다.

속성

ChannelName

채널 이름을 가져옵니다.

(다음에서 상속됨 IChannel)
ChannelPriority

해당 채널의 우선 순위를 가져옵니다.

(다음에서 상속됨 IChannel)

메서드

CreateMessageSink(String, Object, String)

지정된 URL이나 채널 데이터 개체에 메시지를 보내는 채널 메시지 싱크를 반환합니다.

Parse(String, String)

out 매개 변수로 개체 URI를 반환하고, 반환 값으로 현재 채널의 URI를 반환합니다.

(다음에서 상속됨 IChannel)

적용 대상